A free Windows-compatible Operating System - mirrored from GitHub
Find a file
Oleg Dubinskiy e034377b51
[WIN32SS][ENG][NTDDRAW] Manage DirectDraw instances when switching display mode (#4519)
CORE-17932

[ENG] Implement DirectDraw management in switch display mode functions
(e.g. resolution change, color depth, display frequency etc.):

- Switch DirectDraw instances between the two PDEVs (the current one and
  the new one allocated by ourselves) by calling dxg!DxDdDynamicModeChange
  function.

- Suspend them before and resume after the display mode switch, by calling
  dxg!DxDdsuspendDirectDraw and dxg!DxDdResumeDirectDraw appropriately.

We currently don't have these functions implemented, but MS DXG has, so
it allows to properly manage DirectDraw PDEVs using this driver, similarly
to Windows.
My analysis confirms that these functions are always called in XP/2k3 on
display mode switch, even when there is no any DirectX app running at the
moment. Analyzing their prototypes show that my guesses are correct.

- Initialize hDev and dhpdev members for EDD_DIRECTDRAW_GLOBAL for newly
  created surfaces, switch them during mode change and re-initialize after
  it also. They are commonly used by DirectDraw stack.
  In addition, enable DirectDraw for old and new PDEVs, by calling
  dxg!DxDdEnableDirectDraw function.


[NTDDRAW] Additionally, fix usage of DirectDraw lock count in the PDEVOBJ
structure.

- Enable cDirectDrawDisableLocks member for storing its value, instead of
  DxDd_nCount, which is marked as ROS-specific.

- Use it in win32k!DxEngGet/SetHdevData for getting/setting DirectDraw
  count appropriately.

My analysis also shows that in Windows, the PDEVOBJ::cDirectDrawDisableLocks
method calls DxEngGetHdevData with type 8, which corresponds to our DxDd_nCount.
So there are no doubts that this member is used there.

- Rename DxEngGetHdevData_dd_count alias of type 8 to DxEngGetHdevData_dd_locks,
  to match more accurately an actual member name. Update the enumeration
  and fix all code parts appropriately.

All these changes allow to properly change display mode during executing
DirectDraw applications, when they try to switch in full-screen mode.
At least a bugcheck that happened before my changes, does no longer appear.

There are still some games that don't run correctly, as if there is no
3D acceleration (which actually exists). This requires further investigations.
2023-06-21 18:00:24 +02:00
.github [GITHUB] Draft PRs should be exempt from closure by the stale PR bot 2023-06-09 11:43:04 +02:00
.theia [GITPOD]Add gitpod config 2020-04-02 18:03:18 +02:00
base [MSPAINT] Add CMainWindow::CanPaste 2023-06-19 18:59:00 +09:00
boot [FREELDR][SCSIPORT][STORPORT] Use existing defines for some hardcoded max values. 2023-06-19 21:10:51 +02:00
dll [BROWSEUI] Add locked toolbar state persistence (#5350) 2023-06-20 11:16:23 +02:00
drivers [STORPORT] MaximumNumberOfLogicalUnits should be initialized to SCSI_MAXIMUM_LOGICAL_UNITS 2023-06-19 21:10:53 +02:00
hal [MINIHAL] Remove sysinfo.c from compilation. 2023-06-20 22:40:58 +02:00
media [NTOS:PNP] Assign correct PnP IDs to the devices detected by bootloader 2023-06-11 16:19:02 +03:00
modules [WIN32K][WIN32U] Fix system call ids (#5287) 2023-05-28 16:19:50 +03:00
ntoskrnl [NTOS:PNP] Assert the presence of a device extension when handling PnP root power IRPs 2023-06-18 20:44:13 +02:00
sdk [WIN32SS][ENG][NTDDRAW] Manage DirectDraw instances when switching display mode (#4519) 2023-06-21 18:00:24 +02:00
subsystems [SMSS][CSRSRV] Undefine CreateProcess symbol. Name the union inside SB_API_MSG. 2022-11-14 00:10:32 +01:00
win32ss [WIN32SS][ENG][NTDDRAW] Manage DirectDraw instances when switching display mode (#4519) 2023-06-21 18:00:24 +02:00
.clang-format [REACTOS] Introduce .clang-format file 2019-12-28 01:23:49 +02:00
.editorconfig Remove the 'end_of_line' value. Addendum to 32db19f6 - PR #2528 2020-04-11 17:56:23 +02:00
.gitattributes Fix remaining text file line endings in the tree. (#18) 2017-10-06 15:00:36 +02:00
.gitignore [GIT] Add .DS_Store files to .gitignore (#4762) 2022-10-08 13:18:18 +02:00
.gitmessage [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00
.gitpod.Dockerfile [GITPOD] change extract directory to automatically extract to RosBE, and set tar to verbose mode 2021-12-28 02:14:47 +03:00
.gitpod.yml [GITPOD]Add gitpod config 2020-04-02 18:03:18 +02:00
apistatus.lst
CMakeLists.txt [LOG2LINES] Compile the tool for MSVC builds 2022-12-29 16:51:40 +01:00
CODE_OF_CONDUCT.md Add a document on the rules we should follow while managing/reviewing PRs, 2018-06-24 17:00:00 +02:00
CODEOWNERS [CODEOWNERS] Add Giannis and myself as reviewer for shell related stuff 2023-04-13 19:09:55 +02:00
configure.cmd [CONFIGURE] Add support for 'Visual Studio 2022, v17.x' 2021-11-20 12:14:32 +03:00
configure.sh [CONFIGURE] Make configure.sh print out an error when CMake fails 2021-08-02 01:40:43 +03:00
CONTRIBUTING.md [CONTRIBUTING] Fix broken hash links. (#4816) 2022-10-27 16:37:16 +02:00
COPYING
COPYING.ARM [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00
COPYING.LIB
COPYING3
COPYING3.LIB
CREDITS [CREDITS] Add myself to the credits document (#2747) 2020-05-07 12:39:44 +02:00
Doxyfile [DOXYGEN] Update Doxyfile for our build of Doxygen 1.8.15. 2019-01-15 09:37:54 +01:00
INSTALL [REACTOS] Remove some ending spaces 2020-04-24 02:32:05 +03:00
overrides-gcc.cmake [CMAKE] Clear CMAKE_<LANGUAGE>_IMPLICIT_LINK_LIBRARIES and 2019-04-06 17:43:38 +02:00
overrides-msvc.cmake CORE-14513 [CMAKE] Remove modules that are shipped with cmake (#575) 2018-08-19 22:01:31 +02:00
PreLoad.cmake
PULL_REQUEST_MANAGEMENT.md Add a document on the rules we should follow while managing/reviewing PRs, 2018-06-24 17:00:00 +02:00
README.md [README] Add Discord server join link (#4352) 2022-02-16 19:04:44 +03:00
toolchain-clang.cmake [CMAKE] toolchain-clang.cmake: Use overrides-gcc.cmake 2021-12-28 01:56:33 +03:00
toolchain-gcc.cmake [CMAKE] Search the PATH for the compilers and cache the results 2022-05-25 16:34:16 +03:00
toolchain-msvc.cmake [CMAKE] Fixes for clang-cl build 2021-09-14 17:58:23 +03:00

ReactOS


ReactOS 0.4.14 Release Download ReactOS SourceForge Download License Donate Follow on Twitter

WebsiteOfficial chatWikiForumCommunity DiscordJIRA Bug TrackerReactOS Git mirrorTestman

What is ReactOS?

ReactOS™ is an Open Source effort to develop a quality operating system that is compatible with applications and drivers written for the Microsoft® Windows™ NT family of operating systems (NT4, 2000, XP, 2003, Vista, 7).

The ReactOS project, although currently focused on Windows Server 2003 compatibility, is always keeping an eye toward compatibility with Windows Vista and future Windows NT releases.

The code of ReactOS is licensed under GNU GPL 2.0.

Product quality warning

ReactOS is currently an Alpha quality operating system. This means that ReactOS is under heavy development and you have to be ready to encounter some problems. Different things may not work well and it can corrupt the data present on your hard disk. It is HIGHLY recommended to test ReactOS on a virtual machine or on a computer with no sensitive or critical data!

Building

Build rosbewin.badge rosbeunix.badge coverity.badge

To build the system it is strongly advised to use the ReactOS Build Environment (RosBE). Up-to-date versions for Windows and for Unix/GNU-Linux are available from our download page at: "Build Environment".

Alternatively one can use Microsoft Visual C++ (MSVC) version 2015+. Building with MSVC is covered here: "Visual Studio or Microsoft Visual C++".

See "Building ReactOS" article for more details.

Binaries

To build ReactOS you must run the configure script in the directory you want to have your build files. Choose configure.cmd or configure.sh depending on your system. Then run ninja <modulename> to build a module you want or just ninja to build all modules.

Bootable images

To build a bootable CD image run ninja bootcd from the build directory. This will create a CD image with a filename bootcd.iso.

You can always download fresh binary builds of bootable images from the "Daily builds" page.

Installing

By default, ReactOS currently can only be installed on a machine that has a FAT16 or FAT32 partition as the active (bootable) partition. The partition on which ReactOS is to be installed (which may or may not be the bootable partition) must also be formatted as FAT16 or FAT32. ReactOS Setup can format the partitions if needed.

Starting with 0.4.10, ReactOS can be installed using the BtrFS file system. But consider this as an experimental feature and thus regressions not triggered on FAT setup may be observed.

To install ReactOS from the bootable CD distribution, extract the archive contents. Then burn the CD image, boot from it, and follow the instructions.

See "Installing ReactOS" Wiki page or INSTALL for more details.

Testing

If you discover a bug in ReactOS search on JIRA first - it might be reported already. If not report the bug providing logs and as much information as possible.

See "File Bugs" for a guide.

NOTE: The bug tracker is not for discussions. Please use our official chat or our forum.

Contributing prwelcome.badge

We are always looking for developers! Check how to contribute if you are willing to participate.

Legal notice: If you have seen proprietary Microsoft Windows source code (including but not limited to the leaked Windows NT 3.5, NT 4, 2000 source code and the Windows Research Kernel), your contribution won't be accepted because of potential copyright violation.

Try out cloud-based ReactOS development using Gitpod and Docker:

Open in Gitpod

You can also support ReactOS by donating! We rely on our backers to maintain our servers and accelerate development by hiring full-time devs.

More information

ReactOS is a Free and Open Source operating system based on the Windows architecture, providing support for existing applications and drivers, and an alternative to the current dominant consumer operating system.

It is not another wrapper built on Linux, like WINE. It does not attempt or plan to compete with WINE; in fact, the user-mode part of ReactOS is almost entirely WINE-based and our two teams have cooperated closely in the past.

ReactOS is also not "yet another OS". It does not attempt to be a third player like any other alternative OS out there. People are not meant to uninstall Linux and use ReactOS instead; ReactOS is a replacement for Windows users who want a Windows replacement that behaves just like Windows.

More information is available at: reactos.org.

Also see the media/doc subdirectory for some sparse notes.

Who is responsible

Active devs are listed as members of GitHub organization. See also the CREDITS file for others.

Code mirrors

The main development is done on GitHub. We have an alternative mirror in case GitHub is down.

There is also an obsolete SVN archive repository that is kept for historical purposes.