mirror of
https://github.com/reactos/reactos.git
synced 2024-11-09 16:20:37 +00:00
d73cc06799
svn path=/trunk/; revision=3955
328 lines
7.3 KiB
C++
328 lines
7.3 KiB
C++
/********************************************************************
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* Class: CList.cpp. This is part of WinUI.
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*
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* Purpose: A simple way to create doubly linked lists.
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*
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* Authors: Originally coded by Claude Catonio.
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*
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* License: Original code was public domain.
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* Present revised CList classes are covered by GNU General Public License.
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*
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* Revisions:
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* Manu B. 10/05/01 Terms was translated to English.
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* Manu B. 10/16/01 Add CList::Destroy(CNode *node) method.
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* Manu B. 11/12/01 Add InsertBefore/InsertAfter methods.
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* Manu B. 11/17/01 First() & Last() now returns an integer value.
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* Manu B. 11/19/01 CNode::Destroy() returns next node by default.
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* Manu B. 12/28/01 Simplify CList, add InsertSorted().
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* Manu B. 03/13/02 Suppress CNode methods, next and prev are public.
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* Manu B. 03/28/02 Add Compare().
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*
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********************************************************************/
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#include "CList.h"
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/********************************************************************
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* Class: CList.
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*
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* Purpose: List management.
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*
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* Revisions:
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*
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********************************************************************/
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CList::~CList(){
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//MessageBox (0, "CList", "destructor", MB_OK);
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while (first != NULL){
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current = first;
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first = first->next;
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delete current;
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}
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current = last = first;
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count = 0;
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}
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/********************************************************************
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* Browse the list.
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********************************************************************/
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CNode * CList::First(){
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current = first;
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return current;
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}
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CNode * CList::Last(){
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current = last;
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return current;
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}
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CNode * CList::Prev(){
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// Empty list ?
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if (first != NULL){
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if(current->prev == NULL){
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// No previous node.
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return NULL;
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}else{
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// A previous one.
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current = current->prev;
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return current;
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}
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}
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return NULL;
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}
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CNode * CList::Next(){
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// Empty list ?
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if (first != NULL){
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if(current->next == NULL){
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// No next node.
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return NULL;
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}else{
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// A next one.
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current = current->next;
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return current;
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}
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}
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return NULL;
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}
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/********************************************************************
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* Insert nodes.
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********************************************************************/
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void CList::InsertFirst(CNode *node){
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if(first == NULL){
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// Empty list.
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first = last = node;
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}else{
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// Set node pointers.
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node->prev = NULL;
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node->next = first;
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// Insert in the list.
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first->prev = node;
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first = node;
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}
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// Set current node, increment the node counter.
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current = node;
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count++;
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}
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void CList::InsertLast(CNode *node){
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if(first == NULL){
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// Empty list.
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first = last = node;
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}else{
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// Set node pointers.
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node->prev = last;
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node->next = NULL;
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// Insert in the list.
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last->next = node;
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last = node;
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}
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// Set current node, increment the node counter.
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current = node;
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count++;
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}
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void CList::InsertBefore(CNode *node){
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if(first == NULL){
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// Empty list.
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first = last = node;
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}else{
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if (current == first)
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first = node;
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// Set node pointers.
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node->prev = current->prev;
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node->next = current;
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// Insert in the list.
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if (node->prev)
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node->prev->next = node;
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current->prev = node;
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}
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// Set current node, increment the node counter.
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current = node;
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count++;
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}
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void CList::InsertAfter(CNode *node){
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if(first == NULL){
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// Empty list.
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first = last = node;
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}else{
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if (current == last)
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last = node;
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// Set node pointers.
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node->prev = current;
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node->next = current->next;
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// Insert in the list.
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if (node->next)
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node->next->prev = node;
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current->next = node;
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}
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// Set current node, increment the node counter.
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current = node;
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count++;
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}
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bool CList::InsertSorted(CNode * newNode){
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// Get the current node.
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CNode * currentNode = GetCurrent();
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int cmpResult;
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if(!currentNode){
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// The list is empty, InsertFirst() and return.
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InsertFirst(newNode);
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return true;
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}
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// Compare new node and current node data to know if we must parse Up
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// or Down from current node.
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cmpResult = Compare(newNode, currentNode);
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// Search Up -----------------------------------------------------------------
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if (cmpResult == -1){
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// Parse the list while there's a previous node.
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while (Prev()){
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currentNode = GetCurrent();
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cmpResult = Compare(newNode, currentNode);
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if (cmpResult == 1){
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// Correct position found.
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InsertAfter(newNode);
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return true;
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}else if (cmpResult == 0){
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// Don't add a file twice.
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return false;
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}
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}
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// There's no previous node, so insert first.
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InsertFirst(newNode);
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return true;
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}
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// Search Down --------------------------------------------------------------
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else if (cmpResult == 1){
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// Parse the list while there's a next node.
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while (Next()){
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currentNode = GetCurrent();
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cmpResult = Compare(newNode, currentNode);
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if (cmpResult == -1){
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// Correct position found.
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InsertBefore(newNode);
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return true;
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}else if (cmpResult == 0){
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// Don't add a file twice.
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return false;
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}
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}
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// There's no next node, so insert last.
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InsertLast(newNode);
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return true;
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}
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// Don't add a file twice (cmpResult == 0) -------------------------------------
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return false;
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}
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int CList::InsertSorted_New(CNode * newNode){
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int cmpResult;
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/* Get the current node */
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CNode * currentNode = GetCurrent();
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if(!currentNode)
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return EMPTY_LIST;
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/* Parse up or down ? */
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cmpResult = Compare(newNode, currentNode);
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/* -Up- */
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if (cmpResult == -1){
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// Parse the list while there's a previous node.
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while (Prev()){
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currentNode = GetCurrent();
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cmpResult = Compare(newNode, currentNode);
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if (cmpResult == 1){
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// Correct position found.
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return INSERT_AFTER;
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}else if (cmpResult == 0){
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// Don't add a file twice.
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return FILE_FOUND;
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}
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}
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// There's no previous node, so insert first.
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return INSERT_FIRST;
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/* -Down- */
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}else if (cmpResult == 1){
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// Parse the list while there's a next node.
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while (Next()){
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currentNode = GetCurrent();
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cmpResult = Compare(newNode, currentNode);
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if (cmpResult == -1){
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// Correct position found.
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return INSERT_BEFORE;
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}else if (cmpResult == 0){
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// Don't add a file twice.
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return FILE_FOUND;
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}
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}
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// There's no next node, so insert last.
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return INSERT_LAST;
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}
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// Don't add a file twice (cmpResult == 0) -------------------------------------
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return FILE_FOUND;
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}
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/********************************************************************
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* Destroy nodes.
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********************************************************************/
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void CList::DestroyCurrent(){
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// CNode * node = current;
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Destroy(current);
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}
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void CList::Destroy(CNode * node){
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// Empty list ?
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if (current != NULL){
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// Detach node from the list.
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if (node->next != NULL)
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node->next->prev = node->prev;
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if (node->prev != NULL)
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node->prev->next = node->next;
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// Set current node.
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if(node->next != NULL)
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current = node->next;
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else
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current = node->prev;
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if (current == NULL){
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// Now, the list is empty.
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first = last = NULL;
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}else if (first == node){
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// Detached node was first.
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first = current;
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}else if (last == node){
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// Detached node was last.
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last = current;
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}
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delete node;
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count--;
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}
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}
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void CList::DestroyList(){
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while (first != NULL){
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current = first;
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first = first->next;
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delete current;
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}
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current = last = first;
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count = 0;
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}
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int CList::Length(){
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return count;
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}
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