reactos/win32ss/gdi/eng/device.h
Hervé Poussineau 494de7c2df [WIN32SS] Remove now unused code
Initialization of device mode list will be done later, just before switching to graphics mode.

If no graphic display is available, we will now fail when starting first GUI application in
co_IntGraphicsCheck(). Add a bugcheck here to prevent frozen screen.
2022-04-15 23:09:16 +02:00

43 lines
757 B
C

#pragma once
#define TAG_GDEV 'gdev'
VOID
NTAPI
PDEVOBJ_vRefreshModeList(
PPDEVOBJ ppdev);
extern PGRAPHICS_DEVICE gpPrimaryGraphicsDevice;
extern PGRAPHICS_DEVICE gpVgaGraphicsDevice;
VOID
APIENTRY
EngFileWrite(
_In_ PFILE_OBJECT pFileObject,
_In_reads_(nLength) PVOID lpBuffer,
_In_ SIZE_T nLength,
_Out_ PSIZE_T lpBytesWritten);
PGRAPHICS_DEVICE
NTAPI
EngpFindGraphicsDevice(
_In_opt_ PUNICODE_STRING pustrDevice,
_In_ ULONG iDevNum);
PGRAPHICS_DEVICE
NTAPI
EngpRegisterGraphicsDevice(
_In_ PUNICODE_STRING pustrDeviceName,
_In_ PUNICODE_STRING pustrDiplayDrivers,
_In_ PUNICODE_STRING pustrDescription);
NTSTATUS
EngpUpdateGraphicsDeviceList(VOID);
CODE_SEG("INIT")
NTSTATUS
NTAPI
InitDeviceImpl(VOID);