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![Hermès Bélusca-Maïto](/assets/img/avatar_default.png)
Finish my Interruption revamp. - Move interrupt-related code from bop.c to int32.c - Introduce InitializeInt32 helper so that one can initialize all the needed 16-bit stubs for the 32-bit interrupts. - Remove unneeded defines in emulator.h and an exported variable in ntvdm.h. svn path=/branches/ntvdm/; revision=60908
32 lines
978 B
C
32 lines
978 B
C
/*
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: int32.h
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* PURPOSE: 32-bit Interrupt Handlers
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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#ifndef _INT32_H_
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#define _INT32_H_
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/* DEFINES ********************************************************************/
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/* 32-bit Interrupt dispatcher function code for the Control BOP Handler */
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#define CTRL_BOP_INT32 0xFF
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/* 32-bit Interrupt Identifiers */
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#define EMULATOR_MAX_INT32_NUM 0xFF + 1
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/* FUNCTIONS ******************************************************************/
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typedef VOID (WINAPI *EMULATOR_INT32_PROC)(LPWORD Stack);
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VOID WINAPI Int32Dispatch(LPWORD Stack);
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VOID WINAPI InitializeInt32(WORD BiosSegment);
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VOID WINAPI RegisterInt32(BYTE IntNumber, EMULATOR_INT32_PROC IntHandler);
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#endif // _INT32_H_
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/* EOF */
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