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748 lines
19 KiB
C
748 lines
19 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \brief Translate vectors of numbers between various types.
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* \author Keith Whitwell.
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*/
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#include <precomp.h>
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#include "main/mtypes.h" /* GLchan hack */
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typedef void (*trans_1f_func)(GLfloat *to,
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CONST void *ptr,
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GLuint stride,
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GLuint start,
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GLuint n );
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typedef void (*trans_1ui_func)(GLuint *to,
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CONST void *ptr,
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GLuint stride,
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GLuint start,
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GLuint n );
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typedef void (*trans_1ub_func)(GLubyte *to,
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CONST void *ptr,
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GLuint stride,
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GLuint start,
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GLuint n );
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typedef void (*trans_4ub_func)(GLubyte (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLuint start,
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GLuint n );
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typedef void (*trans_4us_func)(GLushort (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLuint start,
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GLuint n );
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typedef void (*trans_4f_func)(GLfloat (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLuint start,
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GLuint n );
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typedef void (*trans_3fn_func)(GLfloat (*to)[3],
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CONST void *ptr,
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GLuint stride,
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GLuint start,
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GLuint n );
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#define TYPE_IDX(t) ((t) & 0xf)
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#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
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/* This macro is used on other systems, so undefine it for this module */
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#undef CHECK
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static trans_1f_func _math_trans_1f_tab[MAX_TYPES];
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static trans_1ui_func _math_trans_1ui_tab[MAX_TYPES];
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static trans_1ub_func _math_trans_1ub_tab[MAX_TYPES];
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static trans_3fn_func _math_trans_3fn_tab[MAX_TYPES];
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static trans_4ub_func _math_trans_4ub_tab[5][MAX_TYPES];
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static trans_4us_func _math_trans_4us_tab[5][MAX_TYPES];
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static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES];
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static trans_4f_func _math_trans_4fn_tab[5][MAX_TYPES];
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#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt])
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#define TAB(x) _math_trans##x##_tab
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#define ARGS GLuint start, GLuint n
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#define SRC_START start
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#define DST_START 0
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#define STRIDE stride
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#define NEXT_F f += stride
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#define NEXT_F2
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#define CHECK
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/**
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* Translate from GL_BYTE.
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*/
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#define SRC GLbyte
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#define SRC_IDX TYPE_IDX(GL_BYTE)
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#define TRX_3FN(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
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#if 1
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#define TRX_4F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
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#else
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#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
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#endif
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#define TRX_4FN(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) )
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#define TRX_US(ch, f,n) ch = BYTE_TO_USHORT( PTR_ELT(f,n) )
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#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
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#define SZ 4
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#define INIT init_trans_4_GLbyte_raw
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#define DEST_4F trans_4_GLbyte_4f_raw
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#define DEST_4FN trans_4_GLbyte_4fn_raw
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#define DEST_4UB trans_4_GLbyte_4ub_raw
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#define DEST_4US trans_4_GLbyte_4us_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLbyte_raw
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#define DEST_4F trans_3_GLbyte_4f_raw
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#define DEST_4FN trans_3_GLbyte_4fn_raw
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#define DEST_4UB trans_3_GLbyte_4ub_raw
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#define DEST_4US trans_3_GLbyte_4us_raw
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#define DEST_3FN trans_3_GLbyte_3fn_raw
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#include "m_trans_tmp.h"
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#define SZ 2
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#define INIT init_trans_2_GLbyte_raw
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#define DEST_4F trans_2_GLbyte_4f_raw
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#define DEST_4FN trans_2_GLbyte_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLbyte_raw
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#define DEST_4F trans_1_GLbyte_4f_raw
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#define DEST_4FN trans_1_GLbyte_4fn_raw
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#define DEST_1UB trans_1_GLbyte_1ub_raw
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#define DEST_1UI trans_1_GLbyte_1ui_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef TRX_3FN
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#undef TRX_4F
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#undef TRX_4FN
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#undef TRX_UB
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#undef TRX_US
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#undef TRX_UI
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#undef SRC_IDX
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/**
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* Translate from GL_UNSIGNED_BYTE.
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*/
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#define SRC GLubyte
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#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
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#define TRX_3FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
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#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
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#define TRX_4FN(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
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#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
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#define TRX_US(us, f,n) us = UBYTE_TO_USHORT(PTR_ELT(f,n))
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#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
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/* 4ub->4ub handled in special case below.
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*/
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#define SZ 4
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#define INIT init_trans_4_GLubyte_raw
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#define DEST_4F trans_4_GLubyte_4f_raw
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#define DEST_4FN trans_4_GLubyte_4fn_raw
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#define DEST_4US trans_4_GLubyte_4us_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLubyte_raw
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#define DEST_4UB trans_3_GLubyte_4ub_raw
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#define DEST_4US trans_3_GLubyte_4us_raw
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#define DEST_3FN trans_3_GLubyte_3fn_raw
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#define DEST_4F trans_3_GLubyte_4f_raw
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#define DEST_4FN trans_3_GLubyte_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLubyte_raw
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#define DEST_1UI trans_1_GLubyte_1ui_raw
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#define DEST_1UB trans_1_GLubyte_1ub_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef SRC_IDX
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#undef TRX_3FN
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#undef TRX_4F
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#undef TRX_4FN
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#undef TRX_UB
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#undef TRX_US
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#undef TRX_UI
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/* GL_SHORT
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*/
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#define SRC GLshort
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#define SRC_IDX TYPE_IDX(GL_SHORT)
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#define TRX_3FN(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
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#define TRX_4FN(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n))
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#define TRX_US(us, f,n) us = SHORT_TO_USHORT(PTR_ELT(f,n))
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#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
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#define SZ 4
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#define INIT init_trans_4_GLshort_raw
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#define DEST_4F trans_4_GLshort_4f_raw
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#define DEST_4FN trans_4_GLshort_4fn_raw
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#define DEST_4UB trans_4_GLshort_4ub_raw
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#define DEST_4US trans_4_GLshort_4us_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLshort_raw
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#define DEST_4F trans_3_GLshort_4f_raw
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#define DEST_4FN trans_3_GLshort_4fn_raw
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#define DEST_4UB trans_3_GLshort_4ub_raw
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#define DEST_4US trans_3_GLshort_4us_raw
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#define DEST_3FN trans_3_GLshort_3fn_raw
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#include "m_trans_tmp.h"
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#define SZ 2
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#define INIT init_trans_2_GLshort_raw
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#define DEST_4F trans_2_GLshort_4f_raw
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#define DEST_4FN trans_2_GLshort_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLshort_raw
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#define DEST_4F trans_1_GLshort_4f_raw
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#define DEST_4FN trans_1_GLshort_4fn_raw
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#define DEST_1UB trans_1_GLshort_1ub_raw
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#define DEST_1UI trans_1_GLshort_1ui_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef SRC_IDX
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#undef TRX_3FN
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#undef TRX_4F
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#undef TRX_4FN
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#undef TRX_UB
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#undef TRX_US
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#undef TRX_UI
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/* GL_UNSIGNED_SHORT
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*/
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#define SRC GLushort
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#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT)
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#define TRX_3FN(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
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#define TRX_4FN(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8)
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#define TRX_US(us,f,n) us = PTR_ELT(f,n)
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#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n)
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#define SZ 4
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#define INIT init_trans_4_GLushort_raw
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#define DEST_4F trans_4_GLushort_4f_raw
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#define DEST_4FN trans_4_GLushort_4fn_raw
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#define DEST_4UB trans_4_GLushort_4ub_raw
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#define DEST_4US trans_4_GLushort_4us_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLushort_raw
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#define DEST_4F trans_3_GLushort_4f_raw
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#define DEST_4FN trans_3_GLushort_4fn_raw
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#define DEST_4UB trans_3_GLushort_4ub_raw
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#define DEST_4US trans_3_GLushort_4us_raw
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#define DEST_3FN trans_3_GLushort_3fn_raw
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#include "m_trans_tmp.h"
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#define SZ 2
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#define INIT init_trans_2_GLushort_raw
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#define DEST_4F trans_2_GLushort_4f_raw
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#define DEST_4FN trans_2_GLushort_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLushort_raw
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#define DEST_4F trans_1_GLushort_4f_raw
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#define DEST_4FN trans_1_GLushort_4fn_raw
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#define DEST_1UB trans_1_GLushort_1ub_raw
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#define DEST_1UI trans_1_GLushort_1ui_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef SRC_IDX
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#undef TRX_3FN
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#undef TRX_4F
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#undef TRX_4FN
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#undef TRX_UB
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#undef TRX_US
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#undef TRX_UI
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/* GL_INT
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*/
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#define SRC GLint
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#define SRC_IDX TYPE_IDX(GL_INT)
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#define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
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#define TRX_4FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n))
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#define TRX_US(us, f,n) us = INT_TO_USHORT(PTR_ELT(f,n))
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#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n))
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#define SZ 4
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#define INIT init_trans_4_GLint_raw
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#define DEST_4F trans_4_GLint_4f_raw
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#define DEST_4FN trans_4_GLint_4fn_raw
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#define DEST_4UB trans_4_GLint_4ub_raw
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#define DEST_4US trans_4_GLint_4us_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLint_raw
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#define DEST_4F trans_3_GLint_4f_raw
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#define DEST_4FN trans_3_GLint_4fn_raw
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#define DEST_4UB trans_3_GLint_4ub_raw
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#define DEST_4US trans_3_GLint_4us_raw
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#define DEST_3FN trans_3_GLint_3fn_raw
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#include "m_trans_tmp.h"
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#define SZ 2
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#define INIT init_trans_2_GLint_raw
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#define DEST_4F trans_2_GLint_4f_raw
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#define DEST_4FN trans_2_GLint_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLint_raw
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#define DEST_4F trans_1_GLint_4f_raw
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#define DEST_4FN trans_1_GLint_4fn_raw
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#define DEST_1UB trans_1_GLint_1ub_raw
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#define DEST_1UI trans_1_GLint_1ui_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef SRC_IDX
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#undef TRX_3FN
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#undef TRX_4F
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#undef TRX_4FN
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#undef TRX_UB
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#undef TRX_US
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#undef TRX_UI
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/* GL_UNSIGNED_INT
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*/
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#define SRC GLuint
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#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT)
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#define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) )
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#define TRX_4FN(f,n) UINT_TO_FLOAT( PTR_ELT(f,n) )
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#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24)
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#define TRX_US(us, f,n) us = (GLshort) (PTR_ELT(f,n) >> 16)
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#define TRX_UI(f,n) PTR_ELT(f,n)
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#define SZ 4
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#define INIT init_trans_4_GLuint_raw
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#define DEST_4F trans_4_GLuint_4f_raw
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#define DEST_4FN trans_4_GLuint_4fn_raw
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#define DEST_4UB trans_4_GLuint_4ub_raw
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#define DEST_4US trans_4_GLuint_4us_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLuint_raw
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#define DEST_4F trans_3_GLuint_4f_raw
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#define DEST_4FN trans_3_GLuint_4fn_raw
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#define DEST_4UB trans_3_GLuint_4ub_raw
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#define DEST_4US trans_3_GLuint_4us_raw
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#define DEST_3FN trans_3_GLuint_3fn_raw
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#include "m_trans_tmp.h"
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#define SZ 2
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#define INIT init_trans_2_GLuint_raw
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#define DEST_4F trans_2_GLuint_4f_raw
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#define DEST_4FN trans_2_GLuint_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLuint_raw
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#define DEST_4F trans_1_GLuint_4f_raw
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#define DEST_4FN trans_1_GLuint_4fn_raw
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#define DEST_1UB trans_1_GLuint_1ub_raw
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#define DEST_1UI trans_1_GLuint_1ui_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef SRC_IDX
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#undef TRX_3FN
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#undef TRX_4F
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#undef TRX_4FN
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#undef TRX_UB
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#undef TRX_US
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#undef TRX_UI
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/* GL_DOUBLE
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*/
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#define SRC GLdouble
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#define SRC_IDX TYPE_IDX(GL_DOUBLE)
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#define TRX_3FN(f,n) (GLfloat) PTR_ELT(f,n)
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#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n)
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#define TRX_4FN(f,n) (GLfloat) PTR_ELT(f,n)
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#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n))
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#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n))
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#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n)
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#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n)
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#define SZ 4
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#define INIT init_trans_4_GLdouble_raw
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#define DEST_4F trans_4_GLdouble_4f_raw
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#define DEST_4FN trans_4_GLdouble_4fn_raw
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#define DEST_4UB trans_4_GLdouble_4ub_raw
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#define DEST_4US trans_4_GLdouble_4us_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLdouble_raw
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#define DEST_4F trans_3_GLdouble_4f_raw
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#define DEST_4FN trans_3_GLdouble_4fn_raw
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#define DEST_4UB trans_3_GLdouble_4ub_raw
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#define DEST_4US trans_3_GLdouble_4us_raw
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#define DEST_3FN trans_3_GLdouble_3fn_raw
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#include "m_trans_tmp.h"
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#define SZ 2
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#define INIT init_trans_2_GLdouble_raw
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#define DEST_4F trans_2_GLdouble_4f_raw
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#define DEST_4FN trans_2_GLdouble_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLdouble_raw
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#define DEST_4F trans_1_GLdouble_4f_raw
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#define DEST_4FN trans_1_GLdouble_4fn_raw
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#define DEST_1UB trans_1_GLdouble_1ub_raw
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#define DEST_1UI trans_1_GLdouble_1ui_raw
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#define DEST_1F trans_1_GLdouble_1f_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef SRC_IDX
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/* GL_FLOAT
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*/
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#define SRC GLfloat
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#define SRC_IDX TYPE_IDX(GL_FLOAT)
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#define SZ 4
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#define INIT init_trans_4_GLfloat_raw
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#define DEST_4UB trans_4_GLfloat_4ub_raw
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#define DEST_4US trans_4_GLfloat_4us_raw
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#define DEST_4F trans_4_GLfloat_4f_raw
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#define DEST_4FN trans_4_GLfloat_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 3
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#define INIT init_trans_3_GLfloat_raw
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#define DEST_4F trans_3_GLfloat_4f_raw
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#define DEST_4FN trans_3_GLfloat_4fn_raw
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#define DEST_4UB trans_3_GLfloat_4ub_raw
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#define DEST_4US trans_3_GLfloat_4us_raw
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#define DEST_3FN trans_3_GLfloat_3fn_raw
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#include "m_trans_tmp.h"
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#define SZ 2
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#define INIT init_trans_2_GLfloat_raw
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#define DEST_4F trans_2_GLfloat_4f_raw
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#define DEST_4FN trans_2_GLfloat_4fn_raw
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#include "m_trans_tmp.h"
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#define SZ 1
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#define INIT init_trans_1_GLfloat_raw
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#define DEST_4F trans_1_GLfloat_4f_raw
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#define DEST_4FN trans_1_GLfloat_4fn_raw
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#define DEST_1UB trans_1_GLfloat_1ub_raw
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#define DEST_1UI trans_1_GLfloat_1ui_raw
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#define DEST_1F trans_1_GLfloat_1f_raw
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#include "m_trans_tmp.h"
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#undef SRC
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#undef SRC_IDX
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#undef TRX_3FN
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#undef TRX_4F
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#undef TRX_4FN
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#undef TRX_UB
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#undef TRX_US
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#undef TRX_UI
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static void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4],
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CONST void *Ptr,
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GLuint stride,
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ARGS )
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{
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const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride;
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GLuint i;
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if (((((uintptr_t) f | (uintptr_t) stride)) & 3L) == 0L) {
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/* Aligned.
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*/
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for (i = DST_START ; i < n ; i++, f += stride) {
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COPY_4UBV( t[i], f );
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}
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} else {
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for (i = DST_START ; i < n ; i++, f += stride) {
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t[i][0] = f[0];
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t[i][1] = f[1];
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t[i][2] = f[2];
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t[i][3] = f[3];
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}
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}
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}
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static void init_translate_raw(void)
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{
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memset( TAB(_1ui), 0, sizeof(TAB(_1ui)) );
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memset( TAB(_1ub), 0, sizeof(TAB(_1ub)) );
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memset( TAB(_3fn), 0, sizeof(TAB(_3fn)) );
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memset( TAB(_4ub), 0, sizeof(TAB(_4ub)) );
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memset( TAB(_4us), 0, sizeof(TAB(_4us)) );
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memset( TAB(_4f), 0, sizeof(TAB(_4f)) );
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memset( TAB(_4fn), 0, sizeof(TAB(_4fn)) );
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init_trans_4_GLbyte_raw();
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init_trans_3_GLbyte_raw();
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init_trans_2_GLbyte_raw();
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init_trans_1_GLbyte_raw();
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init_trans_1_GLubyte_raw();
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init_trans_3_GLubyte_raw();
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init_trans_4_GLubyte_raw();
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init_trans_4_GLshort_raw();
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init_trans_3_GLshort_raw();
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init_trans_2_GLshort_raw();
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init_trans_1_GLshort_raw();
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init_trans_4_GLushort_raw();
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init_trans_3_GLushort_raw();
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init_trans_2_GLushort_raw();
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init_trans_1_GLushort_raw();
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init_trans_4_GLint_raw();
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init_trans_3_GLint_raw();
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init_trans_2_GLint_raw();
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init_trans_1_GLint_raw();
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init_trans_4_GLuint_raw();
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init_trans_3_GLuint_raw();
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init_trans_2_GLuint_raw();
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init_trans_1_GLuint_raw();
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init_trans_4_GLdouble_raw();
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init_trans_3_GLdouble_raw();
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init_trans_2_GLdouble_raw();
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init_trans_1_GLdouble_raw();
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init_trans_4_GLfloat_raw();
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init_trans_3_GLfloat_raw();
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init_trans_2_GLfloat_raw();
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init_trans_1_GLfloat_raw();
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TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw;
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}
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#undef TAB
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#ifdef CLASS
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#undef CLASS
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#endif
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#undef ARGS
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#undef CHECK
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#undef SRC_START
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#undef DST_START
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#undef NEXT_F
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#undef NEXT_F2
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void _math_init_translate( void )
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{
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init_translate_raw();
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}
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/**
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* Translate vector of values to GLfloat [1].
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*/
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void _math_trans_1f(GLfloat *to,
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint start,
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GLuint n )
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{
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_math_trans_1f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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/**
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* Translate vector of values to GLuint [1].
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*/
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void _math_trans_1ui(GLuint *to,
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint start,
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GLuint n )
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{
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_math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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/**
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* Translate vector of values to GLubyte [1].
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*/
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void _math_trans_1ub(GLubyte *to,
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint start,
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GLuint n )
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{
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_math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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/**
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* Translate vector of values to GLubyte [4].
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*/
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void _math_trans_4ub(GLubyte (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint size,
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GLuint start,
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GLuint n )
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{
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_math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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/**
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* Translate vector of values to GLchan [4].
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*/
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void _math_trans_4chan( GLchan (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint size,
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GLuint start,
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GLuint n )
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{
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#if CHAN_TYPE == GL_UNSIGNED_BYTE
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_math_trans_4ub( to, ptr, stride, type, size, start, n );
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#elif CHAN_TYPE == GL_UNSIGNED_SHORT
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_math_trans_4us( to, ptr, stride, type, size, start, n );
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#elif CHAN_TYPE == GL_FLOAT
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_math_trans_4fn( to, ptr, stride, type, size, start, n );
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#endif
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}
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/**
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* Translate vector of values to GLushort [4].
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*/
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void _math_trans_4us(GLushort (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint size,
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GLuint start,
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GLuint n )
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{
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_math_trans_4us_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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/**
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* Translate vector of values to GLfloat [4].
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*/
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void _math_trans_4f(GLfloat (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint size,
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GLuint start,
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GLuint n )
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{
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_math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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/**
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* Translate vector of values to GLfloat[4], normalized to [-1, 1].
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*/
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void _math_trans_4fn(GLfloat (*to)[4],
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint size,
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GLuint start,
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GLuint n )
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{
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_math_trans_4fn_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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/**
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* Translate vector of values to GLfloat[3], normalized to [-1, 1].
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*/
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void _math_trans_3fn(GLfloat (*to)[3],
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CONST void *ptr,
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GLuint stride,
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GLenum type,
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GLuint start,
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GLuint n )
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{
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_math_trans_3fn_tab[TYPE_IDX(type)]( to, ptr, stride, start, n );
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}
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