reactos/subsystems/mvdm/ntvdm/emulator.h

139 lines
3.3 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: subsystems/mvdm/ntvdm/emulator.h
* PURPOSE: Minimal x86 machine emulator for the VDM
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
#ifndef _EMULATOR_H_
#define _EMULATOR_H_
/* INCLUDES *******************************************************************/
#include <fast486.h>
/* DEFINES ********************************************************************/
/*
* Basic Memory Management
*/
#define NULL32 ((ULONG)0)
#define MEM_ALIGN_DOWN(ptr, align) (PVOID)((ULONG_PTR)(ptr) & ~((align) - 1l))
#define MEM_ALIGN_UP(ptr, align) MEM_ALIGN_DOWN((ULONG_PTR)(ptr) + (align) - 1l, (align))
#define TO_LINEAR(seg, off) (((seg) << 4) + (off))
#define MAX_SEGMENT 0xFFFF
#define MAX_OFFSET 0xFFFF
#define MAX_ADDRESS 0x1000000 // 16 MB of RAM; see also: kernel32/client/vdm.c!BaseGetVdmConfigInfo
C_ASSERT(0x100000 <= MAX_ADDRESS); // A minimum of 1 MB is required for PC emulation.
#define SEG_OFF_TO_PTR(seg, off) \
(PVOID)((ULONG_PTR)BaseAddress + TO_LINEAR((seg), (off)))
#define FAR_POINTER(x) SEG_OFF_TO_PTR(HIWORD(x), LOWORD(x))
#define REAL_TO_PHYS(ptr) (PVOID)((ULONG_PTR)(ptr) + (ULONG_PTR)BaseAddress)
#define PHYS_TO_REAL(ptr) (PVOID)((ULONG_PTR)(ptr) - (ULONG_PTR)BaseAddress)
#define ARRAY_INDEX(ptr, array) ((ULONG)(((ULONG_PTR)(ptr) - (ULONG_PTR)(array)) / sizeof(*array)))
/*
* BCD-Binary conversion
*/
FORCEINLINE
USHORT
BINARY_TO_BCD(USHORT Value)
{
USHORT Result;
Result = (Value / 1000) << 12;
Value %= 1000;
Result |= (Value / 100) << 8;
Value %= 100;
Result |= (Value / 10) << 4;
Value %= 10;
Result |= Value;
return Result;
}
FORCEINLINE
USHORT
BCD_TO_BINARY(USHORT Value)
{
USHORT Result;
Result = Value & 0xF;
Value >>= 4;
Result += (Value & 0xF) * 10;
Value >>= 4;
Result += (Value & 0xF) * 100;
Value >>= 4;
Result += Value * 1000;
return Result;
}
/*
* Emulator state
*/
enum
{
EMULATOR_EXCEPTION_DIVISION_BY_ZERO,
EMULATOR_EXCEPTION_DEBUG,
EMULATOR_EXCEPTION_NMI,
EMULATOR_EXCEPTION_BREAKPOINT,
EMULATOR_EXCEPTION_OVERFLOW,
EMULATOR_EXCEPTION_BOUND,
EMULATOR_EXCEPTION_INVALID_OPCODE,
EMULATOR_EXCEPTION_NO_FPU,
EMULATOR_EXCEPTION_DOUBLE_FAULT,
EMULATOR_EXCEPTION_FPU_SEGMENT,
EMULATOR_EXCEPTION_INVALID_TSS,
EMULATOR_EXCEPTION_NO_SEGMENT,
EMULATOR_EXCEPTION_STACK_SEGMENT,
EMULATOR_EXCEPTION_GPF,
EMULATOR_EXCEPTION_PAGE_FAULT
};
extern FAST486_STATE EmulatorContext;
extern LPVOID BaseAddress;
extern BOOLEAN VdmRunning;
/* FUNCTIONS ******************************************************************/
VOID DumpMemory(BOOLEAN TextFormat);
VOID MountFloppy(IN ULONG DiskNumber);
VOID EjectFloppy(IN ULONG DiskNumber);
UCHAR FASTCALL EmulatorIntAcknowledge
(
PFAST486_STATE State
);
VOID FASTCALL EmulatorFpu
(
PFAST486_STATE State
);
VOID EmulatorInterruptSignal(VOID);
VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack);
VOID EmulatorPause(VOID);
VOID EmulatorResume(VOID);
VOID EmulatorTerminate(VOID);
BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput);
VOID EmulatorCleanup(VOID);
#endif // _EMULATOR_H_
/* EOF */