mirror of
https://github.com/reactos/reactos.git
synced 2024-12-28 18:15:11 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
166 lines
5.7 KiB
C
166 lines
5.7 KiB
C
/* $Id: teximage.h,v 1.4 1997/11/02 20:20:47 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.5
|
|
* Copyright (C) 1995-1997 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: teximage.h,v $
|
|
* Revision 1.4 1997/11/02 20:20:47 brianp
|
|
* removed gl_unpack_texsubimage3D()
|
|
*
|
|
* Revision 1.3 1997/02/09 18:53:05 brianp
|
|
* added GL_EXT_texture3D support
|
|
*
|
|
* Revision 1.2 1996/11/07 04:13:24 brianp
|
|
* all new texture image handling, now pixel scale, bias, mapping work
|
|
*
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef TEXIMAGE_H
|
|
#define TEXIMAGE_H
|
|
|
|
|
|
#include "types.h"
|
|
|
|
|
|
/*** Internal functions ***/
|
|
|
|
|
|
extern struct gl_texture_image *gl_alloc_texture_image( void );
|
|
|
|
|
|
extern void gl_free_texture_image( struct gl_texture_image *teximage );
|
|
|
|
|
|
extern struct gl_image *
|
|
gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height,
|
|
GLenum format, GLenum type, const GLvoid *pixels );
|
|
|
|
|
|
extern struct gl_texture_image *
|
|
gl_unpack_texture( GLcontext *ctx,
|
|
GLint dimensions,
|
|
GLenum target,
|
|
GLint level,
|
|
GLint internalformat,
|
|
GLsizei width, GLsizei height,
|
|
GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
extern struct gl_texture_image *
|
|
gl_unpack_texture3D( GLcontext *ctx,
|
|
GLint dimensions,
|
|
GLenum target,
|
|
GLint level,
|
|
GLint internalformat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
|
|
extern void gl_tex_image_1D( GLcontext *ctx,
|
|
GLenum target, GLint level, GLint internalformat,
|
|
GLsizei width, GLint border, GLenum format,
|
|
GLenum type, const GLvoid *pixels );
|
|
|
|
|
|
extern void gl_tex_image_2D( GLcontext *ctx,
|
|
GLenum target, GLint level, GLint internalformat,
|
|
GLsizei width, GLint height, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
extern void gl_tex_image_3D( GLcontext *ctx,
|
|
GLenum target, GLint level, GLint internalformat,
|
|
GLsizei width, GLint height, GLint depth,
|
|
GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels );
|
|
|
|
|
|
/*** API entry points ***/
|
|
|
|
|
|
extern void gl_TexImage1D( GLcontext *ctx,
|
|
GLenum target, GLint level, GLint internalformat,
|
|
GLsizei width, GLint border, GLenum format,
|
|
GLenum type, struct gl_image *teximage );
|
|
|
|
|
|
extern void gl_TexImage2D( GLcontext *ctx,
|
|
GLenum target, GLint level, GLint internalformat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLenum format, GLenum type,
|
|
struct gl_image *teximage );
|
|
|
|
extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
|
|
GLenum format, GLenum type, GLvoid *pixels );
|
|
|
|
|
|
|
|
extern void gl_TexSubImage1D( GLcontext *ctx,
|
|
GLenum target, GLint level, GLint xoffset,
|
|
GLsizei width, GLenum format, GLenum type,
|
|
struct gl_image *image );
|
|
|
|
|
|
extern void gl_TexSubImage2D( GLcontext *ctx,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
struct gl_image *image );
|
|
|
|
|
|
extern void gl_CopyTexImage1D( GLcontext *ctx,
|
|
GLenum target, GLint level,
|
|
GLenum internalformat,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLint border );
|
|
|
|
|
|
extern void gl_CopyTexImage2D( GLcontext *ctx,
|
|
GLenum target, GLint level,
|
|
GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLsizei height,
|
|
GLint border );
|
|
|
|
|
|
extern void gl_CopyTexSubImage1D( GLcontext *ctx,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint x, GLint y,
|
|
GLsizei width );
|
|
|
|
|
|
extern void gl_CopyTexSubImage2D( GLcontext *ctx,
|
|
GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y,
|
|
GLsizei width, GLsizei height );
|
|
|
|
#endif
|
|
|