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60 lines
2.1 KiB
C
60 lines
2.1 KiB
C
#ifndef _D3D9_SURFACE_H_
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#define _D3D9_SURFACE_H_
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#include "d3d9_baseobject.h"
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struct _D3D9BaseSurface;
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typedef struct _D3D9BaseSurfaceVtbl
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{
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HRESULT (*QueryInterface)(struct _D3D9BaseSurface* iface, REFIID riid, LPVOID* ppvObject);
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ULONG (*AddRef)(struct _D3D9BaseSurface* iface);
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ULONG (*Release)(struct _D3D9BaseSurface* iface);
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IDirect3DDevice9* (*GetDevice)(struct _D3D9BaseSurface* iface);
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HRESULT (*SetPrivateData)(struct _D3D9BaseSurface* iface, REFIID riid, CONST LPVOID pData, DWORD DataSize, DWORD Flags);
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HRESULT (*GetPrivateData)(struct _D3D9BaseSurface* iface, REFIID riid, LPVOID pData, DWORD* DataSize);
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HRESULT (*FreePrivateData)(struct _D3D9BaseSurface* iface, REFIID riid);
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DWORD (*SetPriority)(struct _D3D9BaseSurface* iface, DWORD NewPriority);
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DWORD (*GetPriority)(struct _D3D9BaseSurface* iface);
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VOID (*Load)(struct _D3D9BaseSurface* iface);
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D3DRESOURCETYPE (*GetResourceType)(struct _D3D9BaseSurface* iface);
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} ID3D9BaseSurfaceVtbl;
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typedef struct _D3D9BaseSurface
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{
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/* 0x0020 */ ID3D9BaseSurfaceVtbl* lpVtbl;
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/* 0x0024 */ D3DFORMAT DisplayFormat2; // Back buffer format?
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/* 0x0028 */ DWORD dwUnknown0028; // Constant/ref count? (1)
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/* 0x002c */ DWORD dwUnknown002c; // Refresh rate?
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/* 0x0030 */ D3DPOOL SurfacePool;
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/* 0x0034 */ DWORD dwUnknown0034;
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/* 0x0038 */ DWORD dwUnknown0038;
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/* 0x003c */ DWORD dwWidth;
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/* 0x0040 */ DWORD dwHeight;
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/* 0x0044 */ D3DPOOL ResourcePool;
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/* 0x0048 */ D3DFORMAT DisplayFormat;
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/* 0x004c */ DWORD dwUnknown004c;
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/* 0x0050 */ DWORD dwUnknown0050;
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/* 0x0054 */ DWORD dwUnknown0054;
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/* 0x0058 */ DWORD dwBpp;
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} D3D9BaseSurface;
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typedef struct _D3D9Surface
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{
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/* 0x0000 */ D3D9BaseObject BaseObject;
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/* 0x0020 */ D3D9BaseSurface BaseSurface;
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} D3D9Surface;
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typedef struct _D3D9DriverSurface
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{
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/* 0x0000 */ D3D9Surface BaseD3D9Surface;
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/* 0x005c */ DWORD dwUnknown5c;
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/* 0x0060 */ DWORD dwUnknown60;
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/* 0x0064 */ struct _D3D9DriverSurface* pPreviousDriverSurface;
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/* 0x0068 */ struct _D3D9DriverSurface* pNextDriverSurface;
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/* 0x006c */ DWORD dwUnknown6c[8];
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} D3D9DriverSurface;
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#endif // _D3D9_SURFACE_H_
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