reactos/reactos/subsys/win32k/objects/path.c
Jason Filby dd085499e8 Altered to use new and smaller math.c
svn path=/trunk/; revision=1198
2000-06-18 12:25:42 +00:00

1033 lines
25 KiB
C

#undef WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ddk/ntddk.h>
#include <win32k/brush.h>
#include <win32k/dc.h>
#include <win32k/path.h>
#include <win32k/math.h>
#include <win32k/float.h>
#include <win32k/coord.h>
#include <win32k/line.h>
#include <math.h>
#include <float.h>
// #define NDEBUG
#include <internal/debug.h>
#define NUM_ENTRIES_INITIAL 16 /* Initial size of points / flags arrays */
#define GROW_FACTOR_NUMER 2 /* Numerator of grow factor for the array */
#define GROW_FACTOR_DENOM 1 /* Denominator of grow factor */
static BOOL PATH_PathToRegion(const GdiPath *pPath, INT nPolyFillMode,
HRGN *pHrgn);
static void PATH_EmptyPath(GdiPath *pPath);
static BOOL PATH_AddEntry(GdiPath *pPath, const POINT *pPoint,
BYTE flags);
static BOOL PATH_ReserveEntries(GdiPath *pPath, INT numEntries);
static BOOL PATH_GetPathFromHDC(HDC hdc, GdiPath **ppPath);
static BOOL PATH_DoArcPart(GdiPath *pPath, FLOAT_POINT corners[],
double angleStart, double angleEnd, BOOL addMoveTo);
static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners[], double x,
double y, POINT *pPoint);
static void PATH_NormalizePoint(FLOAT_POINT corners[], const FLOAT_POINT
*pPoint, double *pX, double *pY);
BOOL
STDCALL
W32kAbortPath(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kBeginPath(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kCloseFigure(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kEndPath(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kFillPath(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kFlattenPath(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kGetMiterLimit(HDC hDC,
PFLOAT Limit)
{
UNIMPLEMENTED;
}
INT
STDCALL
W32kGetPath(HDC hDC,
LPPOINT Points,
LPBYTE Types,
INT nSize)
{
UNIMPLEMENTED;
}
HRGN
STDCALL
W32kPathToRegion(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kSetMiterLimit(HDC hDC,
FLOAT NewLimit,
PFLOAT OldLimit)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kStrokeAndFillPath(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kStrokePath(HDC hDC)
{
UNIMPLEMENTED;
}
BOOL
STDCALL
W32kWidenPath(HDC hDC)
{
UNIMPLEMENTED;
}
/***********************************************************************
* Exported functions
*/
/* PATH_InitGdiPath
*
* Initializes the GdiPath structure.
*/
void PATH_InitGdiPath(GdiPath *pPath)
{
assert(pPath!=NULL);
pPath->state=PATH_Null;
pPath->pPoints=NULL;
pPath->pFlags=NULL;
pPath->numEntriesUsed=0;
pPath->numEntriesAllocated=0;
}
/* PATH_DestroyGdiPath
*
* Destroys a GdiPath structure (frees the memory in the arrays).
*/
void PATH_DestroyGdiPath(GdiPath *pPath)
{
assert(pPath!=NULL);
ExFreePool(pPath->pPoints);
ExFreePool(pPath->pFlags);
}
/* PATH_AssignGdiPath
*
* Copies the GdiPath structure "pPathSrc" to "pPathDest". A deep copy is
* performed, i.e. the contents of the pPoints and pFlags arrays are copied,
* not just the pointers. Since this means that the arrays in pPathDest may
* need to be resized, pPathDest should have been initialized using
* PATH_InitGdiPath (in C++, this function would be an assignment operator,
* not a copy constructor).
* Returns TRUE if successful, else FALSE.
*/
BOOL PATH_AssignGdiPath(GdiPath *pPathDest, const GdiPath *pPathSrc)
{
assert(pPathDest!=NULL && pPathSrc!=NULL);
/* Make sure destination arrays are big enough */
if(!PATH_ReserveEntries(pPathDest, pPathSrc->numEntriesUsed))
return FALSE;
/* Perform the copy operation */
memcpy(pPathDest->pPoints, pPathSrc->pPoints,
sizeof(POINT)*pPathSrc->numEntriesUsed);
memcpy(pPathDest->pFlags, pPathSrc->pFlags,
sizeof(BYTE)*pPathSrc->numEntriesUsed);
pPathDest->state=pPathSrc->state;
pPathDest->numEntriesUsed=pPathSrc->numEntriesUsed;
pPathDest->newStroke=pPathSrc->newStroke;
return TRUE;
}
/* PATH_MoveTo
*
* Should be called when a MoveTo is performed on a DC that has an
* open path. This starts a new stroke. Returns TRUE if successful, else
* FALSE.
*/
BOOL PATH_MoveTo(HDC hdc)
{
GdiPath *pPath;
/* Get pointer to path */
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
/* FIXME: Do we have to call SetLastError? */
return FALSE;
/* Start a new stroke */
pPath->newStroke=TRUE;
return TRUE;
}
/* PATH_LineTo
*
* Should be called when a LineTo is performed on a DC that has an
* open path. This adds a PT_LINETO entry to the path (and possibly
* a PT_MOVETO entry, if this is the first LineTo in a stroke).
* Returns TRUE if successful, else FALSE.
*/
BOOL PATH_LineTo(HDC hdc, INT x, INT y)
{
GdiPath *pPath;
POINT point, pointCurPos;
/* Get pointer to path */
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
/* Convert point to device coordinates */
point.x=x;
point.y=y;
if(!W32kLPtoDP(hdc, &point, 1))
return FALSE;
/* Add a PT_MOVETO if necessary */
if(pPath->newStroke)
{
pPath->newStroke=FALSE;
if(!W32kGetCurrentPositionEx(hdc, &pointCurPos) ||
!W32kLPtoDP(hdc, &pointCurPos, 1))
return FALSE;
if(!PATH_AddEntry(pPath, &pointCurPos, PT_MOVETO))
return FALSE;
}
/* Add a PT_LINETO entry */
return PATH_AddEntry(pPath, &point, PT_LINETO);
}
/* PATH_Rectangle
*
* Should be called when a call to Rectangle is performed on a DC that has
* an open path. Returns TRUE if successful, else FALSE.
*/
BOOL PATH_Rectangle(HDC hdc, INT x1, INT y1, INT x2, INT y2)
{
GdiPath *pPath;
POINT corners[2], pointTemp;
INT temp;
/* Get pointer to path */
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
/* Convert points to device coordinates */
corners[0].x=x1;
corners[0].y=y1;
corners[1].x=x2;
corners[1].y=y2;
if(!W32kLPtoDP(hdc, corners, 2))
return FALSE;
/* Make sure first corner is top left and second corner is bottom right */
if(corners[0].x>corners[1].x)
{
temp=corners[0].x;
corners[0].x=corners[1].x;
corners[1].x=temp;
}
if(corners[0].y>corners[1].y)
{
temp=corners[0].y;
corners[0].y=corners[1].y;
corners[1].y=temp;
}
/* In GM_COMPATIBLE, don't include bottom and right edges */
if(W32kGetGraphicsMode(hdc)==GM_COMPATIBLE)
{
corners[1].x--;
corners[1].y--;
}
/* Close any previous figure */
if(!W32kCloseFigure(hdc))
{
/* The W32kCloseFigure call shouldn't have failed */
assert(FALSE);
return FALSE;
}
/* Add four points to the path */
pointTemp.x=corners[1].x;
pointTemp.y=corners[0].y;
if(!PATH_AddEntry(pPath, &pointTemp, PT_MOVETO))
return FALSE;
if(!PATH_AddEntry(pPath, corners, PT_LINETO))
return FALSE;
pointTemp.x=corners[0].x;
pointTemp.y=corners[1].y;
if(!PATH_AddEntry(pPath, &pointTemp, PT_LINETO))
return FALSE;
if(!PATH_AddEntry(pPath, corners+1, PT_LINETO))
return FALSE;
/* Close the rectangle figure */
if(!W32kCloseFigure(hdc))
{
/* The W32kCloseFigure call shouldn't have failed */
assert(FALSE);
return FALSE;
}
return TRUE;
}
/* PATH_Ellipse
*
* Should be called when a call to Ellipse is performed on a DC that has
* an open path. This adds four Bezier splines representing the ellipse
* to the path. Returns TRUE if successful, else FALSE.
*/
BOOL PATH_Ellipse(HDC hdc, INT x1, INT y1, INT x2, INT y2)
{
/* TODO: This should probably be revised to call PATH_AngleArc */
/* (once it exists) */
return PATH_Arc(hdc, x1, y1, x2, y2, x1, (y1+y2)/2, x1, (y1+y2)/2);
}
/* PATH_Arc
*
* Should be called when a call to Arc is performed on a DC that has
* an open path. This adds up to five Bezier splines representing the arc
* to the path. Returns TRUE if successful, else FALSE.
*/
BOOL PATH_Arc(HDC hdc, INT x1, INT y1, INT x2, INT y2,
INT xStart, INT yStart, INT xEnd, INT yEnd)
{
GdiPath *pPath;
DC *pDC;
double angleStart, angleEnd, angleStartQuadrant, angleEndQuadrant=0.0;
/* Initialize angleEndQuadrant to silence gcc's warning */
double x, y;
FLOAT_POINT corners[2], pointStart, pointEnd;
BOOL start, end;
INT temp;
/* FIXME: This function should check for all possible error returns */
/* FIXME: Do we have to respect newStroke? */
/* Get pointer to DC */
pDC=DC_HandleToPtr(hdc);
if(pDC==NULL)
return FALSE;
/* Get pointer to path */
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
/* FIXME: Do we have to close the current figure? */
/* Check for zero height / width */
/* FIXME: Only in GM_COMPATIBLE? */
if(x1==x2 || y1==y2)
return TRUE;
/* Convert points to device coordinates */
corners[0].x=(FLOAT)x1;
corners[0].y=(FLOAT)y1;
corners[1].x=(FLOAT)x2;
corners[1].y=(FLOAT)y2;
pointStart.x=(FLOAT)xStart;
pointStart.y=(FLOAT)yStart;
pointEnd.x=(FLOAT)xEnd;
pointEnd.y=(FLOAT)yEnd;
INTERNAL_LPTODP_FLOAT(pDC, corners);
INTERNAL_LPTODP_FLOAT(pDC, corners+1);
INTERNAL_LPTODP_FLOAT(pDC, &pointStart);
INTERNAL_LPTODP_FLOAT(pDC, &pointEnd);
/* Make sure first corner is top left and second corner is bottom right */
if(corners[0].x>corners[1].x)
{
temp=corners[0].x;
corners[0].x=corners[1].x;
corners[1].x=temp;
}
if(corners[0].y>corners[1].y)
{
temp=corners[0].y;
corners[0].y=corners[1].y;
corners[1].y=temp;
}
/* Compute start and end angle */
PATH_NormalizePoint(corners, &pointStart, &x, &y);
angleStart=atan2(y, x);
PATH_NormalizePoint(corners, &pointEnd, &x, &y);
angleEnd=atan2(y, x);
/* Make sure the end angle is "on the right side" of the start angle */
if(W32kGetArcDirection(hdc)==AD_CLOCKWISE)
{
if(angleEnd<=angleStart)
{
angleEnd+=2*M_PI;
assert(angleEnd>=angleStart);
}
}
else
{
if(angleEnd>=angleStart)
{
angleEnd-=2*M_PI;
assert(angleEnd<=angleStart);
}
}
/* In GM_COMPATIBLE, don't include bottom and right edges */
if(W32kGetGraphicsMode(hdc)==GM_COMPATIBLE)
{
corners[1].x--;
corners[1].y--;
}
/* Add the arc to the path with one Bezier spline per quadrant that the
* arc spans */
start=TRUE;
end=FALSE;
do
{
/* Determine the start and end angles for this quadrant */
if(start)
{
angleStartQuadrant=angleStart;
if(W32kGetArcDirection(hdc)==AD_CLOCKWISE)
angleEndQuadrant=(floor(angleStart/M_PI_2)+1.0)*M_PI_2;
else
angleEndQuadrant=(ceil(angleStart/M_PI_2)-1.0)*M_PI_2;
}
else
{
angleStartQuadrant=angleEndQuadrant;
if(W32kGetArcDirection(hdc)==AD_CLOCKWISE)
angleEndQuadrant+=M_PI_2;
else
angleEndQuadrant-=M_PI_2;
}
/* Have we reached the last part of the arc? */
if((W32kGetArcDirection(hdc)==AD_CLOCKWISE &&
angleEnd<angleEndQuadrant) ||
(W32kGetArcDirection(hdc)==AD_COUNTERCLOCKWISE &&
angleEnd>angleEndQuadrant))
{
/* Adjust the end angle for this quadrant */
angleEndQuadrant=angleEnd;
end=TRUE;
}
/* Add the Bezier spline to the path */
PATH_DoArcPart(pPath, corners, angleStartQuadrant, angleEndQuadrant,
start);
start=FALSE;
} while(!end);
return TRUE;
}
BOOL PATH_PolyBezierTo(HDC hdc, const POINT *pts, DWORD cbPoints)
{
GdiPath *pPath;
POINT pt;
INT i;
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
/* Add a PT_MOVETO if necessary */
if(pPath->newStroke)
{
pPath->newStroke=FALSE;
if(!W32kGetCurrentPositionEx(hdc, &pt) ||
!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
if(!PATH_AddEntry(pPath, &pt, PT_MOVETO))
return FALSE;
}
for(i = 0; i < cbPoints; i++) {
pt = pts[i];
if(!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
PATH_AddEntry(pPath, &pt, PT_BEZIERTO);
}
return TRUE;
}
BOOL PATH_PolyBezier(HDC hdc, const POINT *pts, DWORD cbPoints)
{
GdiPath *pPath;
POINT pt;
INT i;
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0; i < cbPoints; i++) {
pt = pts[i];
if(!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
PATH_AddEntry(pPath, &pt, (i == 0) ? PT_MOVETO : PT_BEZIERTO);
}
return TRUE;
}
BOOL PATH_Polyline(HDC hdc, const POINT *pts, DWORD cbPoints)
{
GdiPath *pPath;
POINT pt;
INT i;
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0; i < cbPoints; i++) {
pt = pts[i];
if(!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
PATH_AddEntry(pPath, &pt, (i == 0) ? PT_MOVETO : PT_LINETO);
}
return TRUE;
}
BOOL PATH_PolylineTo(HDC hdc, const POINT *pts, DWORD cbPoints)
{
GdiPath *pPath;
POINT pt;
INT i;
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
/* Add a PT_MOVETO if necessary */
if(pPath->newStroke)
{
pPath->newStroke=FALSE;
if(!W32kGetCurrentPositionEx(hdc, &pt) ||
!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
if(!PATH_AddEntry(pPath, &pt, PT_MOVETO))
return FALSE;
}
for(i = 0; i < cbPoints; i++) {
pt = pts[i];
if(!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
PATH_AddEntry(pPath, &pt, PT_LINETO);
}
return TRUE;
}
BOOL PATH_Polygon(HDC hdc, const POINT *pts, DWORD cbPoints)
{
GdiPath *pPath;
POINT pt;
INT i;
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0; i < cbPoints; i++) {
pt = pts[i];
if(!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
PATH_AddEntry(pPath, &pt, (i == 0) ? PT_MOVETO :
((i == cbPoints-1) ? PT_LINETO | PT_CLOSEFIGURE :
PT_LINETO));
}
return TRUE;
}
BOOL PATH_PolyPolygon( HDC hdc, const POINT* pts, const INT* counts,
UINT polygons )
{
GdiPath *pPath;
POINT pt, startpt;
INT poly, point, i;
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0, poly = 0; poly < polygons; poly++) {
for(point = 0; point < counts[poly]; point++, i++) {
pt = pts[i];
if(!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
if(point == 0) startpt = pt;
PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO);
}
/* win98 adds an extra line to close the figure for some reason */
PATH_AddEntry(pPath, &startpt, PT_LINETO | PT_CLOSEFIGURE);
}
return TRUE;
}
BOOL PATH_PolyPolyline( HDC hdc, const POINT* pts, const DWORD* counts,
DWORD polylines )
{
GdiPath *pPath;
POINT pt;
INT poly, point, i;
if(!PATH_GetPathFromHDC(hdc, &pPath))
return FALSE;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0, poly = 0; poly < polylines; poly++) {
for(point = 0; point < counts[poly]; point++, i++) {
pt = pts[i];
if(!W32kLPtoDP(hdc, &pt, 1))
return FALSE;
PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO);
}
}
return TRUE;
}
/***********************************************************************
* Internal functions
*/
/* PATH_AddFlatBezier
*
*/
static BOOL PATH_AddFlatBezier(GdiPath *pPath, POINT *pt, BOOL closed)
{
POINT *pts;
INT no, i;
pts = GDI_Bezier( pt, 4, &no );
if(!pts) return FALSE;
for(i = 1; i < no; i++)
PATH_AddEntry(pPath, &pts[i],
(i == no-1 && closed) ? PT_LINETO | PT_CLOSEFIGURE : PT_LINETO);
ExFreePool(pts);
return TRUE;
}
/* PATH_FlattenPath
*
* Replaces Beziers with line segments
*
*/
static BOOL PATH_FlattenPath(GdiPath *pPath)
{
GdiPath newPath;
INT srcpt;
memset(&newPath, 0, sizeof(newPath));
newPath.state = PATH_Open;
for(srcpt = 0; srcpt < pPath->numEntriesUsed; srcpt++) {
switch(pPath->pFlags[srcpt] & ~PT_CLOSEFIGURE) {
case PT_MOVETO:
case PT_LINETO:
PATH_AddEntry(&newPath, &pPath->pPoints[srcpt],
pPath->pFlags[srcpt]);
break;
case PT_BEZIERTO:
PATH_AddFlatBezier(&newPath, &pPath->pPoints[srcpt-1],
pPath->pFlags[srcpt+2] & PT_CLOSEFIGURE);
srcpt += 2;
break;
}
}
newPath.state = PATH_Closed;
PATH_AssignGdiPath(pPath, &newPath);
PATH_EmptyPath(&newPath);
return TRUE;
}
/* PATH_PathToRegion
*
* Creates a region from the specified path using the specified polygon
* filling mode. The path is left unchanged. A handle to the region that
* was created is stored in *pHrgn. If successful, TRUE is returned; if an
* error occurs, SetLastError is called with the appropriate value and
* FALSE is returned.
*/
static BOOL PATH_PathToRegion(const GdiPath *pPath, INT nPolyFillMode,
HRGN *pHrgn)
{
int numStrokes, iStroke, i;
INT *pNumPointsInStroke;
HRGN hrgn;
assert(pPath!=NULL);
assert(pHrgn!=NULL);
PATH_FlattenPath(pPath);
/* FIXME: What happens when number of points is zero? */
/* First pass: Find out how many strokes there are in the path */
/* FIXME: We could eliminate this with some bookkeeping in GdiPath */
numStrokes=0;
for(i=0; i<pPath->numEntriesUsed; i++)
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
numStrokes++;
/* Allocate memory for number-of-points-in-stroke array */
pNumPointsInStroke=(int *)ExAllocatePool(NonPagedPool, sizeof(int) * numStrokes);
if(!pNumPointsInStroke)
{
// SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Second pass: remember number of points in each polygon */
iStroke=-1; /* Will get incremented to 0 at beginning of first stroke */
for(i=0; i<pPath->numEntriesUsed; i++)
{
/* Is this the beginning of a new stroke? */
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
{
iStroke++;
pNumPointsInStroke[iStroke]=0;
}
pNumPointsInStroke[iStroke]++;
}
/* Create a region from the strokes */
/* hrgn=CreatePolyPolygonRgn(pPath->pPoints, pNumPointsInStroke,
numStrokes, nPolyFillMode); FIXME: reinclude when region code implemented */
if(hrgn==(HRGN)0)
{
// SetLastError(ERROR_NOT_ENOUGH_MEMORY);
return FALSE;
}
/* Free memory for number-of-points-in-stroke array */
ExFreePool(pNumPointsInStroke);
/* Success! */
*pHrgn=hrgn;
return TRUE;
}
/* PATH_EmptyPath
*
* Removes all entries from the path and sets the path state to PATH_Null.
*/
static void PATH_EmptyPath(GdiPath *pPath)
{
assert(pPath!=NULL);
pPath->state=PATH_Null;
pPath->numEntriesUsed=0;
}
/* PATH_AddEntry
*
* Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
* or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
* successful, FALSE otherwise (e.g. if not enough memory was available).
*/
BOOL PATH_AddEntry(GdiPath *pPath, const POINT *pPoint, BYTE flags)
{
assert(pPath!=NULL);
/* FIXME: If newStroke is true, perhaps we want to check that we're
* getting a PT_MOVETO
*/
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
/* Reserve enough memory for an extra path entry */
if(!PATH_ReserveEntries(pPath, pPath->numEntriesUsed+1))
return FALSE;
/* Store information in path entry */
pPath->pPoints[pPath->numEntriesUsed]=*pPoint;
pPath->pFlags[pPath->numEntriesUsed]=flags;
/* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
if((flags & PT_CLOSEFIGURE) == PT_CLOSEFIGURE)
pPath->newStroke=TRUE;
/* Increment entry count */
pPath->numEntriesUsed++;
return TRUE;
}
/* PATH_ReserveEntries
*
* Ensures that at least "numEntries" entries (for points and flags) have
* been allocated; allocates larger arrays and copies the existing entries
* to those arrays, if necessary. Returns TRUE if successful, else FALSE.
*/
static BOOL PATH_ReserveEntries(GdiPath *pPath, INT numEntries)
{
INT numEntriesToAllocate;
POINT *pPointsNew;
BYTE *pFlagsNew;
assert(pPath!=NULL);
assert(numEntries>=0);
/* Do we have to allocate more memory? */
if(numEntries > pPath->numEntriesAllocated)
{
/* Find number of entries to allocate. We let the size of the array
* grow exponentially, since that will guarantee linear time
* complexity. */
if(pPath->numEntriesAllocated)
{
numEntriesToAllocate=pPath->numEntriesAllocated;
while(numEntriesToAllocate<numEntries)
numEntriesToAllocate=numEntriesToAllocate*GROW_FACTOR_NUMER/
GROW_FACTOR_DENOM;
}
else
numEntriesToAllocate=numEntries;
/* Allocate new arrays */
pPointsNew=(POINT *)ExAllocatePool(NonPagedPool, numEntriesToAllocate * sizeof(POINT));
if(!pPointsNew)
return FALSE;
pFlagsNew=(BYTE *)ExAllocatePool(NonPagedPool, numEntriesToAllocate * sizeof(BYTE));
if(!pFlagsNew)
{
ExFreePool(pPointsNew);
return FALSE;
}
/* Copy old arrays to new arrays and discard old arrays */
if(pPath->pPoints)
{
assert(pPath->pFlags);
memcpy(pPointsNew, pPath->pPoints,
sizeof(POINT)*pPath->numEntriesUsed);
memcpy(pFlagsNew, pPath->pFlags,
sizeof(BYTE)*pPath->numEntriesUsed);
ExFreePool(pPath->pPoints);
ExFreePool(pPath->pFlags);
}
pPath->pPoints=pPointsNew;
pPath->pFlags=pFlagsNew;
pPath->numEntriesAllocated=numEntriesToAllocate;
}
return TRUE;
}
/* PATH_GetPathFromHDC
*
* Retrieves a pointer to the GdiPath structure contained in an HDC and
* places it in *ppPath. TRUE is returned if successful, FALSE otherwise.
*/
static BOOL PATH_GetPathFromHDC(HDC hdc, GdiPath **ppPath)
{
DC *pDC;
pDC=DC_HandleToPtr(hdc);
if(pDC)
{
*ppPath=&pDC->w.path;
return TRUE;
}
else
return FALSE;
}
/* PATH_DoArcPart
*
* Creates a Bezier spline that corresponds to part of an arc and appends the
* corresponding points to the path. The start and end angles are passed in
* "angleStart" and "angleEnd"; these angles should span a quarter circle
* at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control
* point is added to the path; otherwise, it is assumed that the current
* position is equal to the first control point.
*/
static BOOL PATH_DoArcPart(GdiPath *pPath, FLOAT_POINT corners[],
double angleStart, double angleEnd, BOOL addMoveTo)
{
double halfAngle, a;
double xNorm[4], yNorm[4];
POINT point;
int i;
assert(fabs(angleEnd-angleStart)<=M_PI_2);
/* FIXME: Is there an easier way of computing this? */
/* Compute control points */
halfAngle=(angleEnd-angleStart)/2.0;
if(fabs(halfAngle)>1e-8)
{
a=4.0/3.0*(1-cos(halfAngle))/sin(halfAngle);
xNorm[0]=cos(angleStart);
yNorm[0]=sin(angleStart);
xNorm[1]=xNorm[0] - a*yNorm[0];
yNorm[1]=yNorm[0] + a*xNorm[0];
xNorm[3]=cos(angleEnd);
yNorm[3]=sin(angleEnd);
xNorm[2]=xNorm[3] + a*yNorm[3];
yNorm[2]=yNorm[3] - a*xNorm[3];
}
else
for(i=0; i<4; i++)
{
xNorm[i]=cos(angleStart);
yNorm[i]=sin(angleStart);
}
/* Add starting point to path if desired */
if(addMoveTo)
{
PATH_ScaleNormalizedPoint(corners, xNorm[0], yNorm[0], &point);
if(!PATH_AddEntry(pPath, &point, PT_MOVETO))
return FALSE;
}
/* Add remaining control points */
for(i=1; i<4; i++)
{
PATH_ScaleNormalizedPoint(corners, xNorm[i], yNorm[i], &point);
if(!PATH_AddEntry(pPath, &point, PT_BEZIERTO))
return FALSE;
}
return TRUE;
}
/* PATH_ScaleNormalizedPoint
*
* Scales a normalized point (x, y) with respect to the box whose corners are
* passed in "corners". The point is stored in "*pPoint". The normalized
* coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
* (1.0, 1.0) correspond to corners[1].
*/
static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners[], double x,
double y, POINT *pPoint)
{
pPoint->x=GDI_ROUND( (double)corners[0].x +
(double)(corners[1].x-corners[0].x)*0.5*(x+1.0) );
pPoint->y=GDI_ROUND( (double)corners[0].y +
(double)(corners[1].y-corners[0].y)*0.5*(y+1.0) );
}
/* PATH_NormalizePoint
*
* Normalizes a point with respect to the box whose corners are passed in
* corners. The normalized coordinates are stored in *pX and *pY.
*/
static void PATH_NormalizePoint(FLOAT_POINT corners[],
const FLOAT_POINT *pPoint,
double *pX, double *pY)
{
*pX=(double)(pPoint->x-corners[0].x)/(double)(corners[1].x-corners[0].x) *
2.0 - 1.0;
*pY=(double)(pPoint->y-corners[0].y)/(double)(corners[1].y-corners[0].y) *
2.0 - 1.0;
}