reactos/dll/opengl/mesa/feedback.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

75 lines
2 KiB
C

/* $Id: feedback.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.0
* Copyright (C) 1995-1996 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: feedback.h,v $
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
#ifndef FEEDBACK_H
#define FEEDBACK_H
#include "types.h"
#define FEEDBACK_TOKEN( CTX, T ) \
if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
CTX->Feedback.Buffer[CTX->Feedback.Count] = (T); \
} \
CTX->Feedback.Count++;
extern void gl_feedback_vertex( GLcontext *ctx,
GLfloat x, GLfloat y, GLfloat z, GLfloat w,
const GLfloat color[4], GLfloat index,
const GLfloat texcoord[4] );
extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
GLenum type, GLfloat *buffer );
extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
extern void gl_InitNames( GLcontext *ctx );
extern void gl_LoadName( GLcontext *ctx, GLuint name );
extern void gl_PushName( GLcontext *ctx, GLuint name );
extern void gl_PopName( GLcontext *ctx );
extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
#endif