reactos/rosapps/net/telnet/src/keytrans.cpp
Steven Edwards c98929fa7e New Telnet Client
svn path=/trunk/; revision=2458
2001-12-30 10:05:48 +00:00

227 lines
7.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
//Telnet Win32 : an ANSI telnet client.
//Copyright (C) 1998-2000 Paul Brannan
//Copyright (C) 1998 I.Ioannou
//Copyright (C) 1997 Brad Johnson
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//I.Ioannou
//roryt@hol.gr
//
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Key translations - I.Ioannou (roryt@hol.gr) //
// Athens - Greece December 18, 1996 02:56am //
// Reads a .cfg file and keeps the definitions //
// modified for alternate keymap swiching //
// by Andrey V. Smilianets (smile@head.aval.kiev.ua) //
// Kiev - Ukraine, December 1997. //
// modified to work with MSVC and the Standard Template //
// library by Paul Brannan <pbranna@clemson.edu>, //
// May 25, 1998 //
// updated June 7, 1998 by Paul Brannan to remove cout and //
// cerr statements //
// APP_KEY and APP2_Key added July 12, 1998 by Paul Brannan //
///////////////////////////////////////////////////////////////////
// class KeyTranslator //
// Load : loads or replaces the keymap //
// TranslateKey : returns a char * to the key def //
// AddKeyDef : Changes or adds the key translation //
// DeleteKeyDef : Deletes a key def from the list //
///////////////////////////////////////////////////////////////////
#include <windows.h>
// changed to make work with VC++ (Paul Brannan 5/25/98)
// FIX ME !!! Ioannou: This must be __BORLANDC__ && VERSION < 5
// but what is the directive for Borland version ????
// FIXED Sept. 31, 2000 (Bernard Badger)
//
#if defined(__BORLANDC__) && (__BORLANDC < 0x0500)
#include <mem.h>
#else
#include <memory.h>
#endif
#include "keytrans.h"
#include "tnerror.h"
/////////////////////////////////////////////////////////////
// class KeyTranslator //
// Load : loads or replaces the keymap //
// TranslateKey : returns a sz to the key def //
// AddKeyDef : Changes or adds the key translation //
// DeleteKeyDef : Deletes a key def from the list //
/////////////////////////////////////////////////////////////
KeyTranslator::KeyTranslator():
mapArray(0,0,sizeof(KeyMap)),
globals(0,0,sizeof(TKeyDef)) {
ext_mode = 0; // Paul Brannan 8/28/98
currentKeyMap = mainKeyMap = -1;
};
//AVS
// perform keymap switching
int KeyTranslator::switchMap(TKeyDef& tk) {
if ( mapArray.IsEmpty() ) {
return currentKeyMap = -1;
};
int i = mapArray.Find(KeyMap(tk));
if ( i != INT_MAX ) {
if (currentKeyMap == i)
currentKeyMap = mainKeyMap; // restore to default
else currentKeyMap = i;
return 1;
};
return 0;
};
// Let the calling function interpret the error code (Paul Brannan 12/17/98)
int KeyTranslator::SwitchTo(int to) {
int max = mapArray.GetItemsInContainer();
if (max == 0) return -1;
if (to < 0 || to > (max-1)) return 0;
currentKeyMap = to;
return 1;
};
//AVS
// rewrited to support multiple keymaps
const char *KeyTranslator::TranslateKey(WORD wVirtualKeyCode,
DWORD dwControlKeyState)
{
if ( mapArray.IsEmpty() ) return NULL;
TKeyDef ask(NULL, dwControlKeyState, wVirtualKeyCode);
// if a keymap switch pressed
if ( switchMap(ask) > 0 ) return "";
int i = mapArray[currentKeyMap].map.Find(ask);
if ( i != INT_MAX) return mapArray[currentKeyMap].map[i].GetszKey();
// if not found in current keymap
if ( currentKeyMap != mainKeyMap ) {
i = mapArray[mainKeyMap].map.Find(ask);
if ( i != INT_MAX) return mapArray[mainKeyMap].map[i].GetszKey();
};
return NULL;
};
//AVS
// rewrited to support multiple keymaps
int KeyTranslator::AddKeyDef(WORD wVirtualKeyCode, DWORD dwControlKeyState,
char*lpzKeyDef)
{
if ( ! mapArray[currentKeyMap].map.IsEmpty() ) {
int i = mapArray[currentKeyMap].map.Find(TKeyDef(NULL, dwControlKeyState, wVirtualKeyCode));
if ( i != INT_MAX) {
mapArray[currentKeyMap].map[i] = lpzKeyDef;
return 1;
}
};
return mapArray[currentKeyMap].map.Add( TKeyDef(lpzKeyDef, dwControlKeyState, wVirtualKeyCode));
}
// Paul Brannan Feb. 22, 1999
int KeyTranslator::AddKeyDef(WORD wVirtualKeyCode, DWORD dwControlKeyState,
tn_ops the_op)
{
optype op;
op.sendstr = 0;
op.the_op = the_op;
if ( ! mapArray[currentKeyMap].map.IsEmpty() ) {
int i = mapArray[currentKeyMap].map.Find(TKeyDef(NULL, dwControlKeyState, wVirtualKeyCode));
if ( i != INT_MAX) {
mapArray[currentKeyMap].map[i] = op;
return 1;
}
};
return mapArray[currentKeyMap].map.Add( TKeyDef(op, dwControlKeyState, wVirtualKeyCode));
}
// AVS
int KeyTranslator::LookOnGlobal(char* vkey) {
if ( ! globals.IsEmpty() ) {
int max = globals.GetItemsInContainer();
for ( int i = 0; i < max ; i++ )
if ( stricmp(globals[i].GetszKey(), vkey) == 0 )
return i;
};
return INT_MAX;
};
int KeyTranslator::AddGlobalDef(WORD wVirtualKeyCode, char*lpzKeyDef) {
if ( ! globals.IsEmpty() ) {
int max = globals.GetItemsInContainer();
for ( int i = 0; i < max ; i++ ) {
const char *s = globals[i].GetszKey();
if ( stricmp(s, lpzKeyDef) == 0 ) {
globals[i] = DWORD(wVirtualKeyCode);
return 1;
}
}
}
return globals.Add( TKeyDef(lpzKeyDef, 0, wVirtualKeyCode));
}
//AVS
// rewrited to support multiple keymaps
int KeyTranslator::DeleteKeyDef(WORD wVirtualKeyCode, DWORD dwControlKeyState)
{
if ( mapArray.IsEmpty() || mapArray[currentKeyMap].map.IsEmpty() )
return 0;
int i = mapArray[currentKeyMap].map.Find(TKeyDef(NULL, dwControlKeyState, wVirtualKeyCode));
if ( i != INT_MAX) {
mapArray[currentKeyMap].map.Destroy(i);
return 1;
};
return 0;
};
//AVS
// rewritten to support multiple keymaps
void KeyTranslator::DeleteAllDefs(void)
{
// This code wants to crash under the STL; Apparently the Destroy()
// function actually deletes the entry, rather than simply releasing
// memory. I think flush() should do the same thing, at least the
// way it is written with STL_BIDS (Paul Brannan 5/25/98).
int max;
max = mapArray.GetItemsInContainer();
if ( ! mapArray.IsEmpty() ) {
for ( int i = 0; i < max; i++ ) {
if ( !mapArray[i].map.IsEmpty() ) {
mapArray[i].map.Flush();
};
};
};
globals.Flush();
mapArray.Flush();
currentKeyMap = -1;
mainKeyMap = -1;
};