reactos/reactos/subsys/win32k/dib/dib4bpp.c
Jason Filby dc908bafd1 Perform color translation for 4BPP to 4BPP DIBs
svn path=/trunk/; revision=3573
2002-09-28 22:23:36 +00:00

164 lines
4.5 KiB
C

#undef WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdlib.h>
#include <win32k/bitmaps.h>
#include <win32k/debug.h>
#include <debug.h>
#include <ddk/winddi.h>
#include "../eng/objects.h"
#include "dib.h"
PFN_DIB_PutPixel DIB_4BPP_PutPixel(PSURFOBJ SurfObj, LONG x, LONG y, ULONG c)
{
unsigned char *vp;
unsigned char mask;
PBYTE addr = SurfObj->pvBits;
addr += (x>>1) + y * SurfObj->lDelta;
*addr = (*addr & notmask[x&1]) | (c << ((1-(x&1))<<2));
}
PFN_DIB_GetPixel DIB_4BPP_GetPixel(PSURFOBJ SurfObj, LONG x, LONG y)
{
PBYTE addr = SurfObj->pvBits;
return (PFN_DIB_GetPixel)((addr[(x>>1) + y * SurfObj->lDelta] >> ((1-(x&1))<<2) ) & 0x0f);
}
PFN_DIB_HLine DIB_4BPP_HLine(PSURFOBJ SurfObj, LONG x1, LONG x2, LONG y, ULONG c)
{
PBYTE addr = SurfObj->pvBits + (x1>>1) + y * SurfObj->lDelta;
LONG cx = x1;
while(cx <= x2) {
*addr = (*addr & notmask[x1&1]) | (c << ((1-(x1&1))<<2));
if((++x1 & 1) == 0)
++addr;
++cx;
}
}
PFN_DIB_VLine DIB_4BPP_VLine(PSURFOBJ SurfObj, LONG x, LONG y1, LONG y2, ULONG c)
{
PBYTE addr = SurfObj->pvBits;
int lDelta = SurfObj->lDelta;
addr += (x>>1) + y1 * lDelta;
while(y1++ <= y2) {
*addr = (*addr & notmask[x&1]) | (c << ((1-(x&1))<<2));
addr += lDelta;
}
}
BOOLEAN DIB_To_4BPP_Bitblt( SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
SURFGDI *DestGDI, SURFGDI *SourceGDI,
PRECTL DestRect, POINTL *SourcePoint,
LONG Delta, XLATEOBJ *ColorTranslation)
{
LONG i, j, sx, sy, f1, f2, xColor;
PBYTE SourceBits_24BPP, SourceLine_24BPP;
PBYTE DestBits, DestLine, SourceBits_4BPP, SourceBits_8BPP, SourceLine_4BPP, SourceLine_8BPP;
PWORD SourceBits_16BPP, SourceLine_16BPP;
PDWORD SourceBits_32BPP, SourceLine_32BPP;
DestBits = DestSurf->pvBits + (DestRect->left>>1) + DestRect->top * DestSurf->lDelta;
switch(SourceGDI->BitsPerPixel)
{
case 1:
sx = SourcePoint->x;
sy = SourcePoint->y;
for (j=DestRect->top; j<DestRect->bottom; j++)
{
sx = SourcePoint->x;
for (i=DestRect->left; i<DestRect->right; i++)
{
if(DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
{
DIB_4BPP_PutPixel(DestSurf, i, j, XLATEOBJ_iXlate(ColorTranslation, 0));
} else {
DIB_4BPP_PutPixel(DestSurf, i, j, XLATEOBJ_iXlate(ColorTranslation, 1));
}
sx++;
}
sy++;
}
break;
case 4:
sy = SourcePoint->y;
for (j=DestRect->top; j<DestRect->bottom; j++)
{
sx = SourcePoint->x;
for (i=DestRect->left; i<DestRect->right; i++)
{
DIB_4BPP_PutPixel(DestSurf, i, j, XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy)));
sx++;
}
sy++;
}
break;
case 8:
SourceBits_8BPP = SourceSurf->pvBits + (SourcePoint->y * SourceSurf->lDelta) + SourcePoint->x;
for (j=DestRect->top; j<DestRect->bottom; j++)
{
SourceLine_8BPP = SourceBits_8BPP;
DestLine = DestBits;
sx = SourcePoint->x;
f1 = sx & 1;
f2 = DestRect->left & 1;
for (i=DestRect->left; i<DestRect->right; i++)
{
*DestLine = (*DestLine & notmask[i&1]) |
((XLATEOBJ_iXlate(ColorTranslation, *SourceLine_8BPP)) << ((4 * (1-(sx & 1)))));
if(f2 == 1) { DestLine++; f2 = 0; } else { f2 = 1; }
SourceLine_8BPP++;
sx++;
}
SourceBits_8BPP += SourceSurf->lDelta;
DestBits += DestSurf->lDelta;
}
break;
case 24:
SourceBits_24BPP = SourceSurf->pvBits + (SourcePoint->y * SourceSurf->lDelta) + SourcePoint->x * 3;
for (j=DestRect->top; j<DestRect->bottom; j++)
{
SourceLine_24BPP = SourceBits_24BPP;
DestLine = DestBits;
sx = SourcePoint->x;
f1 = sx & 1;
f2 = DestRect->left & 1;
for (i=DestRect->left; i<DestRect->right; i++)
{
xColor = (*(SourceLine_24BPP + 2) << 0x10) +
(*(SourceLine_24BPP + 1) << 0x08) +
(*(SourceLine_24BPP));
*DestLine = (*DestLine & notmask[i&1]) |
((XLATEOBJ_iXlate(ColorTranslation, xColor)) << ((4 * (1-(sx & 1)))));
if(f2 == 1) { DestLine++; f2 = 0; } else { f2 = 1; }
SourceLine_24BPP+=3;
sx++;
}
SourceBits_24BPP += SourceSurf->lDelta;
DestBits += DestSurf->lDelta;
}
break;
default:
DbgPrint("DIB_4BPP_Bitblt: Unhandled Source BPP: %u\n", SourceGDI->BitsPerPixel);
return FALSE;
}
return TRUE;
}