mirror of
https://github.com/reactos/reactos.git
synced 2024-11-18 13:01:40 +00:00
5bfe6a5376
Original code compared against the pointer value rather than the first byte
683 lines
17 KiB
C
683 lines
17 KiB
C
/*
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: subsystems/mvdm/ntvdm/emulator.c
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* PURPOSE: Minimal x86 machine emulator for the VDM
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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*/
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/* INCLUDES *******************************************************************/
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "memory.h"
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#include "cpu/callback.h"
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#include "cpu/cpu.h"
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#include "cpu/bop.h"
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#include <isvbop.h>
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#include "int32.h"
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#include "clock.h"
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#include "bios/rom.h"
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#include "hardware/cmos.h"
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#include "hardware/disk.h"
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#include "hardware/dma.h"
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#include "hardware/keyboard.h"
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#include "hardware/mouse.h"
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#include "hardware/pic.h"
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#include "hardware/pit.h"
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#include "hardware/ppi.h"
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#include "hardware/ps2.h"
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#include "hardware/sound/speaker.h"
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#include "hardware/video/svga.h"
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/**/
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#include "./console/video.h"
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/**/
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#include "vddsup.h"
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#include "io.h"
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/* PRIVATE VARIABLES **********************************************************/
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LPVOID BaseAddress = NULL;
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BOOLEAN VdmRunning = TRUE;
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HANDLE VdmTaskEvent = NULL;
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static HANDLE InputThread = NULL;
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LPCWSTR ExceptionName[] =
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{
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L"Division By Zero",
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L"Debug",
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L"Unexpected Error",
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L"Breakpoint",
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L"Integer Overflow",
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L"Bound Range Exceeded",
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L"Invalid Opcode",
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L"FPU Not Available"
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};
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/* BOP Identifiers */
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#define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
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/* PRIVATE FUNCTIONS **********************************************************/
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UCHAR FASTCALL EmulatorIntAcknowledge(PFAST486_STATE State)
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{
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UNREFERENCED_PARAMETER(State);
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/* Get the interrupt number from the PIC */
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return PicGetInterrupt();
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}
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VOID FASTCALL EmulatorFpu(PFAST486_STATE State)
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{
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/* The FPU is wired to IRQ 13 */
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PicInterruptRequest(13);
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}
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VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
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{
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WORD CodeSegment, InstructionPointer;
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PBYTE Opcode;
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ASSERT(ExceptionNumber < 8);
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/* Get the CS:IP */
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InstructionPointer = Stack[STACK_IP];
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CodeSegment = Stack[STACK_CS];
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Opcode = (PBYTE)SEG_OFF_TO_PTR(CodeSegment, InstructionPointer);
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/* Display a message to the user */
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DisplayMessage(L"Exception: %s occurred at %04X:%04X\n"
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L"Opcode: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
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ExceptionName[ExceptionNumber],
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CodeSegment,
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InstructionPointer,
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Opcode[0],
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Opcode[1],
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Opcode[2],
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Opcode[3],
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Opcode[4],
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Opcode[5],
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Opcode[6],
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Opcode[7],
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Opcode[8],
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Opcode[9]);
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Fast486DumpState(&EmulatorContext);
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/* Stop the VDM */
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EmulatorTerminate();
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}
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VOID EmulatorInterruptSignal(VOID)
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{
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/* Call the Fast486 API */
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Fast486InterruptSignal(&EmulatorContext);
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}
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static VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
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{
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DPRINT1("NTVDM: BOP_DEBUGGER\n");
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DebugBreak();
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}
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static VOID WINAPI PitChan0Out(LPVOID Param, BOOLEAN State)
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{
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if (State)
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{
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DPRINT("PicInterruptRequest\n");
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PicInterruptRequest(0); // Raise IRQ 0
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}
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// else < Lower IRQ 0 >
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}
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static VOID WINAPI PitChan1Out(LPVOID Param, BOOLEAN State)
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{
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#if 0
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if (State)
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{
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/* Set bit 4 of Port 61h */
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Port61hState |= 1 << 4;
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}
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else
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{
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/* Clear bit 4 of Port 61h */
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Port61hState &= ~(1 << 4);
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}
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#else
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Port61hState = (Port61hState & 0xEF) | (State << 4);
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#endif
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}
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static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
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{
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BYTE OldPort61hState = Port61hState;
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#if 0
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if (State)
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{
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/* Set bit 5 of Port 61h */
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Port61hState |= 1 << 5;
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}
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else
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{
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/* Clear bit 5 of Port 61h */
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Port61hState &= ~(1 << 5);
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}
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#else
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Port61hState = (Port61hState & 0xDF) | (State << 5);
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#endif
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if ((OldPort61hState ^ Port61hState) & 0x20)
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{
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DPRINT("PitChan2Out -- Port61hState changed\n");
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SpeakerChange(Port61hState);
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}
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}
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static DWORD
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WINAPI
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ConsoleEventThread(LPVOID Parameter)
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{
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HANDLE ConsoleInput = (HANDLE)Parameter;
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HANDLE WaitHandles[2];
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DWORD WaitResult;
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/*
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* For optimization purposes, Windows (and hence ReactOS, too, for
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* compatibility reasons) uses a static buffer if no more than five
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* input records are read. Otherwise a new buffer is used.
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* The client-side expects that we know this behaviour.
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* See consrv/coninput.c
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*
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* We exploit here this optimization by also using a buffer of 5 records.
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*/
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INPUT_RECORD InputRecords[5];
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ULONG NumRecords, i;
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WaitHandles[0] = VdmTaskEvent;
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WaitHandles[1] = GetConsoleInputWaitHandle();
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while (VdmRunning)
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{
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/* Make sure the task event is signaled */
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WaitResult = WaitForMultipleObjects(ARRAYSIZE(WaitHandles),
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WaitHandles,
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TRUE,
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INFINITE);
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switch (WaitResult)
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{
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case WAIT_OBJECT_0 + 0:
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case WAIT_OBJECT_0 + 1:
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break;
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default:
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return GetLastError();
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}
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/* Wait for an input record */
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if (!ReadConsoleInputExW(ConsoleInput,
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InputRecords,
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ARRAYSIZE(InputRecords),
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&NumRecords,
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CONSOLE_READ_CONTINUE))
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{
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DWORD LastError = GetLastError();
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DPRINT1("Error reading console input (0x%p, %lu) - Error %lu\n", ConsoleInput, NumRecords, LastError);
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return LastError;
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}
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// ASSERT(NumRecords != 0);
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if (NumRecords == 0)
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{
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DPRINT1("Got NumRecords == 0!\n");
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continue;
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}
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/* Dispatch the events */
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for (i = 0; i < NumRecords; i++)
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{
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/* Check the event type */
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switch (InputRecords[i].EventType)
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{
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/*
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* Hardware events
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*/
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case KEY_EVENT:
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KeyboardEventHandler(&InputRecords[i].Event.KeyEvent);
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break;
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case MOUSE_EVENT:
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MouseEventHandler(&InputRecords[i].Event.MouseEvent);
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break;
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case WINDOW_BUFFER_SIZE_EVENT:
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ScreenEventHandler(&InputRecords[i].Event.WindowBufferSizeEvent);
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break;
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/*
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* Interface events
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*/
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case MENU_EVENT:
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MenuEventHandler(&InputRecords[i].Event.MenuEvent);
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break;
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case FOCUS_EVENT:
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FocusEventHandler(&InputRecords[i].Event.FocusEvent);
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break;
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default:
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DPRINT1("Unknown input event type 0x%04x\n", InputRecords[i].EventType);
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break;
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}
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}
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/* Let the console subsystem queue some new events */
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Sleep(10);
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}
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return 0;
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}
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static VOID PauseEventThread(VOID)
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{
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ResetEvent(VdmTaskEvent);
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}
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static VOID ResumeEventThread(VOID)
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{
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SetEvent(VdmTaskEvent);
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}
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/* PUBLIC FUNCTIONS ***********************************************************/
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static VOID
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DumpMemoryRaw(HANDLE hFile)
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{
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PVOID Buffer;
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DWORD Size;
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/* Dump the VM memory */
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SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
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Buffer = REAL_TO_PHYS(NULL);
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Size = MAX_ADDRESS - (ULONG_PTR)(NULL);
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WriteFile(hFile, Buffer, Size, &Size, NULL);
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}
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static VOID
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DumpMemoryTxt(HANDLE hFile)
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{
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#define LINE_SIZE 75 + 2
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ULONG i;
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PBYTE Ptr1, Ptr2;
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CHAR LineBuffer[LINE_SIZE];
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PCHAR Line;
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DWORD LineSize;
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/* Dump the VM memory */
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SetFilePointer(hFile, 0, NULL, FILE_BEGIN);
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Ptr1 = Ptr2 = REAL_TO_PHYS(NULL);
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while (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr1) > 0)
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{
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Ptr1 = Ptr2;
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Line = LineBuffer;
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/* Print the address */
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Line += snprintf(Line, LINE_SIZE + LineBuffer - Line, "%08Ix ", (ULONG_PTR)PHYS_TO_REAL(Ptr1));
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/* Print up to 16 bytes... */
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/* ... in hexadecimal form first... */
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i = 0;
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while (i++ <= 0x0F && (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr1) > 0))
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{
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Line += snprintf(Line, LINE_SIZE + LineBuffer - Line, " %02x", *Ptr1);
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++Ptr1;
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}
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/* ... align with spaces if needed... */
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RtlFillMemory(Line, (0x0F + 2 - i) * 3 + 2, ' ');
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Line += (0x0F + 2 - i) * 3 + 2;
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/* ... then in character form. */
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i = 0;
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while (i++ <= 0x0F && (MAX_ADDRESS - (ULONG_PTR)PHYS_TO_REAL(Ptr2) > 0))
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{
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*Line++ = ((*Ptr2 >= 0x20 && *Ptr2 <= 0x7E) || (*Ptr2 >= 0x80 && *Ptr2 < 0xFF) ? *Ptr2 : '.');
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++Ptr2;
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}
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/* Newline */
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*Line++ = '\r';
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*Line++ = '\n';
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/* Finally write the line to the file */
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LineSize = Line - LineBuffer;
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WriteFile(hFile, LineBuffer, LineSize, &LineSize, NULL);
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}
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}
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VOID DumpMemory(BOOLEAN TextFormat)
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{
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static ULONG DumpNumber = 0;
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HANDLE hFile;
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WCHAR FileName[MAX_PATH];
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/* Build a suitable file name */
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_snwprintf(FileName, MAX_PATH,
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L"memdump%lu.%s",
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DumpNumber,
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TextFormat ? L"txt" : L"dat");
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++DumpNumber;
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DPRINT1("Creating memory dump file '%S'...\n", FileName);
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/* Always create the dump file */
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hFile = CreateFileW(FileName,
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GENERIC_WRITE,
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0,
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NULL,
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CREATE_ALWAYS,
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FILE_ATTRIBUTE_NORMAL,
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NULL);
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if (hFile == INVALID_HANDLE_VALUE)
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{
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DPRINT1("Error when creating '%S' for memory dumping, GetLastError() = %u\n",
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FileName, GetLastError());
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return;
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}
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/* Dump the VM memory in the chosen format */
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if (TextFormat)
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DumpMemoryTxt(hFile);
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else
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DumpMemoryRaw(hFile);
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/* Close the file */
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CloseHandle(hFile);
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DPRINT1("Memory dump done\n");
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}
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VOID MountFloppy(IN ULONG DiskNumber)
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{
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// FIXME: This should be present in PSDK commdlg.h
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//
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// FlagsEx Values
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#if (_WIN32_WINNT >= 0x0500)
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#define OFN_EX_NOPLACESBAR 0x00000001
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#endif // (_WIN32_WINNT >= 0x0500)
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BOOLEAN Success;
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OPENFILENAMEW ofn;
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WCHAR szFile[MAX_PATH] = L"";
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ASSERT(DiskNumber < ARRAYSIZE(GlobalSettings.FloppyDisks));
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RtlZeroMemory(&ofn, sizeof(ofn));
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ofn.lStructSize = sizeof(ofn);
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ofn.hwndOwner = hConsoleWnd;
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ofn.lpstrTitle = L"Select a virtual floppy image";
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ofn.Flags = OFN_EXPLORER | OFN_ENABLESIZING | OFN_LONGNAMES | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
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// ofn.FlagsEx = OFN_EX_NOPLACESBAR;
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ofn.lpstrFilter = L"Virtual floppy images (*.vfd;*.img;*.ima;*.dsk)\0*.vfd;*.img;*.ima;*.dsk\0All files (*.*)\0*.*\0\0";
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ofn.lpstrDefExt = L"vfd";
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ofn.nFilterIndex = 0;
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ofn.lpstrFile = szFile;
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ofn.nMaxFile = ARRAYSIZE(szFile);
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if (!GetOpenFileNameW(&ofn))
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{
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DPRINT1("CommDlgExtendedError = %d\n", CommDlgExtendedError());
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return;
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}
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/* Free the old string */
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if (GlobalSettings.FloppyDisks[DiskNumber].Buffer)
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RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber]);
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/* Reinitialize the string */
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Success = RtlCreateUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber], szFile);
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ASSERT(Success);
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/* Mount the disk */
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if (!MountDisk(FLOPPY_DISK, DiskNumber, GlobalSettings.FloppyDisks[DiskNumber].Buffer, !!(ofn.Flags & OFN_READONLY)))
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{
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DisplayMessage(L"An error happened when mounting disk %d", DiskNumber);
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RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber]);
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RtlInitEmptyUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber], NULL, 0);
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return;
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}
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/* Refresh the menu state */
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UpdateVdmMenuDisks();
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}
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VOID EjectFloppy(IN ULONG DiskNumber)
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{
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ASSERT(DiskNumber < ARRAYSIZE(GlobalSettings.FloppyDisks));
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/* Unmount the disk */
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if (!UnmountDisk(FLOPPY_DISK, DiskNumber))
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DisplayMessage(L"An error happened when ejecting disk %d", DiskNumber);
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/* Free the old string */
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if (GlobalSettings.FloppyDisks[DiskNumber].Buffer)
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{
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RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber]);
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RtlInitEmptyUnicodeString(&GlobalSettings.FloppyDisks[DiskNumber], NULL, 0);
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}
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/* Refresh the menu state */
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UpdateVdmMenuDisks();
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}
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VOID EmulatorPause(VOID)
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{
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/* Pause the VDM */
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VDDBlockUserHook();
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VgaRefreshDisplay();
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PauseEventThread();
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}
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VOID EmulatorResume(VOID)
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{
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/* Resume the VDM */
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ResumeEventThread();
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VgaRefreshDisplay();
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VDDResumeUserHook();
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}
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VOID EmulatorTerminate(VOID)
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{
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/* Stop the VDM */
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CpuUnsimulate(); // Halt the CPU
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VdmRunning = FALSE;
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}
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BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput)
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{
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USHORT i;
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/* Initialize memory */
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if (!MemInitialize())
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{
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wprintf(L"Memory initialization failed.\n");
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return FALSE;
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}
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/* Initialize I/O ports */
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/* Initialize RAM */
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/* Initialize the CPU */
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/* Initialize the internal clock */
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if (!ClockInitialize())
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{
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wprintf(L"FATAL: Failed to initialize the clock\n");
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EmulatorCleanup();
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return FALSE;
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}
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/* Initialize the CPU */
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CpuInitialize();
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/* Initialize DMA */
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DmaInitialize();
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/* Initialize PIC, PIT, CMOS, PC Speaker and PS/2 */
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PicInitialize();
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PitInitialize();
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PitSetOutFunction(0, NULL, PitChan0Out);
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PitSetOutFunction(1, NULL, PitChan1Out);
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PitSetOutFunction(2, NULL, PitChan2Out);
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CmosInitialize();
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SpeakerInitialize();
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PpiInitialize();
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PS2Initialize();
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/* Initialize the keyboard and mouse and connect them to their PS/2 ports */
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KeyboardInit(0);
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MouseInit(1);
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/**************** ATTACH INPUT WITH CONSOLE *****************/
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/* Create the task event */
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VdmTaskEvent = CreateEventW(NULL, TRUE, FALSE, NULL);
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ASSERT(VdmTaskEvent != NULL);
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/* Start the input thread */
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InputThread = CreateThread(NULL, 0, &ConsoleEventThread, ConsoleInput, 0, NULL);
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if (InputThread == NULL)
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{
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wprintf(L"FATAL: Failed to create the console input thread.\n");
|
|
EmulatorCleanup();
|
|
return FALSE;
|
|
}
|
|
ResumeEventThread();
|
|
/************************************************************/
|
|
|
|
/* Initialize the VGA */
|
|
if (!VgaInitialize(ConsoleOutput))
|
|
{
|
|
wprintf(L"FATAL: Failed to initialize VGA support.\n");
|
|
EmulatorCleanup();
|
|
return FALSE;
|
|
}
|
|
|
|
/* Initialize the disk controller */
|
|
if (!DiskCtrlInitialize())
|
|
{
|
|
wprintf(L"FATAL: Failed to completely initialize the disk controller.\n");
|
|
EmulatorCleanup();
|
|
return FALSE;
|
|
}
|
|
|
|
/* Mount the available floppy disks */
|
|
for (i = 0; i < ARRAYSIZE(GlobalSettings.FloppyDisks); ++i)
|
|
{
|
|
if (GlobalSettings.FloppyDisks[i].Length != 0 &&
|
|
GlobalSettings.FloppyDisks[i].Buffer &&
|
|
*GlobalSettings.FloppyDisks[i].Buffer != L'\0')
|
|
{
|
|
if (!MountDisk(FLOPPY_DISK, i, GlobalSettings.FloppyDisks[i].Buffer, FALSE))
|
|
{
|
|
DPRINT1("Failed to mount floppy disk file '%wZ'.\n", &GlobalSettings.FloppyDisks[i]);
|
|
RtlFreeUnicodeString(&GlobalSettings.FloppyDisks[i]);
|
|
RtlInitEmptyUnicodeString(&GlobalSettings.FloppyDisks[i], NULL, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Mount the available hard disks. Contrary to floppies, failing
|
|
* mounting a hard disk is considered as an unrecoverable error.
|
|
*/
|
|
for (i = 0; i < ARRAYSIZE(GlobalSettings.HardDisks); ++i)
|
|
{
|
|
if (GlobalSettings.HardDisks[i].Length != 0 &&
|
|
GlobalSettings.HardDisks[i].Buffer &&
|
|
*GlobalSettings.HardDisks[i].Buffer != L'\0')
|
|
{
|
|
if (!MountDisk(HARD_DISK, i, GlobalSettings.HardDisks[i].Buffer, FALSE))
|
|
{
|
|
wprintf(L"FATAL: Failed to mount hard disk file '%wZ'.\n", &GlobalSettings.HardDisks[i]);
|
|
EmulatorCleanup();
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Refresh the menu state */
|
|
UpdateVdmMenuDisks();
|
|
|
|
/* Initialize the software callback system and register the emulator BOPs */
|
|
InitializeInt32();
|
|
RegisterBop(BOP_DEBUGGER , EmulatorDebugBreakBop);
|
|
// RegisterBop(BOP_UNSIMULATE, CpuUnsimulateBop);
|
|
|
|
/* Initialize VDD support */
|
|
VDDSupInitialize();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
VOID EmulatorCleanup(VOID)
|
|
{
|
|
DiskCtrlCleanup();
|
|
|
|
VgaCleanup();
|
|
|
|
/* Close the input thread handle */
|
|
if (InputThread != NULL) CloseHandle(InputThread);
|
|
InputThread = NULL;
|
|
|
|
/* Close the task event */
|
|
if (VdmTaskEvent != NULL) CloseHandle(VdmTaskEvent);
|
|
VdmTaskEvent = NULL;
|
|
|
|
PS2Cleanup();
|
|
|
|
SpeakerCleanup();
|
|
CmosCleanup();
|
|
// PitCleanup();
|
|
// PicCleanup();
|
|
|
|
// DmaCleanup();
|
|
|
|
CpuCleanup();
|
|
MemCleanup();
|
|
}
|
|
|
|
|
|
|
|
VOID
|
|
WINAPI
|
|
VDDSimulate16(VOID)
|
|
{
|
|
CpuSimulate();
|
|
}
|
|
|
|
VOID
|
|
WINAPI
|
|
VDDTerminateVDM(VOID)
|
|
{
|
|
/* Stop the VDM */
|
|
EmulatorTerminate();
|
|
}
|
|
|
|
/* EOF */
|