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![Hermès Bélusca-Maïto](/assets/img/avatar_default.png)
All the per-API message structure unpacking and console validation done with ConSrvGetConsole() is now automatically generated using the macros, so that the actual implementation of each API can be done independently of how the console object is obtained. This could also allow reusing these API implementations with a different mechanism for obtaining the console without changing anything in them.
436 lines
13 KiB
C
436 lines
13 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/frontendctl.c
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* PURPOSE: Terminal Front-Ends Control
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* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include "consrv.h"
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#define NDEBUG
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#include <debug.h>
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/* PUBLIC SERVER APIS *********************************************************/
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/**********************************************************************
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* HardwareStateProperty
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*
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* DESCRIPTION
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* Set/Get the value of the HardwareState and switch
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* between direct video buffer ouput and GDI windowed
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* output.
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* ARGUMENTS
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* Client hands us a CONSOLE_GETSETHWSTATE object.
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* We use the same object to Request.
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* NOTE
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* ConsoleHwState has the correct size to be compatible
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* with NT's, but values are not.
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*/
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#if 0
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static NTSTATUS
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SetConsoleHardwareState(PCONSRV_CONSOLE Console, ULONG ConsoleHwState)
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{
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DPRINT1("Console Hardware State: %d\n", ConsoleHwState);
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if ((CONSOLE_HARDWARE_STATE_GDI_MANAGED == ConsoleHwState)
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||(CONSOLE_HARDWARE_STATE_DIRECT == ConsoleHwState))
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{
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if (Console->HardwareState != ConsoleHwState)
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{
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/* TODO: implement switching from full screen to windowed mode */
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/* TODO: or back; now simply store the hardware state */
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Console->HardwareState = ConsoleHwState;
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}
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return STATUS_SUCCESS;
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}
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return STATUS_INVALID_PARAMETER_3; /* Client: (handle, set_get, [mode]) */
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}
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#endif
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/* API_NUMBER: ConsolepGetHardwareState */
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CON_API(SrvGetConsoleHardwareState,
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CONSOLE_GETSETHWSTATE, HardwareStateRequest)
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{
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#if 0
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetTextModeBuffer(ProcessData,
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HardwareStateRequest->OutputHandle,
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&Buff,
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GENERIC_READ,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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HardwareStateRequest->State = Console->HardwareState;
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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#else
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UNIMPLEMENTED;
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return STATUS_NOT_IMPLEMENTED;
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#endif
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}
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/* API_NUMBER: ConsolepSetHardwareState */
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CON_API(SrvSetConsoleHardwareState,
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CONSOLE_GETSETHWSTATE, HardwareStateRequest)
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{
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#if 0
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetTextModeBuffer(ProcessData,
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HardwareStateRequest->OutputHandle,
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&Buff,
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GENERIC_WRITE,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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DPRINT("Setting console hardware state.\n");
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Status = SetConsoleHardwareState(Console, HardwareStateRequest->State);
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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#else
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UNIMPLEMENTED;
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return STATUS_NOT_IMPLEMENTED;
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#endif
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}
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/* API_NUMBER: ConsolepGetDisplayMode */
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CON_API(SrvGetConsoleDisplayMode,
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CONSOLE_GETDISPLAYMODE, GetDisplayModeRequest)
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{
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GetDisplayModeRequest->DisplayMode = TermGetDisplayMode(Console);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepSetDisplayMode */
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CON_API(SrvSetConsoleDisplayMode,
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CONSOLE_SETDISPLAYMODE, SetDisplayModeRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetScreenBuffer(ProcessData,
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SetDisplayModeRequest->OutputHandle,
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&Buff,
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GENERIC_WRITE,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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if (TermSetDisplayMode(Console, SetDisplayModeRequest->DisplayMode))
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{
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SetDisplayModeRequest->NewSBDim = Buff->ScreenBufferSize;
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Status = STATUS_SUCCESS;
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}
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else
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{
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Status = STATUS_INVALID_PARAMETER;
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}
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return Status;
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}
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/* API_NUMBER: ConsolepGetLargestWindowSize */
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CON_API(SrvGetLargestConsoleWindowSize,
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CONSOLE_GETLARGESTWINDOWSIZE, GetLargestWindowSizeRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetTextModeBuffer(ProcessData,
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GetLargestWindowSizeRequest->OutputHandle,
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&Buff,
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GENERIC_READ,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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/*
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* Retrieve the largest possible console window size, without
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* taking into account the size of the console screen buffer
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* (thus differs from ConDrvGetConsoleScreenBufferInfo).
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*/
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TermGetLargestConsoleWindowSize(Console, &GetLargestWindowSizeRequest->Size);
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepShowCursor */
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CON_API(SrvShowConsoleCursor,
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CONSOLE_SHOWCURSOR, ShowCursorRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetScreenBuffer(ProcessData,
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ShowCursorRequest->OutputHandle,
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&Buff,
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GENERIC_WRITE,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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ShowCursorRequest->RefCount = TermShowMouseCursor(Console, ShowCursorRequest->Show);
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepSetCursor */
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CON_API(SrvSetConsoleCursor,
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CONSOLE_SETCURSOR, SetCursorRequest)
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{
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NTSTATUS Status;
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BOOL Success;
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PCONSOLE_SCREEN_BUFFER Buff;
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// NOTE: Tests show that this function is used only for graphics screen buffers
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// and otherwise it returns FALSE and sets last error to ERROR_INVALID_HANDLE.
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// I find that behaviour is ridiculous but ok, let's accept it at the moment...
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Status = ConSrvGetGraphicsBuffer(ProcessData,
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SetCursorRequest->OutputHandle,
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&Buff,
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GENERIC_WRITE,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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Success = TermSetMouseCursor(Console, SetCursorRequest->CursorHandle);
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return (Success ? STATUS_SUCCESS : STATUS_UNSUCCESSFUL);
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}
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/* API_NUMBER: ConsolepMenuControl */
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CON_API(SrvConsoleMenuControl,
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CONSOLE_MENUCONTROL, MenuControlRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetScreenBuffer(ProcessData,
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MenuControlRequest->OutputHandle,
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&Buff,
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GENERIC_WRITE,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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MenuControlRequest->MenuHandle = TermMenuControl(Console,
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MenuControlRequest->CmdIdLow,
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MenuControlRequest->CmdIdHigh);
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepSetMenuClose */
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CON_API(SrvSetConsoleMenuClose,
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CONSOLE_SETMENUCLOSE, SetMenuCloseRequest)
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{
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return (TermSetMenuClose(Console, SetMenuCloseRequest->Enable)
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? STATUS_SUCCESS : STATUS_UNSUCCESSFUL);
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}
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/* Used by USERSRV!SrvGetThreadConsoleDesktop() */
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NTSTATUS
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NTAPI
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GetThreadConsoleDesktop(
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IN ULONG_PTR ThreadId,
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OUT HDESK* ConsoleDesktop)
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{
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NTSTATUS Status;
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PCSR_THREAD CsrThread;
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PCONSRV_CONSOLE Console;
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/* No console desktop handle by default */
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*ConsoleDesktop = NULL;
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/* Retrieve and lock the thread */
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Status = CsrLockThreadByClientId(ULongToHandle(ThreadId), &CsrThread);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT(CsrThread->Process);
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/* Retrieve the console to which the process is attached, and unlock the thread */
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Status = ConSrvGetConsole(ConsoleGetPerProcessData(CsrThread->Process),
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&Console, TRUE);
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CsrUnlockThread(CsrThread);
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if (!NT_SUCCESS(Status))
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return Status;
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/* Retrieve the console desktop handle, and release the console */
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*ConsoleDesktop = TermGetThreadConsoleDesktop(Console);
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ConSrvReleaseConsole(Console, TRUE);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepGetConsoleWindow */
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CON_API(SrvGetConsoleWindow,
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CONSOLE_GETWINDOW, GetWindowRequest)
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{
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GetWindowRequest->WindowHandle = TermGetConsoleWindowHandle(Console);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepSetIcon */
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CON_API(SrvSetConsoleIcon,
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CONSOLE_SETICON, SetIconRequest)
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{
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return (TermChangeIcon(Console, SetIconRequest->IconHandle)
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? STATUS_SUCCESS : STATUS_UNSUCCESSFUL);
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}
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/* API_NUMBER: ConsolepGetSelectionInfo */
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CON_API(SrvGetConsoleSelectionInfo,
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CONSOLE_GETSELECTIONINFO, GetSelectionInfoRequest)
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{
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return (TermGetSelectionInfo(Console, &GetSelectionInfoRequest->Info)
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? STATUS_SUCCESS : STATUS_UNSUCCESSFUL);
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}
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/* API_NUMBER: ConsolepGetNumberOfFonts */
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CON_API(SrvGetConsoleNumberOfFonts,
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CONSOLE_GETNUMFONTS, GetNumFontsRequest)
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{
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// FIXME!
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// TermGetNumberOfFonts(Console, ...);
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DPRINT1("%s not yet implemented\n", __FUNCTION__);
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GetNumFontsRequest->NumFonts = 0;
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepGetFontInfo */
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CON_API(SrvGetConsoleFontInfo,
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CONSOLE_GETFONTINFO, GetFontInfoRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetTextModeBuffer(ProcessData,
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GetFontInfoRequest->OutputHandle,
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&Buff,
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GENERIC_READ,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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// FIXME!
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// TermGetFontInfo(Console, ...);
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DPRINT1("%s not yet implemented\n", __FUNCTION__);
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GetFontInfoRequest->NumFonts = 0;
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepGetFontSize */
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CON_API(SrvGetConsoleFontSize,
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CONSOLE_GETFONTSIZE, GetFontSizeRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetTextModeBuffer(ProcessData,
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GetFontSizeRequest->OutputHandle,
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&Buff,
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GENERIC_READ,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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// FIXME!
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// TermGetFontSize(Console, ...);
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DPRINT1("%s not yet implemented\n", __FUNCTION__);
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepGetCurrentFont */
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CON_API(SrvGetConsoleCurrentFont,
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CONSOLE_GETCURRENTFONT, GetCurrentFontRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetTextModeBuffer(ProcessData,
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GetCurrentFontRequest->OutputHandle,
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&Buff,
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GENERIC_READ,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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// FIXME!
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// TermGetCurrentFont(Console, ...);
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DPRINT1("%s not yet implemented\n", __FUNCTION__);
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GetCurrentFontRequest->FontIndex = 0;
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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}
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/* API_NUMBER: ConsolepSetFont */
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CON_API(SrvSetConsoleFont,
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CONSOLE_SETFONT, SetFontRequest)
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{
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NTSTATUS Status;
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PCONSOLE_SCREEN_BUFFER Buff;
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Status = ConSrvGetTextModeBuffer(ProcessData,
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SetFontRequest->OutputHandle,
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&Buff,
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GENERIC_WRITE,
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TRUE);
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if (!NT_SUCCESS(Status))
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return Status;
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ASSERT((PCONSOLE)Console == Buff->Header.Console);
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// FIXME!
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// TermSetFont(Console, ...);
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DPRINT1("%s not yet implemented\n", __FUNCTION__);
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ConSrvReleaseScreenBuffer(Buff, TRUE);
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return STATUS_SUCCESS;
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}
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/* EOF */
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