reactos/base/applications/sndrec32/audio_def.hpp
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

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1 KiB
C++

/* PROJECT: ReactOS sndrec32
* LICENSE: GPL - See COPYING in the top level directory
* FILE: base/applications/sndrec32/audio_def.hpp
* PURPOSE: Winmm abstraction settings
* PROGRAMMERS: Marco Pagliaricci (irc: rendar)
*/
#ifndef _AUDIO_DEF__H_
#define _AUDIO_DEF__H_
#include <iostream>
//
// Defaults
//
#define _AUDIO_DEFAULT_FORMAT A44100_16BIT_STEREO
#define _AUDIO_DEFAULT_WAVEINBUFFERS 3
#define _AUDIO_DEFAULT_WAVEINBUFSECS 0.5f
#define _AUDIO_DEFAULT_WAVEOUTBUFFERS 3
#define _AUDIO_DEFAULT_WAVEOUTBUFSECS 0.1f
#define _AUDIO_DEFAULT_BUFSECS 1.0f
//
// Namespace stuff
//
#define _AUDIO_NAMESPACE_START_ namespace snd {
#define _AUDIO_NAMESPACE_END_ };
//
// Platform depend stuff
//
#include <windows.h>
#include <mmsystem.h> //Windows MultiMedia (WINMM) audio apis
#include <mmreg.h> //codecs stuff
#include <msacm.h> //codecs stuff
//#pragma comment(lib, "winmm.lib")
//#pragma comment(lib, "msacm32.lib")
#endif //ifdef _AUDIO_DEF__H_