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458 lines
14 KiB
C
458 lines
14 KiB
C
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* eval.c was written by
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* Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
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* Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
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*
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* My original implementation of evaluators was simplistic and didn't
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* compute surface normal vectors properly. Bernd and Volker applied
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* used more sophisticated methods to get better results.
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*
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* Thanks guys!
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*/
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#include <precomp.h>
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#include <main/config.h>
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static GLfloat inv_tab[MAX_EVAL_ORDER];
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/*
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* Horner scheme for Bezier curves
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*
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* Bezier curves can be computed via a Horner scheme.
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* Horner is numerically less stable than the de Casteljau
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* algorithm, but it is faster. For curves of degree n
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* the complexity of Horner is O(n) and de Casteljau is O(n^2).
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* Since stability is not important for displaying curve
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* points I decided to use the Horner scheme.
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*
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* A cubic Bezier curve with control points b0, b1, b2, b3 can be
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* written as
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*
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* (([3] [3] ) [3] ) [3]
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* c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3
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*
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* [n]
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* where s=1-t and the binomial coefficients [i]. These can
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* be computed iteratively using the identity:
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*
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* [n] [n ] [n]
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* [i] = (n-i+1)/i * [i-1] and [0] = 1
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*/
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void
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_math_horner_bezier_curve(const GLfloat * cp, GLfloat * out, GLfloat t,
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GLuint dim, GLuint order)
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{
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GLfloat s, powert, bincoeff;
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GLuint i, k;
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if (order >= 2) {
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bincoeff = (GLfloat) (order - 1);
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s = 1.0F - t;
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for (k = 0; k < dim; k++)
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out[k] = s * cp[k] + bincoeff * t * cp[dim + k];
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for (i = 2, cp += 2 * dim, powert = t * t; i < order;
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i++, powert *= t, cp += dim) {
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bincoeff *= (GLfloat) (order - i);
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bincoeff *= inv_tab[i];
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for (k = 0; k < dim; k++)
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out[k] = s * out[k] + bincoeff * powert * cp[k];
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}
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}
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else { /* order=1 -> constant curve */
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for (k = 0; k < dim; k++)
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out[k] = cp[k];
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}
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}
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/*
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* Tensor product Bezier surfaces
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*
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* Again the Horner scheme is used to compute a point on a
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* TP Bezier surface. First a control polygon for a curve
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* on the surface in one parameter direction is computed,
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* then the point on the curve for the other parameter
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* direction is evaluated.
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*
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* To store the curve control polygon additional storage
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* for max(uorder,vorder) points is needed in the
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* control net cn.
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*/
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void
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_math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v,
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GLuint dim, GLuint uorder, GLuint vorder)
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{
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GLfloat *cp = cn + uorder * vorder * dim;
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GLuint i, uinc = vorder * dim;
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if (vorder > uorder) {
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if (uorder >= 2) {
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GLfloat s, poweru, bincoeff;
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GLuint j, k;
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/* Compute the control polygon for the surface-curve in u-direction */
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for (j = 0; j < vorder; j++) {
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GLfloat *ucp = &cn[j * dim];
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/* Each control point is the point for parameter u on a */
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/* curve defined by the control polygons in u-direction */
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bincoeff = (GLfloat) (uorder - 1);
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s = 1.0F - u;
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for (k = 0; k < dim; k++)
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cp[j * dim + k] = s * ucp[k] + bincoeff * u * ucp[uinc + k];
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for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder;
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i++, poweru *= u, ucp += uinc) {
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bincoeff *= (GLfloat) (uorder - i);
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bincoeff *= inv_tab[i];
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for (k = 0; k < dim; k++)
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cp[j * dim + k] =
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s * cp[j * dim + k] + bincoeff * poweru * ucp[k];
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}
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}
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/* Evaluate curve point in v */
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_math_horner_bezier_curve(cp, out, v, dim, vorder);
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}
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else /* uorder=1 -> cn defines a curve in v */
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_math_horner_bezier_curve(cn, out, v, dim, vorder);
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}
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else { /* vorder <= uorder */
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if (vorder > 1) {
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GLuint i;
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/* Compute the control polygon for the surface-curve in u-direction */
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for (i = 0; i < uorder; i++, cn += uinc) {
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/* For constant i all cn[i][j] (j=0..vorder) are located */
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/* on consecutive memory locations, so we can use */
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/* horner_bezier_curve to compute the control points */
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_math_horner_bezier_curve(cn, &cp[i * dim], v, dim, vorder);
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}
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/* Evaluate curve point in u */
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_math_horner_bezier_curve(cp, out, u, dim, uorder);
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}
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else /* vorder=1 -> cn defines a curve in u */
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_math_horner_bezier_curve(cn, out, u, dim, uorder);
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}
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}
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/*
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* The direct de Casteljau algorithm is used when a point on the
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* surface and the tangent directions spanning the tangent plane
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* should be computed (this is needed to compute normals to the
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* surface). In this case the de Casteljau algorithm approach is
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* nicer because a point and the partial derivatives can be computed
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* at the same time. To get the correct tangent length du and dv
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* must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1.
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* Since only the directions are needed, this scaling step is omitted.
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*
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* De Casteljau needs additional storage for uorder*vorder
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* values in the control net cn.
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*/
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void
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_math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du,
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GLfloat * dv, GLfloat u, GLfloat v, GLuint dim,
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GLuint uorder, GLuint vorder)
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{
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GLfloat *dcn = cn + uorder * vorder * dim;
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GLfloat us = 1.0F - u, vs = 1.0F - v;
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GLuint h, i, j, k;
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GLuint minorder = uorder < vorder ? uorder : vorder;
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GLuint uinc = vorder * dim;
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GLuint dcuinc = vorder;
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/* Each component is evaluated separately to save buffer space */
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/* This does not drasticaly decrease the performance of the */
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/* algorithm. If additional storage for (uorder-1)*(vorder-1) */
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/* points would be available, the components could be accessed */
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/* in the innermost loop which could lead to less cache misses. */
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#define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)]
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#define DCN(I, J) dcn[(I)*dcuinc+(J)]
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if (minorder < 3) {
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if (uorder == vorder) {
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for (k = 0; k < dim; k++) {
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/* Derivative direction in u */
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du[k] = vs * (CN(1, 0, k) - CN(0, 0, k)) +
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v * (CN(1, 1, k) - CN(0, 1, k));
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/* Derivative direction in v */
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dv[k] = us * (CN(0, 1, k) - CN(0, 0, k)) +
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u * (CN(1, 1, k) - CN(1, 0, k));
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/* bilinear de Casteljau step */
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out[k] = us * (vs * CN(0, 0, k) + v * CN(0, 1, k)) +
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u * (vs * CN(1, 0, k) + v * CN(1, 1, k));
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}
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}
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else if (minorder == uorder) {
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for (k = 0; k < dim; k++) {
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/* bilinear de Casteljau step */
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DCN(1, 0) = CN(1, 0, k) - CN(0, 0, k);
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DCN(0, 0) = us * CN(0, 0, k) + u * CN(1, 0, k);
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for (j = 0; j < vorder - 1; j++) {
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/* for the derivative in u */
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DCN(1, j + 1) = CN(1, j + 1, k) - CN(0, j + 1, k);
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DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1);
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/* for the `point' */
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DCN(0, j + 1) = us * CN(0, j + 1, k) + u * CN(1, j + 1, k);
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DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
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}
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/* remaining linear de Casteljau steps until the second last step */
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for (h = minorder; h < vorder - 1; h++)
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for (j = 0; j < vorder - h; j++) {
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/* for the derivative in u */
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DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1);
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/* for the `point' */
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DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
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}
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/* derivative direction in v */
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dv[k] = DCN(0, 1) - DCN(0, 0);
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/* derivative direction in u */
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du[k] = vs * DCN(1, 0) + v * DCN(1, 1);
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/* last linear de Casteljau step */
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out[k] = vs * DCN(0, 0) + v * DCN(0, 1);
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}
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}
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else { /* minorder == vorder */
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for (k = 0; k < dim; k++) {
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/* bilinear de Casteljau step */
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DCN(0, 1) = CN(0, 1, k) - CN(0, 0, k);
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DCN(0, 0) = vs * CN(0, 0, k) + v * CN(0, 1, k);
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for (i = 0; i < uorder - 1; i++) {
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/* for the derivative in v */
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DCN(i + 1, 1) = CN(i + 1, 1, k) - CN(i + 1, 0, k);
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DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1);
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/* for the `point' */
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DCN(i + 1, 0) = vs * CN(i + 1, 0, k) + v * CN(i + 1, 1, k);
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DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
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}
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/* remaining linear de Casteljau steps until the second last step */
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for (h = minorder; h < uorder - 1; h++)
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for (i = 0; i < uorder - h; i++) {
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/* for the derivative in v */
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DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1);
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/* for the `point' */
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DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
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}
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/* derivative direction in u */
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du[k] = DCN(1, 0) - DCN(0, 0);
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/* derivative direction in v */
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dv[k] = us * DCN(0, 1) + u * DCN(1, 1);
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/* last linear de Casteljau step */
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out[k] = us * DCN(0, 0) + u * DCN(1, 0);
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}
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}
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}
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else if (uorder == vorder) {
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for (k = 0; k < dim; k++) {
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/* first bilinear de Casteljau step */
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for (i = 0; i < uorder - 1; i++) {
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DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k);
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for (j = 0; j < vorder - 1; j++) {
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DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k);
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DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
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}
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}
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/* remaining bilinear de Casteljau steps until the second last step */
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for (h = 2; h < minorder - 1; h++)
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for (i = 0; i < uorder - h; i++) {
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DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
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for (j = 0; j < vorder - h; j++) {
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DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1);
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DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
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}
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}
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/* derivative direction in u */
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du[k] = vs * (DCN(1, 0) - DCN(0, 0)) + v * (DCN(1, 1) - DCN(0, 1));
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/* derivative direction in v */
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dv[k] = us * (DCN(0, 1) - DCN(0, 0)) + u * (DCN(1, 1) - DCN(1, 0));
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/* last bilinear de Casteljau step */
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out[k] = us * (vs * DCN(0, 0) + v * DCN(0, 1)) +
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u * (vs * DCN(1, 0) + v * DCN(1, 1));
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}
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}
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else if (minorder == uorder) {
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for (k = 0; k < dim; k++) {
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/* first bilinear de Casteljau step */
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for (i = 0; i < uorder - 1; i++) {
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DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k);
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for (j = 0; j < vorder - 1; j++) {
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DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k);
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DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
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}
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}
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/* remaining bilinear de Casteljau steps until the second last step */
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for (h = 2; h < minorder - 1; h++)
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for (i = 0; i < uorder - h; i++) {
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DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
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for (j = 0; j < vorder - h; j++) {
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DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1);
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DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
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}
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}
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/* last bilinear de Casteljau step */
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DCN(2, 0) = DCN(1, 0) - DCN(0, 0);
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DCN(0, 0) = us * DCN(0, 0) + u * DCN(1, 0);
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for (j = 0; j < vorder - 1; j++) {
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/* for the derivative in u */
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DCN(2, j + 1) = DCN(1, j + 1) - DCN(0, j + 1);
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DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1);
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/* for the `point' */
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DCN(0, j + 1) = us * DCN(0, j + 1) + u * DCN(1, j + 1);
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DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
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}
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/* remaining linear de Casteljau steps until the second last step */
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for (h = minorder; h < vorder - 1; h++)
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for (j = 0; j < vorder - h; j++) {
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/* for the derivative in u */
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DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1);
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/* for the `point' */
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DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1);
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}
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/* derivative direction in v */
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dv[k] = DCN(0, 1) - DCN(0, 0);
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/* derivative direction in u */
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du[k] = vs * DCN(2, 0) + v * DCN(2, 1);
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/* last linear de Casteljau step */
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out[k] = vs * DCN(0, 0) + v * DCN(0, 1);
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}
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}
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else { /* minorder == vorder */
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for (k = 0; k < dim; k++) {
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/* first bilinear de Casteljau step */
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for (i = 0; i < uorder - 1; i++) {
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DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k);
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for (j = 0; j < vorder - 1; j++) {
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DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k);
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DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
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}
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}
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/* remaining bilinear de Casteljau steps until the second last step */
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for (h = 2; h < minorder - 1; h++)
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for (i = 0; i < uorder - h; i++) {
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DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
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for (j = 0; j < vorder - h; j++) {
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DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1);
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DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1);
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}
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}
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/* last bilinear de Casteljau step */
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DCN(0, 2) = DCN(0, 1) - DCN(0, 0);
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DCN(0, 0) = vs * DCN(0, 0) + v * DCN(0, 1);
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for (i = 0; i < uorder - 1; i++) {
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/* for the derivative in v */
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DCN(i + 1, 2) = DCN(i + 1, 1) - DCN(i + 1, 0);
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DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2);
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/* for the `point' */
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DCN(i + 1, 0) = vs * DCN(i + 1, 0) + v * DCN(i + 1, 1);
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DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
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}
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/* remaining linear de Casteljau steps until the second last step */
|
|
for (h = minorder; h < uorder - 1; h++)
|
|
for (i = 0; i < uorder - h; i++) {
|
|
/* for the derivative in v */
|
|
DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2);
|
|
|
|
/* for the `point' */
|
|
DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0);
|
|
}
|
|
|
|
/* derivative direction in u */
|
|
du[k] = DCN(1, 0) - DCN(0, 0);
|
|
|
|
/* derivative direction in v */
|
|
dv[k] = us * DCN(0, 2) + u * DCN(1, 2);
|
|
|
|
/* last linear de Casteljau step */
|
|
out[k] = us * DCN(0, 0) + u * DCN(1, 0);
|
|
}
|
|
}
|
|
#undef DCN
|
|
#undef CN
|
|
}
|
|
|
|
|
|
/*
|
|
* Do one-time initialization for evaluators.
|
|
*/
|
|
void
|
|
_math_init_eval(void)
|
|
{
|
|
GLuint i;
|
|
|
|
/* KW: precompute 1/x for useful x.
|
|
*/
|
|
for (i = 1; i < MAX_EVAL_ORDER; i++)
|
|
inv_tab[i] = 1.0F / i;
|
|
}
|