reactos/ntoskrnl/ob/obref.c
Amine Khaldi 527f2f9057 [SHELL/EXPERIMENTS]
* Create a branch for some evul shell experiments.

svn path=/branches/shell-experiments/; revision=61927
2014-02-02 19:37:27 +00:00

601 lines
18 KiB
C

/*
* PROJECT: ReactOS Kernel
* LICENSE: GPL - See COPYING in the top level directory
* FILE: ntoskrnl/ob/obref.c
* PURPOSE: Manages the referencing and de-referencing of all Objects,
* as well as the Object Fast Reference implementation.
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
* Eric Kohl
* Thomas Weidenmueller (w3seek@reactos.org)
*/
/* INCLUDES ******************************************************************/
#include <ntoskrnl.h>
#define NDEBUG
#include <debug.h>
/* PRIVATE FUNCTIONS *********************************************************/
BOOLEAN
FASTCALL
ObReferenceObjectSafe(IN PVOID Object)
{
POBJECT_HEADER ObjectHeader;
LONG OldValue, NewValue;
/* Get the object header */
ObjectHeader = OBJECT_TO_OBJECT_HEADER(Object);
/* Get the current reference count and fail if it's zero */
OldValue = ObjectHeader->PointerCount;
if (!OldValue) return FALSE;
/* Start reference loop */
do
{
/* Increase the reference count */
NewValue = InterlockedCompareExchange(&ObjectHeader->PointerCount,
OldValue + 1,
OldValue);
if (OldValue == NewValue) return TRUE;
/* Keep looping */
OldValue = NewValue;
} while (OldValue);
/* If we got here, then the reference count is now 0 */
return FALSE;
}
VOID
NTAPI
ObpDeferObjectDeletion(IN POBJECT_HEADER Header)
{
PVOID Entry;
/* Loop while trying to update the list */
do
{
/* Get the current entry */
Entry = ObpReaperList;
/* Link our object to the list */
Header->NextToFree = Entry;
/* Update the list */
} while (InterlockedCompareExchangePointer(&ObpReaperList,
Header,
Entry) != Entry);
/* Queue the work item if needed */
if (!Entry) ExQueueWorkItem(&ObpReaperWorkItem, CriticalWorkQueue);
}
LONG
FASTCALL
ObReferenceObjectEx(IN PVOID Object,
IN LONG Count)
{
/* Increment the reference count and return the count now */
return InterlockedExchangeAdd(&OBJECT_TO_OBJECT_HEADER(Object)->
PointerCount,
Count) + Count;
}
LONG
FASTCALL
ObDereferenceObjectEx(IN PVOID Object,
IN LONG Count)
{
POBJECT_HEADER Header;
LONG NewCount;
/* Extract the object header */
Header = OBJECT_TO_OBJECT_HEADER(Object);
/* Check whether the object can now be deleted. */
NewCount = InterlockedExchangeAdd(&Header->PointerCount, -Count) - Count;
if (!NewCount) ObpDeferObjectDeletion(Header);
/* Return the current count */
return NewCount;
}
VOID
FASTCALL
ObInitializeFastReference(IN PEX_FAST_REF FastRef,
IN PVOID Object OPTIONAL)
{
/* Check if we were given an object and reference it 7 times */
if (Object) ObReferenceObjectEx(Object, MAX_FAST_REFS);
/* Setup the fast reference */
ExInitializeFastReference(FastRef, Object);
}
PVOID
FASTCALL
ObFastReferenceObjectLocked(IN PEX_FAST_REF FastRef)
{
PVOID Object;
EX_FAST_REF OldValue = *FastRef;
/* Get the object and reference it slowly */
Object = ExGetObjectFastReference(OldValue);
if (Object) ObReferenceObject(Object);
return Object;
}
PVOID
FASTCALL
ObFastReferenceObject(IN PEX_FAST_REF FastRef)
{
EX_FAST_REF OldValue;
ULONG_PTR Count;
PVOID Object;
/* Reference the object and get it pointer */
OldValue = ExAcquireFastReference(FastRef);
Object = ExGetObjectFastReference(OldValue);
/* Check how many references are left */
Count = ExGetCountFastReference(OldValue);
/* Check if the reference count is over 1 */
if (Count > 1) return Object;
/* Check if the reference count has reached 0 */
if (!Count) return NULL;
/* Otherwise, reference the object 7 times */
ObReferenceObjectEx(Object, MAX_FAST_REFS);
/* Now update the reference count */
if (!ExInsertFastReference(FastRef, Object))
{
/* We failed: completely dereference the object */
ObDereferenceObjectEx(Object, MAX_FAST_REFS);
}
/* Return the Object */
return Object;
}
VOID
FASTCALL
ObFastDereferenceObject(IN PEX_FAST_REF FastRef,
IN PVOID Object)
{
/* Release a fast reference. If this failed, use the slow path */
if (!ExReleaseFastReference(FastRef, Object)) ObDereferenceObject(Object);
}
PVOID
FASTCALL
ObFastReplaceObject(IN PEX_FAST_REF FastRef,
PVOID Object)
{
EX_FAST_REF OldValue;
PVOID OldObject;
ULONG Count;
/* Check if we were given an object and reference it 7 times */
if (Object) ObReferenceObjectEx(Object, MAX_FAST_REFS);
/* Do the swap */
OldValue = ExSwapFastReference(FastRef, Object);
OldObject = ExGetObjectFastReference(OldValue);
/* Check if we had an active object and dereference it */
Count = ExGetCountFastReference(OldValue);
if ((OldObject) && (Count)) ObDereferenceObjectEx(OldObject, Count);
/* Return the old object */
return OldObject;
}
/* PUBLIC FUNCTIONS *********************************************************/
LONG_PTR
FASTCALL
ObfReferenceObject(IN PVOID Object)
{
ASSERT(Object);
/* Get the header and increment the reference count */
return InterlockedIncrement(&OBJECT_TO_OBJECT_HEADER(Object)->PointerCount);
}
LONG_PTR
FASTCALL
ObfDereferenceObject(IN PVOID Object)
{
POBJECT_HEADER Header;
LONG_PTR OldCount;
/* Extract the object header */
Header = OBJECT_TO_OBJECT_HEADER(Object);
if (Header->PointerCount < Header->HandleCount)
{
DPRINT1("Misbehaving object: %wZ\n", &Header->Type->Name);
return Header->PointerCount;
}
/* Check whether the object can now be deleted. */
OldCount = InterlockedDecrement(&Header->PointerCount);
if (!OldCount)
{
/* Sanity check */
ASSERT(Header->HandleCount == 0);
/* Check if APCs are still active */
if (!KeAreAllApcsDisabled())
{
/* Remove the object */
ObpDeleteObject(Object, FALSE);
}
else
{
/* Add us to the deferred deletion list */
ObpDeferObjectDeletion(Header);
}
}
/* Return the old count */
return OldCount;
}
VOID
NTAPI
ObDereferenceObjectDeferDelete(IN PVOID Object)
{
POBJECT_HEADER Header = OBJECT_TO_OBJECT_HEADER(Object);
/* Check whether the object can now be deleted. */
if (!InterlockedDecrement(&Header->PointerCount))
{
/* Add us to the deferred deletion list */
ObpDeferObjectDeletion(Header);
}
}
#undef ObDereferenceObject
VOID
NTAPI
ObDereferenceObject(IN PVOID Object)
{
/* Call the fastcall function */
ObfDereferenceObject(Object);
}
NTSTATUS
NTAPI
ObReferenceObjectByPointer(IN PVOID Object,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_TYPE ObjectType,
IN KPROCESSOR_MODE AccessMode)
{
POBJECT_HEADER Header;
/* Get the header */
Header = OBJECT_TO_OBJECT_HEADER(Object);
/*
* Validate object type if the call is for UserMode.
* NOTE: Unless it's a symbolic link (Caz Yokoyama [MSFT])
*/
if ((Header->Type != ObjectType) && ((AccessMode != KernelMode) ||
(ObjectType == ObSymbolicLinkType)))
{
/* Invalid type */
return STATUS_OBJECT_TYPE_MISMATCH;
}
/* Increment the reference count and return success */
InterlockedIncrement(&Header->PointerCount);
return STATUS_SUCCESS;
}
NTSTATUS
NTAPI
ObReferenceObjectByName(IN PUNICODE_STRING ObjectPath,
IN ULONG Attributes,
IN PACCESS_STATE PassedAccessState,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_TYPE ObjectType,
IN KPROCESSOR_MODE AccessMode,
IN OUT PVOID ParseContext,
OUT PVOID* ObjectPtr)
{
PVOID Object = NULL;
UNICODE_STRING ObjectName;
NTSTATUS Status;
OBP_LOOKUP_CONTEXT Context;
AUX_ACCESS_DATA AuxData;
ACCESS_STATE AccessState;
PAGED_CODE();
/* Fail quickly */
if (!ObjectPath) return STATUS_OBJECT_NAME_INVALID;
/* Capture the name */
Status = ObpCaptureObjectName(&ObjectName, ObjectPath, AccessMode, TRUE);
if (!NT_SUCCESS(Status)) return Status;
/* We also need a valid name after capture */
if (!ObjectName.Length) return STATUS_OBJECT_NAME_INVALID;
/* Check if we didn't get an access state */
if (!PassedAccessState)
{
/* Use our built-in access state */
PassedAccessState = &AccessState;
Status = SeCreateAccessState(&AccessState,
&AuxData,
DesiredAccess,
&ObjectType->TypeInfo.GenericMapping);
if (!NT_SUCCESS(Status)) goto Quickie;
}
/* Find the object */
*ObjectPtr = NULL;
Status = ObpLookupObjectName(NULL,
&ObjectName,
Attributes,
ObjectType,
AccessMode,
ParseContext,
NULL,
NULL,
PassedAccessState,
&Context,
&Object);
/* Cleanup after lookup */
ObpReleaseLookupContext(&Context);
/* Check if the lookup succeeded */
if (NT_SUCCESS(Status))
{
/* Check if access is allowed */
if (ObpCheckObjectReference(Object,
PassedAccessState,
FALSE,
AccessMode,
&Status))
{
/* Return the object */
*ObjectPtr = Object;
}
}
/* Free the access state */
if (PassedAccessState == &AccessState)
{
SeDeleteAccessState(PassedAccessState);
}
Quickie:
/* Free the captured name if we had one, and return status */
ObpFreeObjectNameBuffer(&ObjectName);
return Status;
}
NTSTATUS
NTAPI
ObReferenceObjectByHandle(IN HANDLE Handle,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_TYPE ObjectType,
IN KPROCESSOR_MODE AccessMode,
OUT PVOID* Object,
OUT POBJECT_HANDLE_INFORMATION HandleInformation OPTIONAL)
{
PHANDLE_TABLE_ENTRY HandleEntry;
POBJECT_HEADER ObjectHeader;
ACCESS_MASK GrantedAccess;
ULONG Attributes;
PEPROCESS CurrentProcess;
PVOID HandleTable;
PETHREAD CurrentThread;
NTSTATUS Status;
PAGED_CODE();
/* Assume failure */
*Object = NULL;
/* Check if this is a special handle */
if (HandleToLong(Handle) < 0)
{
/* Check if this is the current process */
if (Handle == NtCurrentProcess())
{
/* Check if this is the right object type */
if ((ObjectType == PsProcessType) || !(ObjectType))
{
/* Get the current process and granted access */
CurrentProcess = PsGetCurrentProcess();
GrantedAccess = CurrentProcess->GrantedAccess;
/* Validate access */
/* ~GrantedAccess = RefusedAccess.*/
/* ~GrantedAccess & DesiredAccess = list of refused bits. */
/* !(~GrantedAccess & DesiredAccess) == TRUE means ALL requested rights are granted */
if ((AccessMode == KernelMode) ||
!(~GrantedAccess & DesiredAccess))
{
/* Check if the caller wanted handle information */
if (HandleInformation)
{
/* Return it */
HandleInformation->HandleAttributes = 0;
HandleInformation->GrantedAccess = GrantedAccess;
}
/* Reference ourselves */
ObjectHeader = OBJECT_TO_OBJECT_HEADER(CurrentProcess);
InterlockedExchangeAdd(&ObjectHeader->PointerCount, 1);
/* Return the pointer */
*Object = CurrentProcess;
ASSERT(*Object != NULL);
Status = STATUS_SUCCESS;
}
else
{
/* Access denied */
Status = STATUS_ACCESS_DENIED;
}
}
else
{
/* The caller used this special handle value with a non-process type */
Status = STATUS_OBJECT_TYPE_MISMATCH;
}
/* Return the status */
return Status;
}
else if (Handle == NtCurrentThread())
{
/* Check if this is the right object type */
if ((ObjectType == PsThreadType) || !(ObjectType))
{
/* Get the current process and granted access */
CurrentThread = PsGetCurrentThread();
GrantedAccess = CurrentThread->GrantedAccess;
/* Validate access */
/* ~GrantedAccess = RefusedAccess.*/
/* ~GrantedAccess & DesiredAccess = list of refused bits. */
/* !(~GrantedAccess & DesiredAccess) == TRUE means ALL requested rights are granted */
if ((AccessMode == KernelMode) ||
!(~GrantedAccess & DesiredAccess))
{
/* Check if the caller wanted handle information */
if (HandleInformation)
{
/* Return it */
HandleInformation->HandleAttributes = 0;
HandleInformation->GrantedAccess = GrantedAccess;
}
/* Reference ourselves */
ObjectHeader = OBJECT_TO_OBJECT_HEADER(CurrentThread);
InterlockedExchangeAdd(&ObjectHeader->PointerCount, 1);
/* Return the pointer */
*Object = CurrentThread;
ASSERT(*Object != NULL);
Status = STATUS_SUCCESS;
}
else
{
/* Access denied */
Status = STATUS_ACCESS_DENIED;
}
}
else
{
/* The caller used this special handle value with a non-process type */
Status = STATUS_OBJECT_TYPE_MISMATCH;
}
/* Return the status */
return Status;
}
else if (AccessMode == KernelMode)
{
/* Use the kernel handle table and get the actual handle value */
Handle = ObKernelHandleToHandle(Handle);
HandleTable = ObpKernelHandleTable;
}
else
{
/* Invalid access, fail */
return STATUS_INVALID_HANDLE;
}
}
else
{
/* Otherwise use this process's handle table */
HandleTable = PsGetCurrentProcess()->ObjectTable;
}
/* Enter a critical region while we touch the handle table */
ASSERT(HandleTable != NULL);
KeEnterCriticalRegion();
/* Get the handle entry */
HandleEntry = ExMapHandleToPointer(HandleTable, Handle);
if (HandleEntry)
{
/* Get the object header and validate the type*/
ObjectHeader = ObpGetHandleObject(HandleEntry);
if (!(ObjectType) || (ObjectType == ObjectHeader->Type))
{
/* Get the granted access and validate it */
GrantedAccess = HandleEntry->GrantedAccess;
/* Validate access */
/* ~GrantedAccess = RefusedAccess.*/
/* ~GrantedAccess & DesiredAccess = list of refused bits. */
/* !(~GrantedAccess & DesiredAccess) == TRUE means ALL requested rights are granted */
if ((AccessMode == KernelMode) ||
!(~GrantedAccess & DesiredAccess))
{
/* Reference the object directly since we have its header */
InterlockedIncrement(&ObjectHeader->PointerCount);
/* Mask out the internal attributes */
Attributes = HandleEntry->ObAttributes & OBJ_HANDLE_ATTRIBUTES;
/* Check if the caller wants handle information */
if (HandleInformation)
{
/* Fill out the information */
HandleInformation->HandleAttributes = Attributes;
HandleInformation->GrantedAccess = GrantedAccess;
}
/* Return the pointer */
*Object = &ObjectHeader->Body;
/* Unlock the handle */
ExUnlockHandleTableEntry(HandleTable, HandleEntry);
KeLeaveCriticalRegion();
/* Return success */
ASSERT(*Object != NULL);
return STATUS_SUCCESS;
}
else
{
/* Requested access failed */
DPRINT("Rights not granted: %x\n", ~GrantedAccess & DesiredAccess);
Status = STATUS_ACCESS_DENIED;
}
}
else
{
/* Invalid object type */
Status = STATUS_OBJECT_TYPE_MISMATCH;
}
/* Unlock the entry */
ExUnlockHandleTableEntry(HandleTable, HandleEntry);
}
else
{
/* Invalid handle */
Status = STATUS_INVALID_HANDLE;
}
/* Return failure status */
KeLeaveCriticalRegion();
*Object = NULL;
return Status;
}
/* EOF */