reactos/irc/ArchBlackmann/ReliMT.h
Casper Hornstrup 568b27baeb Move Arch to irc module.
svn path=/trunk/; revision=13063
2005-01-15 19:15:45 +00:00

230 lines
4.8 KiB
C++

// ReliMT.h
// lots of code here is (c) Bartosz Milewski, 1996, www.relisoft.com
// The rest is (C) 2003-2004 Royce Mitchell III
// and released under the LGPL & BSD licenses
#ifndef __RELIMT_H
#define __RELIMT_H
#include "Reli.h"
#ifdef WIN32
# ifndef _WINDOWS_
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# endif
# define THREADAPI WINAPI
#elif defined(UNIX)
# include <pthread.h>
# include <stdlib.h>
# include "string.h"
# include <sys/types.h> //Semaphore
# include <sys/ipc.h> //Semaphore
# include <sys/sem.h> //Semaphore
# define THREADAPI
#else
# error unrecognized target
#endif
////////////////////////////////////////////////////////////////////////////////
// Thread
class Thread : public Uncopyable
{
public:
Thread ( long (THREADAPI * pFun) (void* arg), void* pArg );
~Thread();
//void Resume();
void WaitForDeath();
// platform-specific stuff:
private:
#ifdef WIN32
HANDLE _handle;
DWORD _tid; // thread id
#elif defined(UNIX)
pthread_t _threadId; // id of the thread
#else
# error unrecognized target
#endif
//DECLARE_PTR(Thread,(long (THREADAPI * pFun) (void* arg), void* pArg),(pFun,pArg));
}; //DECLARE_SPTR(Thread,(long (THREADAPI * pFun) (void* arg), void* pArg),(pFun,pArg));
////////////////////////////////////////////////////////////////////////////////
// ActiveObject
class ActiveObject : public Uncopyable
{
public:
ActiveObject();
virtual ~ActiveObject();
void Kill();
void Start();
protected:
virtual void InitThread() = 0;
virtual void Run() = 0;
virtual void FlushThread() = 0;
int _isDying;
static long THREADAPI ThreadEntry ( void *pArg );
Thread *_thread;
//DECLARE_PTRV(ActiveObject);
}; //DECLARE_SPTRV(ActiveObject);
// Last thing in the constructor of a class derived from
// ActiveObject you must call
// Start();
// Inside the loop the Run method you must keep checking _isDying
// if (_isDying)
// return;
// FlushThread must reset all the events on which the thread might be waiting.
// Example:
#if 0
// MyAsyncOutputter - class that outputs strings to a file asynchronously
class MyAsyncOutputter : public ActiveObject
{
public:
MyAsyncOutputter ( const string& filename ) : _filename(filename), _currentBuf(0)
{
Start(); // start thread
}
void InitThread()
{
_f.open ( _filename, "wb" );
}
void Output ( const string& s )
{
{
// acquire lock long enough to add the string to the active buffer
Mutex::Lock lock ( _mutex );
_buf[_currentBuf].push_back ( s );
}
_event.Release(); // don't need the lock fire the event
}
void Run()
{
while ( !_isDying )
{
// wait for signal from Output() or FlushThread()
_event.Wait();
{
// acquire lock long enough to switch active buffers
Mutex::Lock lock ( _mutex );
_currentBuf = 1-_currentBuf;
ASSERT ( !_buf[_currentBuf].size() );
}
// get a reference to the old buffer
vector<string>& buf = _buf[1-_currentBuf];
// write each string out to file and then empty the buffer
for ( int i = 0; i < buf.size(); i++ )
_f.write ( buf[i].c_str(), buf[i].size() );
buf.resize(0);
}
}
void FlushThread()
{
// _isDying is already set: signal thread so it can see that too
_event.Release();
}
private:
string _filename;
File _f;
int _currentBuf;
vector<string> _buf[2];
Event _event;
Mutex _mutex;
};
#endif
////////////////////////////////////////////////////////////////////////////////
// Mutex
class Mutex : public Uncopyable
{
public:
Mutex();
~Mutex();
private:
void Acquire();
bool TryAcquire();
void Release();
public:
// sub-class used to lock the Mutex
class Lock : public Uncopyable
{
public:
Lock ( Mutex& m );
~Lock();
private:
// private data
Mutex& _m;
};
friend class Mutex::Lock;
// sub-class used to attempt to lock the mutex. Use operator bool()
// to test if the lock was successful
class TryLock : public Uncopyable
{
public:
TryLock ( Mutex& m );
~TryLock();
operator bool () { return _bLocked; }
private:
// private data
bool _bLocked;
Mutex& _m;
};
friend class Mutex::TryLock;
private:
// platform-specific stuff:
#ifdef WIN32
HANDLE _h;
#elif defined(UNIX)
pthread_mutex_t _mutex;
public: operator pthread_mutex_t* () { return &_mutex; }
#else
# error unrecognized target
#endif
};
////////////////////////////////////////////////////////////////////////////////
// Event
class Event : public Uncopyable
{
public:
Event();
~Event();
void Release(); // put into signaled state
void Wait();
private:
#ifdef WIN32
HANDLE _handle;
#elif defined(UNIX)
//Sem util functions
void sem_init();
int sem_P();
int sem_V();
void sem_destroy();
int sem_id;
//pthread_cond_t _cond;
//Mutex _mutex;
#else
# error unrecognized target
#endif
//DECLARE_PTR(Event,(),());
}; //DECLARE_SPTR(Event,(),());
#endif//__RELIWIN32_H