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![Hermès Bélusca-Maïto](/assets/img/avatar_default.png)
The idea then would be to have the following behaviour (when specifying the following options in the kernel command line): /DEBUGPORT=COMi --> load KDCOM.DLL and use COMi port (i == 1,2,3,4) if possible. /DEBUGPORT=FOO --> load KDFOO.DLL (useful for KDUSB.DLL, KD1394.DLL, KDBAZIS.DLL for VirtualKD, etc...) /DEBUGPORT=ROSDBG:[COMi|SCREEN|FILE|GDB|...] --> load KDROSDBG.DLL which contains the ROS kernel debugger, and use COMi or SCREEN or... as output port. svn path=/branches/kd++/; revision=58883
27 lines
830 B
CMake
27 lines
830 B
CMake
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add_subdirectory(amstream)
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add_subdirectory(d3d8thk)
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#add_subdirectory(bdaplgin) #disabled in trunk
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#add_subdirectory(d3d8) #disabled in trunk, see wine subfolder
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#add_subdirectory(d3d9) #disabled in trunk, see wine subfolder
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#add_subdirectory(ddraw) #disabled in trunk, see wine subfolder
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add_subdirectory(devenum)
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add_subdirectory(dinput)
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add_subdirectory(dinput8)
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add_subdirectory(dmusic)
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add_subdirectory(dplay)
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add_subdirectory(dplayx)
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add_subdirectory(dsound)
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#add_subdirectory(dsound_new) #disabled in trunk
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add_subdirectory(dxdiagn)
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if(NOT MSVC)
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add_subdirectory(ksproxy) #FIXME: fix msvc build
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endif()
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add_subdirectory(ksuser)
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add_subdirectory(msdmo)
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#add_subdirectory(msdvbnp) #disabled in trunk
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#add_subdirectory(msvidctl) #disabled in trunk
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add_subdirectory(qedit)
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add_subdirectory(quartz)
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add_subdirectory(wine)
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