reactos/subsystems/win32/win32k/include/gdiobj.h
Timo Kreuzer 9ea495ba33 Create a branch for header work.
svn path=/branches/header-work/; revision=45691
2010-02-26 22:57:55 +00:00

133 lines
3.9 KiB
C

/*
* GDI object common header definition
*
*/
#pragma once
/* Public GDI Object/Handle definitions */
#include <win32k/ntgdihdl.h>
#include "win32.h"
typedef struct _GDI_HANDLE_TABLE
{
/* The table must be located at the beginning of this structure so it can be
* properly mapped!
*/
//////////////////////////////////////////////////////////////////////////////
GDI_TABLE_ENTRY Entries[GDI_HANDLE_COUNT];
DEVCAPS DevCaps; // Device Capabilities.
FLONG flDeviceUniq; // Device settings uniqueness.
PVOID pvLangPack; // Language Pack.
CFONT cfPublic[GDI_CFONT_MAX]; // Public Fonts.
DWORD dwCFCount;
//////////////////////////////////////////////////////////////////////////////
PPAGED_LOOKASIDE_LIST LookasideLists;
ULONG FirstFree;
ULONG FirstUnused;
} GDI_HANDLE_TABLE, *PGDI_HANDLE_TABLE;
extern PGDI_HANDLE_TABLE GdiHandleTable;
typedef PVOID PGDIOBJ;
typedef BOOL (INTERNAL_CALL *GDICLEANUPPROC)(PVOID ObjectBody);
/* Every GDI Object must have this standard type of header.
* It's for thread locking. */
typedef struct _BASEOBJECT
{
HGDIOBJ hHmgr;
ULONG ulShareCount;
USHORT cExclusiveLock;
USHORT BaseFlags;
PTHREADINFO Tid;
} BASEOBJECT, *POBJ;
typedef struct _CLIENTOBJ
{
BASEOBJECT BaseObject;
} CLIENTOBJ, *PCLIENTOBJ;
enum BASEFLAGS
{
BASEFLAG_LOOKASIDE = 0x80,
/* ReactOS specific: */
BASEFLAG_READY_TO_DIE = 0x1000
};
BOOL INTERNAL_CALL GDIOBJ_OwnedByCurrentProcess(HGDIOBJ ObjectHandle);
BOOL INTERNAL_CALL GDIOBJ_SetOwnership(HGDIOBJ ObjectHandle, PEPROCESS Owner);
BOOL INTERNAL_CALL GDIOBJ_CopyOwnership(HGDIOBJ CopyFrom, HGDIOBJ CopyTo);
BOOL INTERNAL_CALL GDIOBJ_ConvertToStockObj(HGDIOBJ *hObj);
//VOID INTERNAL_CALL GDIOBJ_ShareUnlockObjByPtr(POBJ Object);
BOOL INTERNAL_CALL GDIOBJ_ValidateHandle(HGDIOBJ hObj, ULONG ObjectType);
POBJ INTERNAL_CALL GDIOBJ_AllocObj(UCHAR ObjectType);
POBJ INTERNAL_CALL GDIOBJ_AllocObjWithHandle(ULONG ObjectType);
VOID INTERNAL_CALL GDIOBJ_FreeObj (POBJ pObj, UCHAR ObjectType);
BOOL INTERNAL_CALL GDIOBJ_FreeObjByHandle (HGDIOBJ hObj, DWORD ObjectType);
PGDIOBJ INTERNAL_CALL GDIOBJ_LockObj (HGDIOBJ hObj, DWORD ObjectType);
PGDIOBJ INTERNAL_CALL GDIOBJ_ShareLockObj (HGDIOBJ hObj, DWORD ObjectType);
PVOID INTERNAL_CALL GDI_MapHandleTable(PSECTION_OBJECT SectionObject, PEPROCESS Process);
#define GDIOBJ_GetObjectType(Handle) \
GDI_HANDLE_GET_TYPE(Handle)
#define GDIOBJFLAG_DEFAULT (0x0)
#define GDIOBJFLAG_IGNOREPID (0x1)
#define GDIOBJFLAG_IGNORELOCK (0x2)
BOOL FASTCALL GreDeleteObject(HGDIOBJ hObject);
BOOL FASTCALL IsObjectDead(HGDIOBJ);
BOOL FASTCALL IntGdiSetDCOwnerEx( HDC, DWORD, BOOL);
BOOL FASTCALL IntGdiSetRegionOwner(HRGN,DWORD);
/*!
* Release GDI object. Every object locked by GDIOBJ_LockObj() must be unlocked.
* You should unlock the object
* as soon as you don't need to have access to it's data.
* \param Object Object pointer (as returned by GDIOBJ_LockObj).
*/
ULONG
FORCEINLINE
GDIOBJ_UnlockObjByPtr(POBJ Object)
{
INT cLocks = InterlockedDecrement((PLONG)&Object->cExclusiveLock);
ASSERT(cLocks >= 0);
return cLocks;
}
ULONG
FORCEINLINE
GDIOBJ_ShareUnlockObjByPtr(POBJ Object)
{
HGDIOBJ hobj = Object->hHmgr;
USHORT flags = Object->BaseFlags;
INT cLocks = InterlockedDecrement((PLONG)&Object->ulShareCount);
ASSERT(cLocks >= 0);
if ((flags & BASEFLAG_READY_TO_DIE) && (cLocks == 0))
{
GDIOBJ_FreeObjByHandle(hobj, GDI_OBJECT_TYPE_DONTCARE);
}
return cLocks;
}
#ifdef GDI_DEBUG
ULONG FASTCALL GDIOBJ_IncrementShareCount(POBJ Object);
#else
ULONG
FORCEINLINE
GDIOBJ_IncrementShareCount(POBJ Object)
{
INT cLocks = InterlockedIncrement((PLONG)&Object->ulShareCount);
ASSERT(cLocks >= 1);
return cLocks;
}
#endif
INT FASTCALL GreGetObjectOwner(HGDIOBJ, GDIOBJTYPE);