reactos/drivers/base/bootvid/i386/pc/pc.h
Dmitry Borisov 4d54b8ce69
[BOOTVID] Fix drawing strings on top of the bitmap (#2936)
Also fix VGA pixel drawing.

CORE-15896
2020-07-29 19:10:38 +03:00

73 lines
1.5 KiB
C

#pragma once
extern ULONG_PTR VgaRegisterBase;
extern ULONG_PTR VgaBase;
extern USHORT AT_Initialization[];
extern USHORT VGA_640x480[];
extern UCHAR PixelMask[8];
#define __inpb(Port) \
READ_PORT_UCHAR((PUCHAR)(VgaRegisterBase + (Port)))
#define __inpw(Port) \
READ_PORT_USHORT((PUSHORT)(VgaRegisterBase + (Port)))
#define __outpb(Port, Value) \
WRITE_PORT_UCHAR((PUCHAR)(VgaRegisterBase + (Port)), (UCHAR)(Value))
#define __outpw(Port, Value) \
WRITE_PORT_USHORT((PUSHORT)(VgaRegisterBase + (Port)), (USHORT)(Value))
VOID
NTAPI
InitPaletteWithTable(
_In_ PULONG Table,
_In_ ULONG Count);
VOID
PrepareForSetPixel(VOID);
FORCEINLINE
VOID
SetPixel(
_In_ ULONG Left,
_In_ ULONG Top,
_In_ UCHAR Color)
{
PUCHAR PixelPosition;
/* Calculate the pixel position */
PixelPosition = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
/* Select the bitmask register and write the mask */
__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, (PixelMask[Left & 7] << 8) | IND_BIT_MASK);
/* Dummy read to load latch registers */
(VOID)READ_REGISTER_UCHAR(PixelPosition);
/* Set the new color */
WRITE_REGISTER_UCHAR(PixelPosition, Color);
}
VOID
NTAPI
PreserveRow(
_In_ ULONG CurrentTop,
_In_ ULONG TopDelta,
_In_ BOOLEAN Restore);
VOID
NTAPI
DoScroll(
_In_ ULONG Scroll);
VOID
NTAPI
DisplayCharacter(
_In_ CHAR Character,
_In_ ULONG Left,
_In_ ULONG Top,
_In_ ULONG TextColor,
_In_ ULONG BackColor);