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![]() There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two. |
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.. | ||
buffer.c | ||
CMakeLists.txt | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
guid.c | ||
precomp.h | ||
shader.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |