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435a566751
* sumatrapdf - vendor import * everything compiles (libjpeg, poppler, fitz, sumatrapdf) * does NOT link (remove the comment tags in the parent directory.rbuild file (rosapps dir) to build it) svn path=/trunk/; revision=29295
387 lines
11 KiB
C++
387 lines
11 KiB
C++
/*
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Copyright (C) 2006 Yangli Hector Yee
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This program is free software; you can redistribute it and/or modify it under the terms of the
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GNU General Public License as published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with this program;
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if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Code from http://pdiff.svn.sourceforge.net
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*/
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#include "pdiff.h"
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#include <math.h>
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#include <stdio.h>
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#ifndef M_PI
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#define M_PI 3.14159265f
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#endif
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CompareArgs::CompareArgs()
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{
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ImgA = NULL;
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ImgB = NULL;
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ImgDiff = NULL;
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FieldOfView = 45.0f;
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Gamma = 2.2f;
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Luminance = 100.0f;
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}
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CompareArgs::~CompareArgs()
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{
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if (ImgA) delete ImgA;
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if (ImgB) delete ImgB;
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if (ImgDiff) delete ImgDiff;
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}
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#define MAX_PYR_LEVELS 8
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class LPyramid
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{
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public:
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LPyramid(float *image, int width, int height);
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virtual ~LPyramid();
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float Get_Value(int x, int y, int level);
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protected:
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float *Copy(float *img);
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void Convolve(float *a, float *b);
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// Succesively blurred versions of the original image
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float *Levels[MAX_PYR_LEVELS];
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int Width;
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int Height;
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};
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LPyramid::LPyramid(float *image, int width, int height) :
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Width(width),
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Height(height)
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{
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// Make the Laplacian pyramid by successively
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// copying the earlier levels and blurring them
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for (int i=0; i<MAX_PYR_LEVELS; i++) {
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if (i == 0) {
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Levels[i] = Copy(image);
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} else {
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Levels[i] = new float[Width * Height];
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Convolve(Levels[i], Levels[i - 1]);
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}
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}
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}
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LPyramid::~LPyramid()
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{
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for (int i=0; i<MAX_PYR_LEVELS; i++) {
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if (Levels[i]) delete Levels[i];
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}
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}
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float *LPyramid::Copy(float *img)
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{
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int max = Width * Height;
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float *out = new float[max];
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for (int i = 0; i < max; i++) out[i] = img[i];
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return out;
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}
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void LPyramid::Convolve(float *a, float *b)
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// convolves image b with the filter kernel and stores it in a
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{
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int y,x,i,j,nx,ny;
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const float Kernel[] = {0.05f, 0.25f, 0.4f, 0.25f, 0.05f};
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for (y=0; y<Height; y++) {
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for (x=0; x<Width; x++) {
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int index = y * Width + x;
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a[index] = 0.0f;
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for (i=-2; i<=2; i++) {
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for (j=-2; j<=2; j++) {
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nx=x+i;
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ny=y+j;
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if (nx<0) nx=-nx;
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if (ny<0) ny=-ny;
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if (nx>=Width) nx=2*(Width-1)-nx;
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if (ny>=Height) ny=2*(Height-1)-ny;
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a[index] += Kernel[i+2] * Kernel[j+2] * b[ny * Width + nx];
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}
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}
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}
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}
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}
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float LPyramid::Get_Value(int x, int y, int level)
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{
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int index = x + y * Width;
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int l = level;
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if (l > MAX_PYR_LEVELS) l = MAX_PYR_LEVELS;
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return Levels[level][index];
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}
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/*
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* Given the adaptation luminance, this function returns the
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* threshold of visibility in cd per m^2
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* TVI means Threshold vs Intensity function
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* This version comes from Ward Larson Siggraph 1997
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*/
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float tvi(float adaptation_luminance)
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{
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// returns the threshold luminance given the adaptation luminance
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// units are candelas per meter squared
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float log_a, r, result;
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log_a = log10f(adaptation_luminance);
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if (log_a < -3.94f) {
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r = -2.86f;
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} else if (log_a < -1.44f) {
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r = powf(0.405f * log_a + 1.6f , 2.18f) - 2.86f;
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} else if (log_a < -0.0184f) {
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r = log_a - 0.395f;
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} else if (log_a < 1.9f) {
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r = powf(0.249f * log_a + 0.65f, 2.7f) - 0.72f;
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} else {
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r = log_a - 1.255f;
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}
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result = powf(10.0f , r);
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return result;
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}
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// computes the contrast sensitivity function (Barten SPIE 1989)
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// given the cycles per degree (cpd) and luminance (lum)
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float csf(float cpd, float lum)
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{
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float a, b, result;
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a = 440.0f * powf((1.0f + 0.7f / lum), -0.2f);
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b = 0.3f * powf((1.0f + 100.0f / lum), 0.15f);
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result = a * cpd * expf(-b * cpd) * sqrtf(1.0f + 0.06f * expf(b * cpd));
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return result;
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}
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/*
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* Visual Masking Function
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* from Daly 1993
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*/
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float mask(float contrast)
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{
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float a, b, result;
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a = powf(392.498f * contrast, 0.7f);
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b = powf(0.0153f * a, 4.0f);
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result = powf(1.0f + b, 0.25f);
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return result;
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}
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// convert Adobe RGB (1998) with reference white D65 to XYZ
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void AdobeRGBToXYZ(float r, float g, float b, float &x, float &y, float &z)
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{
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// matrix is from http://www.brucelindbloom.com/
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x = r * 0.576700f + g * 0.185556f + b * 0.188212f;
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y = r * 0.297361f + g * 0.627355f + b * 0.0752847f;
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z = r * 0.0270328f + g * 0.0706879f + b * 0.991248f;
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}
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void XYZToLAB(float x, float y, float z, float &L, float &A, float &B)
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{
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static float xw = -1;
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static float yw;
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static float zw;
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// reference white
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if (xw < 0) {
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AdobeRGBToXYZ(1, 1, 1, xw, yw, zw);
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}
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const float epsilon = 216.0f / 24389.0f;
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const float kappa = 24389.0f / 27.0f;
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float f[3];
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float r[3];
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r[0] = x / xw;
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r[1] = y / yw;
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r[2] = z / zw;
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for (int i = 0; i < 3; i++) {
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if (r[i] > epsilon) {
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f[i] = powf(r[i], 1.0f / 3.0f);
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} else {
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f[i] = (kappa * r[i] + 16.0f) / 116.0f;
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}
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}
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L = 116.0f * f[1] - 16.0f;
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A = 500.0f * (f[0] - f[1]);
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B = 200.0f * (f[1] - f[2]);
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}
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unsigned long Yee_Compare(CompareArgs &args)
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{
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if ((args.ImgA->Get_Width() != args.ImgB->Get_Width()) ||
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(args.ImgA->Get_Height() != args.ImgB->Get_Height())) {
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return DIFFERENT_SIZES;
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}
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unsigned int i, dim;
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dim = args.ImgA->Get_Width() * args.ImgA->Get_Height();
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bool identical = true;
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for (i = 0; i < dim; i++) {
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if (args.ImgA->Get(i) != args.ImgB->Get(i)) {
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identical = false;
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break;
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}
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}
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if (identical) {
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return IDENTICAL;
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}
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// assuming colorspaces are in Adobe RGB (1998) convert to XYZ
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float *aX = new float[dim];
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float *aY = new float[dim];
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float *aZ = new float[dim];
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float *bX = new float[dim];
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float *bY = new float[dim];
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float *bZ = new float[dim];
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float *aLum = new float[dim];
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float *bLum = new float[dim];
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float *aA = new float[dim];
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float *bA = new float[dim];
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float *aB = new float[dim];
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float *bB = new float[dim];
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unsigned int x, y, w, h;
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w = args.ImgA->Get_Width();
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h = args.ImgA->Get_Height();
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x++) {
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float r, g, b, l;
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i = x + y * w;
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r = powf(args.ImgA->Get_Red(i) / 255.0f, args.Gamma);
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g = powf(args.ImgA->Get_Green(i) / 255.0f, args.Gamma);
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b = powf(args.ImgA->Get_Blue(i) / 255.0f, args.Gamma);
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AdobeRGBToXYZ(r,g,b,aX[i],aY[i],aZ[i]);
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XYZToLAB(aX[i], aY[i], aZ[i], l, aA[i], aB[i]);
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r = powf(args.ImgB->Get_Red(i) / 255.0f, args.Gamma);
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g = powf(args.ImgB->Get_Green(i) / 255.0f, args.Gamma);
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b = powf(args.ImgB->Get_Blue(i) / 255.0f, args.Gamma);
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AdobeRGBToXYZ(r,g,b,bX[i],bY[i],bZ[i]);
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XYZToLAB(bX[i], bY[i], bZ[i], l, bA[i], bB[i]);
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aLum[i] = aY[i] * args.Luminance;
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bLum[i] = bY[i] * args.Luminance;
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}
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}
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LPyramid *la = new LPyramid(aLum, w, h);
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LPyramid *lb = new LPyramid(bLum, w, h);
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float num_one_degree_pixels = (float) (2 * tan( args.FieldOfView * 0.5 * M_PI / 180) * 180 / M_PI);
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float pixels_per_degree = w / num_one_degree_pixels;
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float num_pixels = 1;
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unsigned int adaptation_level = 0;
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for (i = 0; i < MAX_PYR_LEVELS; i++) {
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adaptation_level = i;
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if (num_pixels > num_one_degree_pixels) break;
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num_pixels *= 2;
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}
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float cpd[MAX_PYR_LEVELS];
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cpd[0] = 0.5f * pixels_per_degree;
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for (i = 1; i < MAX_PYR_LEVELS; i++) cpd[i] = 0.5f * cpd[i - 1];
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float csf_max = csf(3.248f, 100.0f);
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float F_freq[MAX_PYR_LEVELS - 2];
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for (i = 0; i < MAX_PYR_LEVELS - 2; i++) F_freq[i] = csf_max / csf( cpd[i], 100.0f);
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unsigned int pixels_failed = 0;
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x++) {
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int index = x + y * w;
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float contrast[MAX_PYR_LEVELS - 2];
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float sum_contrast = 0;
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for (i = 0; i < MAX_PYR_LEVELS - 2; i++) {
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float n1 = fabsf(la->Get_Value(x,y,i) - la->Get_Value(x,y,i + 1));
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float n2 = fabsf(lb->Get_Value(x,y,i) - lb->Get_Value(x,y,i + 1));
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float numerator = (n1 > n2) ? n1 : n2;
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float d1 = fabsf(la->Get_Value(x,y,i+2));
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float d2 = fabsf(lb->Get_Value(x,y,i+2));
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float denominator = (d1 > d2) ? d1 : d2;
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if (denominator < 1e-5f) denominator = 1e-5f;
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contrast[i] = numerator / denominator;
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sum_contrast += contrast[i];
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}
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if (sum_contrast < 1e-5) sum_contrast = 1e-5f;
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float F_mask[MAX_PYR_LEVELS - 2];
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float adapt = la->Get_Value(x,y,adaptation_level) + lb->Get_Value(x,y,adaptation_level);
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adapt *= 0.5f;
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if (adapt < 1e-5) adapt = 1e-5f;
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for (i = 0; i < MAX_PYR_LEVELS - 2; i++) {
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F_mask[i] = mask(contrast[i] * csf(cpd[i], adapt));
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}
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float factor = 0;
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for (i = 0; i < MAX_PYR_LEVELS - 2; i++) {
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factor += contrast[i] * F_freq[i] * F_mask[i] / sum_contrast;
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}
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if (factor < 1) factor = 1;
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if (factor > 10) factor = 10;
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float delta = fabsf(la->Get_Value(x,y,0) - lb->Get_Value(x,y,0));
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bool pass = true;
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// pure luminance test
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if (delta > factor * tvi(adapt)) {
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pass = false;
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} else {
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// CIE delta E test with modifications
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float color_scale = 1.0f;
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// ramp down the color test in scotopic regions
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if (adapt < 10.0f) {
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color_scale = 1.0f - (10.0f - color_scale) / 10.0f;
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color_scale = color_scale * color_scale;
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}
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float da = aA[index] - bA[index];
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float db = aB[index] - bB[index];
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da = da * da;
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db = db * db;
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float delta_e = (da + db) * color_scale;
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if (delta_e > factor) {
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pass = false;
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}
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}
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if (!pass) {
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pixels_failed++;
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if (args.ImgDiff) {
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args.ImgDiff->Set(255, 0, 0, 255, index);
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}
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} else {
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if (args.ImgDiff) {
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args.ImgDiff->Set(0, 0, 0, 255, index);
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}
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}
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}
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}
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if (aX) delete[] aX;
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if (aY) delete[] aY;
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if (aZ) delete[] aZ;
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if (bX) delete[] bX;
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if (bY) delete[] bY;
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if (bZ) delete[] bZ;
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if (aLum) delete[] aLum;
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if (bLum) delete[] bLum;
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if (la) delete la;
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if (lb) delete lb;
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if (aA) delete aA;
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if (bA) delete bA;
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if (aB) delete aB;
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if (bB) delete bB;
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return (unsigned long)pixels_failed;
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}
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