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247 lines
6.7 KiB
C
247 lines
6.7 KiB
C
/*
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* Copyright (C) 2001 Nikos Mavroyanopoulos
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* Copyright (C) 2004 Hans Leidekker
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* This code implements the MD4 message-digest algorithm.
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* It is based on code in the public domain written by Colin
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* Plumb in 1993. The algorithm is due to Ron Rivest.
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*
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* Equivalent code is available from RSA Data Security, Inc.
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* This code has been tested against that, and is equivalent,
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* except that you don't need to include two pages of legalese
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* with every copy.
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*
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* To compute the message digest of a chunk of bytes, declare an
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* MD4_CTX structure, pass it to MD4Init, call MD4Update as
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* needed on buffers full of bytes, and then call MD4Final, which
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* will fill a supplied 16-byte array with the digest.
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*/
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#include "md4.h"
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#include "util.h"
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static void MD4Transform( unsigned int buf[4], unsigned int const in[16] );
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/*
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* Start MD4 accumulation. Set bit count to 0 and buffer to mysterious
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* initialization constants.
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*/
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VOID NTAPI MD4Init( MD4_CTX *ctx )
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{
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ctx->buf[0] = 0x67452301;
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ctx->buf[1] = 0xefcdab89;
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ctx->buf[2] = 0x98badcfe;
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ctx->buf[3] = 0x10325476;
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ctx->i[0] = ctx->i[1] = 0;
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}
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/*
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* Update context to reflect the concatenation of another buffer full
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* of bytes.
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*/
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VOID NTAPI MD4Update( MD4_CTX *ctx, const unsigned char *buf, unsigned int len )
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{
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register unsigned int t;
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/* Update bitcount */
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t = ctx->i[0];
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if ((ctx->i[0] = t + (len << 3)) < t)
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ctx->i[1]++; /* Carry from low to high */
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ctx->i[1] += len >> 29;
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t = (t >> 3) & 0x3f;
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/* Handle any leading odd-sized chunks */
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if (t)
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{
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unsigned char *p = (unsigned char *)ctx->in + t;
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t = 64 - t;
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if (len < t)
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{
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memcpy( p, buf, len );
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return;
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}
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memcpy( p, buf, t );
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byteReverse( ctx->in, 16 );
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MD4Transform( ctx->buf, (unsigned int *)ctx->in );
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buf += t;
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len -= t;
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}
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/* Process data in 64-byte chunks */
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while (len >= 64)
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{
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memcpy( ctx->in, buf, 64 );
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byteReverse( ctx->in, 16 );
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MD4Transform( ctx->buf, (unsigned int *)ctx->in );
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buf += 64;
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len -= 64;
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}
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/* Handle any remaining bytes of data. */
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memcpy( ctx->in, buf, len );
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}
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/*
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* Final wrapup - pad to 64-byte boundary with the bit pattern
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* 1 0* (64-bit count of bits processed, MSB-first)
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*/
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VOID NTAPI MD4Final( MD4_CTX *ctx )
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{
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unsigned int count;
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unsigned char *p;
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/* Compute number of bytes mod 64 */
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count = (ctx->i[0] >> 3) & 0x3F;
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/* Set the first char of padding to 0x80. This is safe since there is
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always at least one byte free */
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p = ctx->in + count;
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*p++ = 0x80;
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/* Bytes of padding needed to make 64 bytes */
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count = 64 - 1 - count;
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/* Pad out to 56 mod 64 */
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if (count < 8)
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{
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/* Two lots of padding: Pad the first block to 64 bytes */
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memset( p, 0, count );
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byteReverse( ctx->in, 16 );
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MD4Transform( ctx->buf, (unsigned int *)ctx->in );
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/* Now fill the next block with 56 bytes */
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memset( ctx->in, 0, 56 );
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}
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else
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{
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/* Pad block to 56 bytes */
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memset( p, 0, count - 8 );
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}
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byteReverse( ctx->in, 14 );
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/* Append length in bits and transform */
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((unsigned int *)ctx->in)[14] = ctx->i[0];
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((unsigned int *)ctx->in)[15] = ctx->i[1];
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MD4Transform( ctx->buf, (unsigned int *)ctx->in );
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byteReverse( (unsigned char *)ctx->buf, 4 );
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memcpy( ctx->digest, ctx->buf, 16 );
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}
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/* The three core functions */
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#define rotl32(x,n) (((x) << ((unsigned int)(n))) | ((x) >> (32 - (unsigned int)(n))))
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#define F( x, y, z ) (((x) & (y)) | ((~x) & (z)))
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#define G( x, y, z ) (((x) & (y)) | ((x) & (z)) | ((y) & (z)))
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#define H( x, y, z ) ((x) ^ (y) ^ (z))
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#define FF( a, b, c, d, x, s ) { \
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(a) += F( (b), (c), (d) ) + (x); \
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(a) = rotl32( (a), (s) ); \
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}
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#define GG( a, b, c, d, x, s ) { \
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(a) += G( (b), (c), (d) ) + (x) + (unsigned int)0x5a827999; \
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(a) = rotl32( (a), (s) ); \
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}
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#define HH( a, b, c, d, x, s ) { \
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(a) += H( (b), (c), (d) ) + (x) + (unsigned int)0x6ed9eba1; \
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(a) = rotl32( (a), (s) ); \
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}
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/*
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* The core of the MD4 algorithm
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*/
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static void MD4Transform( unsigned int buf[4], const unsigned int in[16] )
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{
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register unsigned int a, b, c, d;
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a = buf[0];
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b = buf[1];
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c = buf[2];
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d = buf[3];
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FF( a, b, c, d, in[0], 3 );
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FF( d, a, b, c, in[1], 7 );
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FF( c, d, a, b, in[2], 11 );
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FF( b, c, d, a, in[3], 19 );
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FF( a, b, c, d, in[4], 3 );
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FF( d, a, b, c, in[5], 7 );
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FF( c, d, a, b, in[6], 11 );
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FF( b, c, d, a, in[7], 19 );
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FF( a, b, c, d, in[8], 3 );
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FF( d, a, b, c, in[9], 7 );
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FF( c, d, a, b, in[10], 11 );
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FF( b, c, d, a, in[11], 19 );
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FF( a, b, c, d, in[12], 3 );
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FF( d, a, b, c, in[13], 7 );
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FF( c, d, a, b, in[14], 11 );
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FF( b, c, d, a, in[15], 19 );
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GG( a, b, c, d, in[0], 3 );
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GG( d, a, b, c, in[4], 5 );
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GG( c, d, a, b, in[8], 9 );
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GG( b, c, d, a, in[12], 13 );
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GG( a, b, c, d, in[1], 3 );
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GG( d, a, b, c, in[5], 5 );
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GG( c, d, a, b, in[9], 9 );
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GG( b, c, d, a, in[13], 13 );
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GG( a, b, c, d, in[2], 3 );
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GG( d, a, b, c, in[6], 5 );
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GG( c, d, a, b, in[10], 9 );
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GG( b, c, d, a, in[14], 13 );
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GG( a, b, c, d, in[3], 3 );
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GG( d, a, b, c, in[7], 5 );
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GG( c, d, a, b, in[11], 9 );
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GG( b, c, d, a, in[15], 13 );
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HH( a, b, c, d, in[0], 3 );
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HH( d, a, b, c, in[8], 9 );
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HH( c, d, a, b, in[4], 11 );
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HH( b, c, d, a, in[12], 15 );
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HH( a, b, c, d, in[2], 3 );
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HH( d, a, b, c, in[10], 9 );
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HH( c, d, a, b, in[6], 11 );
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HH( b, c, d, a, in[14], 15 );
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HH( a, b, c, d, in[1], 3 );
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HH( d, a, b, c, in[9], 9 );
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HH( c, d, a, b, in[5], 11 );
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HH( b, c, d, a, in[13], 15 );
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HH( a, b, c, d, in[3], 3 );
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HH( d, a, b, c, in[11], 9 );
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HH( c, d, a, b, in[7], 11 );
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HH( b, c, d, a, in[15], 15 );
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buf[0] += a;
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buf[1] += b;
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buf[2] += c;
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buf[3] += d;
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}
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