reactos/subsystems/win32/win32k/include/xlateobj.h
Timo Kreuzer 9ea495ba33 Create a branch for header work.
svn path=/branches/header-work/; revision=45691
2010-02-26 22:57:55 +00:00

53 lines
1.4 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: XLATEOBJ structures and functions
* FILE: subsystem/win32/win32k/eng/objects.h
* PROGRAMER: Timo Kreuzer
*
*/
#include <include/palette.h>
struct _EXLATEOBJ;
typedef ULONG (FASTCALL *PFN_XLATE)(struct _EXLATEOBJ *pexlo, ULONG iColor);
typedef struct _EXLATEOBJ
{
XLATEOBJ xlo;
PFN_XLATE pfnXlate;
PPALETTE ppalSrc;
PPALETTE ppalDst;
PPALETTE ppalDstDc;
HANDLE hColorTransform;
union
{
ULONG aulXlate[6];
struct
{
ULONG ulRedMask;
ULONG ulGreenMask;
ULONG ulBlueMask;
ULONG ulRedShift;
ULONG ulGreenShift;
ULONG ulBlueShift;
};
};
} EXLATEOBJ, *PEXLATEOBJ;
void
DbgCmpXlate(XLATEOBJ *pxlo1, XLATEOBJ *pxlo2);
VOID NTAPI EXLATEOBJ_vInitialize(PEXLATEOBJ pexlo, PALETTE *ppalSrc, PALETTE *ppalDst, ULONG, ULONG, ULONG);
VOID NTAPI EXLATEOBJ_vInitXlateFromDCs(PEXLATEOBJ pexlo, PDC pdcSrc, PDC pdcDst);
VOID NTAPI EXLATEOBJ_vInitBrushXlate(PEXLATEOBJ pexlo, BRUSH *pbrush, SURFACE *psurf, COLORREF crForegroundClr, COLORREF crBackgroundClr);
VOID NTAPI EXLATEOBJ_vInitSrcMonoXlate(PEXLATEOBJ pexlo, PPALETTE ppalDst, ULONG Color0, ULONG Color1);
VOID NTAPI EXLATEOBJ_vCleanup(PEXLATEOBJ pexlo);
//#define XLATEOBJ_iXlate(pxo, Color) ((EXLATEOBJ*)pxo)->pfnXlate(pxo, Color)