mirror of
https://github.com/reactos/reactos.git
synced 2024-11-07 07:00:19 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
83 lines
2.5 KiB
C
83 lines
2.5 KiB
C
/* $Id: pixel.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.0
|
|
* Copyright (C) 1995-1996 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: pixel.h,v $
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef PIXEL_H
|
|
#define PIXEL_H
|
|
|
|
|
|
#include "types.h"
|
|
|
|
|
|
extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values );
|
|
|
|
extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values );
|
|
|
|
extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values );
|
|
|
|
|
|
extern void gl_PixelMapfv( GLcontext *ctx,
|
|
GLenum map, GLint mapsize, const GLfloat *values );
|
|
|
|
extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param );
|
|
|
|
extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param );
|
|
|
|
extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor );
|
|
|
|
|
|
extern GLvoid *gl_unpack_pixels( GLcontext *ctx,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
|
|
extern void
|
|
gl_write_zoomed_color_span( GLcontext *ctx,
|
|
GLuint n, GLint x, GLint y, const GLdepth z[],
|
|
const GLubyte red[], const GLubyte green[],
|
|
const GLubyte blue[], const GLubyte alpha[],
|
|
GLint y0 );
|
|
|
|
|
|
extern void
|
|
gl_write_zoomed_index_span( GLcontext *ctx,
|
|
GLuint n, GLint x, GLint y, const GLdepth z[],
|
|
const GLuint indexes[], GLint y0 );
|
|
|
|
|
|
extern void
|
|
gl_write_zoomed_stencil_span( GLcontext *ctx,
|
|
GLuint n, GLint x, GLint y,
|
|
const GLubyte stencil[], GLint y0 );
|
|
|
|
|
|
#endif
|
|
|