reactos/dll/win32/kernel32/mem/local.c
Timo Kreuzer 9ea495ba33 Create a branch for header work.
svn path=/branches/header-work/; revision=45691
2010-02-26 22:57:55 +00:00

467 lines
13 KiB
C

/*
* PROJECT: ReactOS Win32 Base API
* LICENSE: GPL - See COPYING in the top level directory
* FILE: dll/win32/kernel32/mem/local.c
* PURPOSE: Local Memory APIs (sits on top of Heap*)
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
*/
/* INCLUDES ******************************************************************/
#include <k32.h>
#define NDEBUG
#include <debug.h>
/* TYPES *********************************************************************/
extern SYSTEM_BASIC_INFORMATION BaseCachedSysInfo;
/* FUNCTIONS ***************************************************************/
/*
* @implemented
*/
HLOCAL
NTAPI
LocalAlloc(UINT uFlags,
SIZE_T dwBytes)
{
ULONG Flags = 0;
PVOID Ptr = NULL;
HANDLE hMemory;
PBASE_HEAP_HANDLE_ENTRY HandleEntry;
BASE_TRACE_ALLOC(dwBytes, uFlags);
ASSERT(hProcessHeap);
/* Make sure the flags are valid */
if (uFlags & ~LMEM_VALID_FLAGS)
{
/* They aren't, fail */
BASE_TRACE_FAILURE();
SetLastError(ERROR_INVALID_PARAMETER);
return NULL;
}
/* Convert ZEROINIT */
if (uFlags & LMEM_ZEROINIT) Flags |= HEAP_ZERO_MEMORY;
/* Check if we're not movable, which means pointer-based heap */
if (!(uFlags & LMEM_MOVEABLE))
{
/* Allocate heap for it */
Ptr = RtlAllocateHeap(hProcessHeap, Flags, dwBytes);
BASE_TRACE_ALLOC2(Ptr);
return Ptr;
}
/* This is heap based, so lock it in first */
RtlLockHeap(hProcessHeap);
/*
* Disable locking, enable custom flags, and write the
* movable flag (deprecated)
*/
Flags |= HEAP_NO_SERIALIZE |
HEAP_SETTABLE_USER_VALUE |
BASE_HEAP_FLAG_MOVABLE;
/* Allocate the handle */
HandleEntry = BaseHeapAllocEntry();
if (!HandleEntry)
{
/* Fail */
hMemory = NULL;
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
BASE_TRACE_FAILURE();
goto Quickie;
}
/* Get the object and make sure we have size */
hMemory = &HandleEntry->Object;
if (dwBytes)
{
/* Allocate the actual memory for it */
Ptr = RtlAllocateHeap(hProcessHeap, Flags, dwBytes);
BASE_TRACE_PTR(HandleEntry, Ptr);
if (!Ptr)
{
/* We failed, manually set the allocate flag and free the handle */
HandleEntry->Flags = RTL_HANDLE_VALID;
BaseHeapFreeEntry(HandleEntry);
/* For the cleanup case */
HandleEntry = NULL;
}
else
{
/* All worked well, save our heap entry */
RtlSetUserValueHeap(hProcessHeap, HEAP_NO_SERIALIZE, Ptr, hMemory);
}
}
Quickie:
/* Cleanup! First unlock the heap */
RtlUnlockHeap(hProcessHeap);
/* Check if a handle was allocated */
if (HandleEntry)
{
/* Set the pointer and allocated flag */
HandleEntry->Object = Ptr;
HandleEntry->Flags = RTL_HANDLE_VALID;
if (!Ptr)
{
/* We don't have a valid pointer, but so reuse this handle */
HandleEntry->Flags |= BASE_HEAP_ENTRY_FLAG_REUSE;
}
/* Check if the handle is discardable */
if (uFlags & GMEM_DISCARDABLE)
{
/* Save it in the handle entry */
HandleEntry->Flags |= BASE_HEAP_ENTRY_FLAG_REUSABLE;
}
/* Check if the handle is moveable */
if (uFlags & GMEM_MOVEABLE)
{
/* Save it in the handle entry */
HandleEntry->Flags |= BASE_HEAP_ENTRY_FLAG_MOVABLE;
}
/* Set the pointer */
Ptr = hMemory;
}
/* Return the pointer */
return Ptr;
}
/*
* @implemented
*/
SIZE_T
NTAPI
LocalCompact(UINT dwMinFree)
{
/* Call the RTL Heap Manager */
return RtlCompactHeap(hProcessHeap, 0);
}
/*
* @implemented
*/
UINT
NTAPI
LocalFlags(HLOCAL hMem)
{
PBASE_HEAP_HANDLE_ENTRY HandleEntry;
HANDLE Handle = NULL;
ULONG Flags = 0;
UINT uFlags = LMEM_INVALID_HANDLE;
/* Start by locking the heap */
RtlLockHeap(hProcessHeap);
/* Check if this is a simple RTL Heap Managed block */
if (!((ULONG_PTR)hMem & BASE_HEAP_IS_HANDLE_ENTRY))
{
/* Then we'll query RTL Heap */
RtlGetUserInfoHeap(hProcessHeap, Flags, hMem, &Handle, &Flags);
BASE_TRACE_PTR(Handle, hMem);
/*
* Check if RTL Heap didn't find a handle associated with us or
* said that this heap isn't movable, which means something we're
* really not a handle-based heap.
*/
if (!(Handle) || !(Flags & BASE_HEAP_FLAG_MOVABLE))
{
/* Then set the flags to 0 */
uFlags = 0;
}
else
{
/* Otherwise we're handle-based, so get the internal handle */
hMem = Handle;
}
}
/* Check if the handle is actually an entry in our table */
if ((ULONG_PTR)hMem & BASE_HEAP_IS_HANDLE_ENTRY)
{
/* Then get the entry */
HandleEntry = BaseHeapGetEntry(hMem);
BASE_TRACE_HANDLE(HandleEntry, hMem);
/* Make sure it's a valid handle */
if (BaseHeapValidateEntry(HandleEntry))
{
/* Get the lock count first */
uFlags = HandleEntry->LockCount & LMEM_LOCKCOUNT;
/* Now check if it's discardable */
if (HandleEntry->Flags & BASE_HEAP_ENTRY_FLAG_REUSABLE)
{
/* Set the Win32 Flag */
uFlags |= LMEM_DISCARDABLE;
}
/* Now check if it's discarded */
if (HandleEntry->Flags & BASE_HEAP_ENTRY_FLAG_REUSE)
/* Set the Win32 Flag */
uFlags |= LMEM_DISCARDED;
}
}
/* Check if by now, we still haven't gotten any useful flags */
if (uFlags == LMEM_INVALID_HANDLE) SetLastError(ERROR_INVALID_HANDLE);
/* All done! Unlock heap and return Win32 Flags */
RtlUnlockHeap(hProcessHeap);
return uFlags;
}
/*
* @implemented
*/
HLOCAL
NTAPI
LocalFree(HLOCAL hMem)
{
/* This is identical to a Global Free */
return GlobalFree(hMem);
}
/*
* @implemented
*/
HLOCAL
NTAPI
LocalHandle(LPCVOID pMem)
{
/* This is identical to a Global Handle */
return GlobalHandle(pMem);
}
/*
* @implemented
*/
LPVOID
NTAPI
LocalLock(HLOCAL hMem)
{
/* This is the same as a GlobalLock, assuming these never change */
C_ASSERT(LMEM_LOCKCOUNT == GMEM_LOCKCOUNT);
return GlobalLock(hMem);
}
HLOCAL
NTAPI
LocalReAlloc(HLOCAL hMem,
SIZE_T dwBytes,
UINT uFlags)
{
PBASE_HEAP_HANDLE_ENTRY HandleEntry;
LPVOID Ptr;
ULONG Flags = 0;
/* Convert ZEROINIT */
if (uFlags & LMEM_ZEROINIT) Flags |= HEAP_ZERO_MEMORY;
/* If this wasn't a movable heap, then we MUST re-alloc in place */
if (!(uFlags & LMEM_MOVEABLE)) Flags |= HEAP_REALLOC_IN_PLACE_ONLY;
/* Lock the heap and disable built-in locking in the RTL Heap funcitons */
RtlLockHeap(hProcessHeap);
Flags |= HEAP_NO_SERIALIZE;
/* Check if this is a simple handle-based block */
if (((ULONG_PTR)hMem & BASE_HEAP_IS_HANDLE_ENTRY))
{
/* Get the entry */
HandleEntry = BaseHeapGetEntry(hMem);
BASE_TRACE_HANDLE(HandleEntry, hMem);
/* Make sure the handle is valid */
if (!BaseHeapValidateEntry(HandleEntry))
{
/* Fail */
BASE_TRACE_FAILURE();
SetLastError(ERROR_INVALID_HANDLE);
hMem = NULL;
}
else if (uFlags & LMEM_MODIFY)
{
/* User is changing flags... check if the memory was discardable */
if (uFlags & LMEM_DISCARDABLE)
{
/* Then set the flag */
HandleEntry->Flags |= BASE_HEAP_ENTRY_FLAG_REUSABLE;
}
else
{
/* Otherwise, remove the flag */
HandleEntry->Flags &= BASE_HEAP_ENTRY_FLAG_REUSABLE;
}
}
else
{
/* Otherwise, get the object and check if we have no size */
Ptr = HandleEntry->Object;
if (!dwBytes)
{
/* Clear the handle and check for a pointer */
hMem = NULL;
if (Ptr)
{
/* Make sure the handle isn't locked */
if ((uFlags & LMEM_MOVEABLE) && !(HandleEntry->LockCount))
{
/* Free the current heap */
RtlFreeHeap(hProcessHeap, Flags, Ptr);
/* Free the handle */
HandleEntry->Object = NULL;
HandleEntry->Flags |= BASE_HEAP_ENTRY_FLAG_REUSE;
/* Get the object pointer */
hMem = &HandleEntry->Object;
}
}
else
{
/* Otherwise just return the object pointer */
hMem = &HandleEntry->Object;
}
}
else
{
/* Otherwise, we're allocating, so set the new flags needed */
Flags |= HEAP_SETTABLE_USER_VALUE | BASE_HEAP_FLAG_MOVABLE;
if (!Ptr)
{
/* We don't have a base, so allocate one */
Ptr = RtlAllocateHeap(hProcessHeap, Flags, dwBytes);
BASE_TRACE_ALLOC2(Ptr);
if (Ptr)
{
/* Allocation succeeded, so save our entry */
RtlSetUserValueHeap(hProcessHeap,
HEAP_NO_SERIALIZE,
Ptr,
hMem);
RtlSetUserFlagsHeap(hProcessHeap,
HEAP_NO_SERIALIZE,
Ptr,
Flags);
}
}
else
{
/*
* If it's not movable or currently locked, we MUST allocate
* in-place!
*/
if (!(uFlags & LMEM_MOVEABLE) && (HandleEntry->LockCount))
{
/* Set the flag */
Flags |= HEAP_REALLOC_IN_PLACE_ONLY;
}
else
{
/* Otherwise clear the flag if we set it previously */
Flags &= ~HEAP_REALLOC_IN_PLACE_ONLY;
}
/* And do the re-allocation */
Ptr = RtlReAllocateHeap(hProcessHeap, Flags, Ptr, dwBytes);
if (Ptr)
{
/* Allocation succeeded, so save our entry */
RtlSetUserValueHeap(hProcessHeap,
HEAP_NO_SERIALIZE,
Ptr,
hMem);
RtlSetUserFlagsHeap(hProcessHeap,
HEAP_NO_SERIALIZE,
Ptr,
Flags);
}
}
/* Make sure we have a pointer by now */
if (Ptr)
{
/* Write it in the handle entry and mark it in use */
HandleEntry->Object = Ptr;
HandleEntry->Flags &= ~BASE_HEAP_ENTRY_FLAG_REUSE;
}
else
{
/* Otherwise we failed */
hMem = NULL;
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
}
}
}
}
else if (!(uFlags & LMEM_MODIFY))
{
/* Otherwise, this is a simple RTL Managed Heap, so just call it */
hMem = RtlReAllocateHeap(hProcessHeap,
Flags | HEAP_NO_SERIALIZE,
hMem,
dwBytes);
if (!hMem)
{
/* Fail */
BASE_TRACE_FAILURE();
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
}
}
/* All done, unlock the heap and return the pointer */
RtlUnlockHeap(hProcessHeap);
return hMem;
}
/*
* @implemented
*/
SIZE_T
WINAPI
LocalShrink(HLOCAL hMem,
UINT cbNewSize)
{
/* Call RTL */
return RtlCompactHeap(hProcessHeap, 0);
}
/*
* @implemented
*/
SIZE_T
NTAPI
LocalSize(HLOCAL hMem)
{
/* This is the same as a Global Size */
return GlobalSize(hMem);
}
/*
* @implemented
*/
BOOL
NTAPI
LocalUnlock(HLOCAL hMem)
{
/* This is the same as a Global Unlock */
return GlobalUnlock(hMem);
}
/* EOF */