reactos/base/setup/usetup/console.c

763 lines
21 KiB
C

/*
* ReactOS kernel
* Copyright (C) 2002 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS text-mode setup
* FILE: base/setup/usetup/console.c
* PURPOSE: Console support functions
* PROGRAMMER:
*/
/* INCLUDES ******************************************************************/
#include <usetup.h>
/* Blue Driver Header */
#include <blue/ntddblue.h>
#include "keytrans.h"
#define NDEBUG
#include <debug.h>
/* DATA **********************************************************************/
static BOOLEAN InputQueueEmpty;
static BOOLEAN WaitForInput;
static KEYBOARD_INPUT_DATA InputDataQueue; // Only one element!
static IO_STATUS_BLOCK InputIosb;
static UINT LastLoadedCodepage;
/* FUNCTIONS *****************************************************************/
typedef struct _CONSOLE_CABINET_CONTEXT
{
CABINET_CONTEXT CabinetContext;
PVOID Data;
ULONG Size;
} CONSOLE_CABINET_CONTEXT, *PCONSOLE_CABINET_CONTEXT;
static PVOID
ConsoleCreateFileHandler(
IN PCABINET_CONTEXT CabinetContext,
IN ULONG FileSize)
{
PCONSOLE_CABINET_CONTEXT ConsoleCabinetContext;
ConsoleCabinetContext = (PCONSOLE_CABINET_CONTEXT)CabinetContext;
ConsoleCabinetContext->Data = RtlAllocateHeap(ProcessHeap, 0, FileSize);
if (!ConsoleCabinetContext->Data)
{
DPRINT("Failed to allocate %d bytes\n", FileSize);
return NULL;
}
ConsoleCabinetContext->Size = FileSize;
return ConsoleCabinetContext->Data;
}
BOOL
WINAPI
AllocConsole(VOID)
{
NTSTATUS Status;
UNICODE_STRING ScreenName = RTL_CONSTANT_STRING(L"\\??\\BlueScreen");
UNICODE_STRING KeyboardName = RTL_CONSTANT_STRING(L"\\Device\\KeyboardClass0");
OBJECT_ATTRIBUTES ObjectAttributes;
IO_STATUS_BLOCK IoStatusBlock;
ULONG Enable;
/* Open the screen */
InitializeObjectAttributes(&ObjectAttributes,
&ScreenName,
0,
NULL,
NULL);
Status = NtOpenFile(&StdOutput,
FILE_ALL_ACCESS,
&ObjectAttributes,
&IoStatusBlock,
FILE_OPEN,
FILE_SYNCHRONOUS_IO_ALERT);
if (!NT_SUCCESS(Status))
return FALSE;
/* Enable it */
Enable = TRUE;
Status = NtDeviceIoControlFile(StdOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_RESET_SCREEN,
&Enable,
sizeof(Enable),
NULL,
0);
if (!NT_SUCCESS(Status))
{
NtClose(StdOutput);
return FALSE;
}
/* Open the keyboard */
InitializeObjectAttributes(&ObjectAttributes,
&KeyboardName,
0,
NULL,
NULL);
Status = NtOpenFile(&StdInput,
FILE_ALL_ACCESS,
&ObjectAttributes,
&IoStatusBlock,
FILE_OPEN,
0);
if (!NT_SUCCESS(Status))
{
NtClose(StdOutput);
return FALSE;
}
/* Reset the queue state */
InputQueueEmpty = TRUE;
WaitForInput = FALSE;
return TRUE;
}
BOOL
WINAPI
AttachConsole(
IN DWORD dwProcessId)
{
return FALSE;
}
BOOL
WINAPI
FreeConsole(VOID)
{
/* Reset the queue state */
InputQueueEmpty = TRUE;
WaitForInput = FALSE;
if (StdInput != INVALID_HANDLE_VALUE)
NtClose(StdInput);
if (StdOutput != INVALID_HANDLE_VALUE)
NtClose(StdOutput);
return TRUE;
}
BOOL
WINAPI
WriteConsole(
IN HANDLE hConsoleOutput,
IN const VOID *lpBuffer,
IN DWORD nNumberOfCharsToWrite,
OUT LPDWORD lpNumberOfCharsWritten,
IN LPVOID lpReserved)
{
IO_STATUS_BLOCK IoStatusBlock;
NTSTATUS Status;
Status = NtWriteFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
(PVOID)lpBuffer,
nNumberOfCharsToWrite,
NULL,
NULL);
if (!NT_SUCCESS(Status))
return FALSE;
*lpNumberOfCharsWritten = IoStatusBlock.Information;
return TRUE;
}
HANDLE
WINAPI
GetStdHandle(
IN DWORD nStdHandle)
{
switch (nStdHandle)
{
case STD_INPUT_HANDLE:
return StdInput;
case STD_OUTPUT_HANDLE:
return StdOutput;
default:
return INVALID_HANDLE_VALUE;
}
}
BOOL
WINAPI
FlushConsoleInputBuffer(
IN HANDLE hConsoleInput)
{
NTSTATUS Status;
LARGE_INTEGER Offset, Timeout;
IO_STATUS_BLOCK IoStatusBlock;
KEYBOARD_INPUT_DATA InputData;
/* Cancel any pending read */
if (WaitForInput)
NtCancelIoFile(hConsoleInput, &IoStatusBlock);
/* Reset the queue state */
InputQueueEmpty = TRUE;
WaitForInput = FALSE;
/* Flush the keyboard buffer */
do
{
Offset.QuadPart = 0;
Status = NtReadFile(hConsoleInput,
NULL,
NULL,
NULL,
&IoStatusBlock,
&InputData,
sizeof(InputData),
&Offset,
NULL);
if (Status == STATUS_PENDING)
{
Timeout.QuadPart = -100;
Status = NtWaitForSingleObject(hConsoleInput, FALSE, &Timeout);
if (Status == STATUS_TIMEOUT)
{
NtCancelIoFile(hConsoleInput, &IoStatusBlock);
return TRUE;
}
}
} while (NT_SUCCESS(Status));
return FALSE;
}
BOOL
WINAPI
PeekConsoleInput(
IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead)
{
NTSTATUS Status;
LARGE_INTEGER Offset, Timeout;
KEYBOARD_INPUT_DATA InputData;
if (InputQueueEmpty)
{
/* Read the keyboard for an event, without waiting */
if (!WaitForInput)
{
Offset.QuadPart = 0;
Status = NtReadFile(hConsoleInput,
NULL,
NULL,
NULL,
&InputIosb,
&InputDataQueue,
sizeof(InputDataQueue),
&Offset,
NULL);
if (!NT_SUCCESS(Status))
return FALSE;
if (Status == STATUS_PENDING)
{
/* No input yet, we will have to wait next time */
*lpNumberOfEventsRead = 0;
WaitForInput = TRUE;
return TRUE;
}
}
else
{
/*
* We already tried to read from the keyboard and are
* waiting for data, check whether something showed up.
*/
Timeout.QuadPart = -100; // Wait just a little bit.
Status = NtWaitForSingleObject(hConsoleInput, FALSE, &Timeout);
if (Status == STATUS_TIMEOUT)
{
/* Nothing yet, continue waiting next time */
*lpNumberOfEventsRead = 0;
WaitForInput = TRUE;
return TRUE;
}
WaitForInput = FALSE;
if (!NT_SUCCESS(Status))
return FALSE;
}
/* We got something in the queue */
InputQueueEmpty = FALSE;
WaitForInput = FALSE;
}
/* Fetch from the queue but keep it inside */
InputData = InputDataQueue;
lpBuffer->EventType = KEY_EVENT;
Status = IntTranslateKey(hConsoleInput, &InputData, &lpBuffer->Event.KeyEvent);
if (!NT_SUCCESS(Status))
return FALSE;
*lpNumberOfEventsRead = 1;
return TRUE;
}
BOOL
WINAPI
ReadConsoleInput(
IN HANDLE hConsoleInput,
OUT PINPUT_RECORD lpBuffer,
IN DWORD nLength,
OUT LPDWORD lpNumberOfEventsRead)
{
NTSTATUS Status;
LARGE_INTEGER Offset;
KEYBOARD_INPUT_DATA InputData;
if (InputQueueEmpty)
{
/* Read the keyboard and wait for an event, skipping the queue */
if (!WaitForInput)
{
Offset.QuadPart = 0;
Status = NtReadFile(hConsoleInput,
NULL,
NULL,
NULL,
&InputIosb,
&InputDataQueue,
sizeof(InputDataQueue),
&Offset,
NULL);
if (Status == STATUS_PENDING)
{
/* Block and wait for input */
WaitForInput = TRUE;
Status = NtWaitForSingleObject(hConsoleInput, FALSE, NULL);
WaitForInput = FALSE;
Status = InputIosb.Status;
}
if (!NT_SUCCESS(Status))
return FALSE;
}
else
{
/*
* We already tried to read from the keyboard and are
* waiting for data, block and wait for input.
*/
Status = NtWaitForSingleObject(hConsoleInput, FALSE, NULL);
WaitForInput = FALSE;
Status = InputIosb.Status;
if (!NT_SUCCESS(Status))
return FALSE;
}
}
/* Fetch from the queue and empty it */
InputData = InputDataQueue;
InputQueueEmpty = TRUE;
lpBuffer->EventType = KEY_EVENT;
Status = IntTranslateKey(hConsoleInput, &InputData, &lpBuffer->Event.KeyEvent);
if (!NT_SUCCESS(Status))
return FALSE;
*lpNumberOfEventsRead = 1;
return TRUE;
}
BOOL
WINAPI
WriteConsoleOutputCharacterA(
HANDLE hConsoleOutput,
IN LPCSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten)
{
IO_STATUS_BLOCK IoStatusBlock;
PCHAR Buffer;
COORD *pCoord;
PCHAR pText;
NTSTATUS Status;
Buffer = (CHAR*)RtlAllocateHeap(ProcessHeap,
0,
nLength + sizeof(COORD));
pCoord = (COORD *)Buffer;
pText = (PCHAR)(pCoord + 1);
*pCoord = dwWriteCoord;
memcpy(pText, lpCharacter, nLength);
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_WRITE_OUTPUT_CHARACTER,
NULL,
0,
Buffer,
nLength + sizeof(COORD));
RtlFreeHeap(ProcessHeap, 0, Buffer);
if (!NT_SUCCESS(Status))
return FALSE;
*lpNumberOfCharsWritten = IoStatusBlock.Information;
return TRUE;
}
BOOL
WINAPI
WriteConsoleOutputCharacterW(
HANDLE hConsoleOutput,
IN LPCWSTR lpCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten)
{
IO_STATUS_BLOCK IoStatusBlock;
PCHAR Buffer;
COORD *pCoord;
PCHAR pText;
NTSTATUS Status;
// ULONG i;
UNICODE_STRING UnicodeString;
OEM_STRING OemString;
ULONG OemLength;
UnicodeString.Length = nLength * sizeof(WCHAR);
UnicodeString.MaximumLength = nLength * sizeof(WCHAR);
UnicodeString.Buffer = (PWSTR)lpCharacter;
OemLength = RtlUnicodeStringToOemSize(&UnicodeString);
Buffer = (CHAR*)RtlAllocateHeap(ProcessHeap,
0,
OemLength + sizeof(COORD));
// nLength + sizeof(COORD));
if (Buffer== NULL)
return FALSE;
pCoord = (COORD *)Buffer;
pText = (PCHAR)(pCoord + 1);
*pCoord = dwWriteCoord;
OemString.Length = 0;
OemString.MaximumLength = OemLength;
OemString.Buffer = pText;
Status = RtlUnicodeStringToOemString(&OemString,
&UnicodeString,
FALSE);
if (!NT_SUCCESS(Status))
goto done;
/* FIXME: use real unicode->oem conversion */
// for (i = 0; i < nLength; i++)
// pText[i] = (CHAR)lpCharacter[i];
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_WRITE_OUTPUT_CHARACTER,
NULL,
0,
Buffer,
nLength + sizeof(COORD));
done:
RtlFreeHeap(ProcessHeap, 0, Buffer);
if (!NT_SUCCESS(Status))
return FALSE;
*lpNumberOfCharsWritten = IoStatusBlock.Information;
return TRUE;
}
BOOL
WINAPI
FillConsoleOutputAttribute(
IN HANDLE hConsoleOutput,
IN WORD wAttribute,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfAttrsWritten)
{
IO_STATUS_BLOCK IoStatusBlock;
OUTPUT_ATTRIBUTE Buffer;
NTSTATUS Status;
Buffer.wAttribute = wAttribute;
Buffer.nLength = nLength;
Buffer.dwCoord = dwWriteCoord;
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_FILL_OUTPUT_ATTRIBUTE,
&Buffer,
sizeof(OUTPUT_ATTRIBUTE),
&Buffer,
sizeof(OUTPUT_ATTRIBUTE));
if (!NT_SUCCESS(Status))
return FALSE;
*lpNumberOfAttrsWritten = Buffer.dwTransfered;
return TRUE;
}
BOOL
WINAPI
FillConsoleOutputCharacterA(
IN HANDLE hConsoleOutput,
IN CHAR cCharacter,
IN DWORD nLength,
IN COORD dwWriteCoord,
OUT LPDWORD lpNumberOfCharsWritten)
{
IO_STATUS_BLOCK IoStatusBlock;
OUTPUT_CHARACTER Buffer;
NTSTATUS Status;
Buffer.cCharacter = cCharacter;
Buffer.nLength = nLength;
Buffer.dwCoord = dwWriteCoord;
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_FILL_OUTPUT_CHARACTER,
&Buffer,
sizeof(OUTPUT_CHARACTER),
&Buffer,
sizeof(OUTPUT_CHARACTER));
if (!NT_SUCCESS(Status))
return FALSE;
*lpNumberOfCharsWritten = Buffer.dwTransfered;
return TRUE;
}
BOOL
WINAPI
GetConsoleScreenBufferInfo(
IN HANDLE hConsoleOutput,
OUT PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo)
{
IO_STATUS_BLOCK IoStatusBlock;
NTSTATUS Status;
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_GET_SCREEN_BUFFER_INFO,
NULL,
0,
lpConsoleScreenBufferInfo,
sizeof(CONSOLE_SCREEN_BUFFER_INFO));
return NT_SUCCESS(Status);
}
BOOL
WINAPI
SetConsoleCursorInfo(
IN HANDLE hConsoleOutput,
IN const CONSOLE_CURSOR_INFO *lpConsoleCursorInfo)
{
IO_STATUS_BLOCK IoStatusBlock;
NTSTATUS Status;
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_SET_CURSOR_INFO,
(PCONSOLE_CURSOR_INFO)lpConsoleCursorInfo,
sizeof(CONSOLE_CURSOR_INFO),
NULL,
0);
return NT_SUCCESS(Status);
}
BOOL
WINAPI
SetConsoleCursorPosition(
IN HANDLE hConsoleOutput,
IN COORD dwCursorPosition)
{
CONSOLE_SCREEN_BUFFER_INFO ConsoleScreenBufferInfo;
IO_STATUS_BLOCK IoStatusBlock;
NTSTATUS Status;
Status = GetConsoleScreenBufferInfo(hConsoleOutput, &ConsoleScreenBufferInfo);
if (!NT_SUCCESS(Status))
return FALSE;
ConsoleScreenBufferInfo.dwCursorPosition.X = dwCursorPosition.X;
ConsoleScreenBufferInfo.dwCursorPosition.Y = dwCursorPosition.Y;
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_SET_SCREEN_BUFFER_INFO,
&ConsoleScreenBufferInfo,
sizeof(CONSOLE_SCREEN_BUFFER_INFO),
NULL,
0);
return NT_SUCCESS(Status);
}
BOOL
WINAPI
SetConsoleTextAttribute(
IN HANDLE hConsoleOutput,
IN WORD wAttributes)
{
IO_STATUS_BLOCK IoStatusBlock;
NTSTATUS Status;
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_SET_TEXT_ATTRIBUTE,
&wAttributes,
sizeof(USHORT),
NULL,
0);
return NT_SUCCESS(Status);
}
BOOL
WINAPI
SetConsoleOutputCP(
IN UINT wCodepage)
{
WCHAR FontName[100];
WCHAR FontFile[] = L"\\SystemRoot\\vgafonts.cab";
CONSOLE_CABINET_CONTEXT ConsoleCabinetContext;
PCABINET_CONTEXT CabinetContext = &ConsoleCabinetContext.CabinetContext;
CAB_SEARCH Search;
ULONG CabStatus;
HANDLE hConsoleOutput;
IO_STATUS_BLOCK IoStatusBlock;
NTSTATUS Status;
if (wCodepage == LastLoadedCodepage)
return TRUE;
hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
CabinetInitialize(CabinetContext);
CabinetSetEventHandlers(CabinetContext,
NULL, NULL, NULL, ConsoleCreateFileHandler);
CabinetSetCabinetName(CabinetContext, FontFile);
CabStatus = CabinetOpen(CabinetContext);
if (CabStatus != CAB_STATUS_SUCCESS)
{
DPRINT("CabinetOpen('%S') returned 0x%08x\n", FontFile, CabStatus);
return FALSE;
}
swprintf(FontName, L"%u-8x8.bin", wCodepage);
CabStatus = CabinetFindFirst(CabinetContext, FontName, &Search);
if (CabStatus != CAB_STATUS_SUCCESS)
{
DPRINT("CabinetFindFirst('%S', '%S') returned 0x%08x\n", FontFile, FontName, CabStatus);
CabinetClose(CabinetContext);
return FALSE;
}
CabStatus = CabinetExtractFile(CabinetContext, &Search);
CabinetClose(CabinetContext);
if (CabStatus != CAB_STATUS_SUCCESS)
{
DPRINT("CabinetLoadFile('%S', '%S') returned 0x%08x\n", FontFile, FontName, CabStatus);
if (ConsoleCabinetContext.Data)
RtlFreeHeap(ProcessHeap, 0, ConsoleCabinetContext.Data);
return FALSE;
}
ASSERT(ConsoleCabinetContext.Data);
Status = NtDeviceIoControlFile(hConsoleOutput,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_CONSOLE_SETFONT,
ConsoleCabinetContext.Data,
ConsoleCabinetContext.Size,
NULL,
0);
RtlFreeHeap(ProcessHeap, 0, ConsoleCabinetContext.Data);
if (!NT_SUCCESS(Status))
return FALSE;
LastLoadedCodepage = wCodepage;
return TRUE;
}
/* EOF */