reactos/ntoskrnl/dbgk/dbgkobj.c
George Bișoc 3bc2d590a1
[NTOSKRNL] Regroup the pool allocation tags in one dedicated place
We have a special file, tag.h, which serves as a place to store whatever kernel pool allocation tag yet we still have some tags sparse over the kernel code... So just re-group them in one unique place.
2021-12-27 18:57:03 +01:00

2234 lines
70 KiB
C

/*
* PROJECT: ReactOS Kernel
* LICENSE: GPL - See COPYING in the top level directory
* FILE: ntoskrnl/dbgk/dbgkobj.c
* PURPOSE: User-Mode Debugging Support, Debug Object Management.
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
*/
/* INCLUDES ******************************************************************/
#include <ntoskrnl.h>
#define NDEBUG
#include <debug.h>
POBJECT_TYPE DbgkDebugObjectType;
FAST_MUTEX DbgkpProcessDebugPortMutex;
ULONG DbgkpTraceLevel = 0;
GENERIC_MAPPING DbgkDebugObjectMapping =
{
STANDARD_RIGHTS_READ | DEBUG_OBJECT_WAIT_STATE_CHANGE,
STANDARD_RIGHTS_WRITE | DEBUG_OBJECT_ADD_REMOVE_PROCESS,
STANDARD_RIGHTS_EXECUTE | SYNCHRONIZE,
DEBUG_OBJECT_ALL_ACCESS
};
static const INFORMATION_CLASS_INFO DbgkpDebugObjectInfoClass[] =
{
/* DebugObjectUnusedInformation */
IQS_SAME(ULONG, ULONG, 0),
/* DebugObjectKillProcessOnExitInformation */
IQS_SAME(DEBUG_OBJECT_KILL_PROCESS_ON_EXIT_INFORMATION, ULONG, ICIF_SET),
};
/* PRIVATE FUNCTIONS *********************************************************/
NTSTATUS
NTAPI
DbgkpQueueMessage(IN PEPROCESS Process,
IN PETHREAD Thread,
IN PDBGKM_MSG Message,
IN ULONG Flags,
IN PDEBUG_OBJECT TargetObject OPTIONAL)
{
PDEBUG_EVENT DebugEvent;
DEBUG_EVENT LocalDebugEvent;
PDEBUG_OBJECT DebugObject;
NTSTATUS Status;
BOOLEAN NewEvent;
PAGED_CODE();
DBGKTRACE(DBGK_MESSAGE_DEBUG,
"Process: %p Thread: %p Message: %p Flags: %lx\n",
Process, Thread, Message, Flags);
/* Check if we have to allocate a debug event */
NewEvent = (Flags & DEBUG_EVENT_NOWAIT) ? TRUE : FALSE;
if (NewEvent)
{
/* Allocate it */
DebugEvent = ExAllocatePoolWithTag(NonPagedPool,
sizeof(DEBUG_EVENT),
TAG_DEBUG_EVENT);
if (!DebugEvent) return STATUS_INSUFFICIENT_RESOURCES;
/* Set flags */
DebugEvent->Flags = Flags | DEBUG_EVENT_INACTIVE;
/* Reference the thread and process */
ObReferenceObject(Thread);
ObReferenceObject(Process);
/* Set the current thread */
DebugEvent->BackoutThread = PsGetCurrentThread();
/* Set the debug object */
DebugObject = TargetObject;
}
else
{
/* Use the debug event on the stack */
DebugEvent = &LocalDebugEvent;
DebugEvent->Flags = Flags;
/* Acquire the port lock */
ExAcquireFastMutex(&DbgkpProcessDebugPortMutex);
/* Get the debug object */
DebugObject = Process->DebugPort;
/* Check what kind of API message this is */
switch (Message->ApiNumber)
{
/* Process or thread creation */
case DbgKmCreateThreadApi:
case DbgKmCreateProcessApi:
/* Make sure we're not skipping creation messages */
if (Thread->SkipCreationMsg) DebugObject = NULL;
break;
/* Process or thread exit */
case DbgKmExitThreadApi:
case DbgKmExitProcessApi:
/* Make sure we're not skipping exit messages */
if (Thread->SkipTerminationMsg) DebugObject = NULL;
/* No special handling for other messages */
default:
break;
}
}
/* Setup the Debug Event */
KeInitializeEvent(&DebugEvent->ContinueEvent, SynchronizationEvent, FALSE);
DebugEvent->Process = Process;
DebugEvent->Thread = Thread;
DebugEvent->ApiMsg = *Message;
DebugEvent->ClientId = Thread->Cid;
/* Check if we have a port object */
if (!DebugObject)
{
/* Fail */
Status = STATUS_PORT_NOT_SET;
}
else
{
/* Acquire the debug object mutex */
ExAcquireFastMutex(&DebugObject->Mutex);
/* Check if a debugger is active */
if (!DebugObject->DebuggerInactive)
{
/* Add the event into the object's list */
DBGKTRACE(DBGK_MESSAGE_DEBUG, "Inserting: %p %d\n",
DebugEvent, Message->ApiNumber);
InsertTailList(&DebugObject->EventList, &DebugEvent->EventList);
/* Check if we have to signal it */
if (!NewEvent)
{
/* Signal it */
KeSetEvent(&DebugObject->EventsPresent,
IO_NO_INCREMENT,
FALSE);
}
/* Set success */
Status = STATUS_SUCCESS;
}
else
{
/* No debugger */
Status = STATUS_DEBUGGER_INACTIVE;
}
/* Release the object lock */
ExReleaseFastMutex(&DebugObject->Mutex);
}
/* Check if we had acquired the port lock */
if (!NewEvent)
{
/* Release it */
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
/* Check if we got here through success */
if (NT_SUCCESS(Status))
{
/* Wait on the continue event */
KeWaitForSingleObject(&DebugEvent->ContinueEvent,
Executive,
KernelMode,
FALSE,
NULL);
/* Copy API Message back */
*Message = DebugEvent->ApiMsg;
/* Set return status */
Status = DebugEvent->Status;
}
}
else
{
/* Check if we failed */
if (!NT_SUCCESS(Status))
{
/* Dereference the process and thread */
ObDereferenceObject(Thread);
ObDereferenceObject(Process);
/* Free the debug event */
ExFreePoolWithTag(DebugEvent, TAG_DEBUG_EVENT);
}
}
/* Return status */
DBGKTRACE(DBGK_MESSAGE_DEBUG, "Status: %lx\n", Status);
return Status;
}
NTSTATUS
NTAPI
DbgkpSendApiMessageLpc(IN OUT PDBGKM_MSG Message,
IN PVOID Port,
IN BOOLEAN SuspendProcess)
{
NTSTATUS Status;
UCHAR Buffer[PORT_MAXIMUM_MESSAGE_LENGTH];
BOOLEAN Suspended = FALSE;
PAGED_CODE();
/* Suspend process if required */
if (SuspendProcess) Suspended = DbgkpSuspendProcess();
/* Set return status */
Message->ReturnedStatus = STATUS_PENDING;
/* Set create process reported state */
PspSetProcessFlag(PsGetCurrentProcess(), PSF_CREATE_REPORTED_BIT);
/* Send the LPC command */
Status = LpcRequestWaitReplyPort(Port,
(PPORT_MESSAGE)Message,
(PPORT_MESSAGE)&Buffer[0]);
/* Flush the instruction cache */
ZwFlushInstructionCache(NtCurrentProcess(), NULL, 0);
/* Copy the buffer back */
if (NT_SUCCESS(Status)) RtlCopyMemory(Message, Buffer, sizeof(DBGKM_MSG));
/* Resume the process if it was suspended */
if (Suspended) DbgkpResumeProcess();
return Status;
}
NTSTATUS
NTAPI
DbgkpSendApiMessage(IN OUT PDBGKM_MSG ApiMsg,
IN BOOLEAN SuspendProcess)
{
NTSTATUS Status;
BOOLEAN Suspended = FALSE;
PAGED_CODE();
DBGKTRACE(DBGK_MESSAGE_DEBUG, "ApiMsg: %p SuspendProcess: %lx\n", ApiMsg, SuspendProcess);
/* Suspend process if required */
if (SuspendProcess) Suspended = DbgkpSuspendProcess();
/* Set return status */
ApiMsg->ReturnedStatus = STATUS_PENDING;
/* Set create process reported state */
PspSetProcessFlag(PsGetCurrentProcess(), PSF_CREATE_REPORTED_BIT);
/* Send the LPC command */
Status = DbgkpQueueMessage(PsGetCurrentProcess(),
PsGetCurrentThread(),
ApiMsg,
0,
NULL);
/* Flush the instruction cache */
ZwFlushInstructionCache(NtCurrentProcess(), NULL, 0);
/* Resume the process if it was suspended */
if (Suspended) DbgkpResumeProcess();
return Status;
}
VOID
NTAPI
DbgkCopyProcessDebugPort(IN PEPROCESS Process,
IN PEPROCESS Parent)
{
PDEBUG_OBJECT DebugObject;
PAGED_CODE();
DBGKTRACE(DBGK_PROCESS_DEBUG, "Process: %p Parent: %p\n", Process, Parent);
/* Clear this process's port */
Process->DebugPort = NULL;
/* Check if the parent has one */
if (!Parent->DebugPort) return;
/* It does, acquire the mutex */
ExAcquireFastMutex(&DbgkpProcessDebugPortMutex);
/* Make sure it still has one, and that we should inherit */
DebugObject = Parent->DebugPort;
if ((DebugObject) && !(Process->NoDebugInherit))
{
/* Acquire the debug object's lock */
ExAcquireFastMutex(&DebugObject->Mutex);
/* Make sure the debugger is active */
if (!DebugObject->DebuggerInactive)
{
/* Reference the object and set it */
ObReferenceObject(DebugObject);
Process->DebugPort = DebugObject;
}
/* Release the debug object */
ExReleaseFastMutex(&DebugObject->Mutex);
}
/* Release the port mutex */
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
}
BOOLEAN
NTAPI
DbgkForwardException(IN PEXCEPTION_RECORD ExceptionRecord,
IN BOOLEAN DebugPort,
IN BOOLEAN SecondChance)
{
DBGKM_MSG ApiMessage;
PDBGKM_EXCEPTION DbgKmException = &ApiMessage.Exception;
NTSTATUS Status;
PEPROCESS Process = PsGetCurrentProcess();
PVOID Port;
BOOLEAN UseLpc = FALSE;
PAGED_CODE();
DBGKTRACE(DBGK_EXCEPTION_DEBUG,
"ExceptionRecord: %p Port: %u\n", ExceptionRecord, DebugPort);
/* Setup the API Message */
ApiMessage.h.u1.Length = sizeof(DBGKM_MSG) << 16 |
(8 + sizeof(DBGKM_EXCEPTION));
ApiMessage.h.u2.ZeroInit = 0;
ApiMessage.h.u2.s2.Type = LPC_DEBUG_EVENT;
ApiMessage.ApiNumber = DbgKmExceptionApi;
/* Check if this is to be sent on the debug port */
if (DebugPort)
{
/* Use the debug port, unless the thread is being hidden */
Port = PsGetCurrentThread()->HideFromDebugger ?
NULL : Process->DebugPort;
}
else
{
/* Otherwise, use the exception port */
Port = Process->ExceptionPort;
ApiMessage.h.u2.ZeroInit = 0;
ApiMessage.h.u2.s2.Type = LPC_EXCEPTION;
UseLpc = TRUE;
}
/* Break out if there's no port */
if (!Port) return FALSE;
/* Fill out the exception information */
DbgKmException->ExceptionRecord = *ExceptionRecord;
DbgKmException->FirstChance = !SecondChance;
/* Check if we should use LPC */
if (UseLpc)
{
/* Send the message on the LPC Port */
Status = DbgkpSendApiMessageLpc(&ApiMessage, Port, DebugPort);
}
else
{
/* Use native debug object */
Status = DbgkpSendApiMessage(&ApiMessage, DebugPort);
}
/* Check if we failed, and for a debug port, also check the return status */
if (!(NT_SUCCESS(Status)) ||
((DebugPort) &&
(!(NT_SUCCESS(ApiMessage.ReturnedStatus)) ||
(ApiMessage.ReturnedStatus == DBG_EXCEPTION_NOT_HANDLED))))
{
/* Fail */
return FALSE;
}
/* Otherwise, we're ok */
return TRUE;
}
VOID
NTAPI
DbgkpFreeDebugEvent(IN PDEBUG_EVENT DebugEvent)
{
PHANDLE Handle = NULL;
PAGED_CODE();
DBGKTRACE(DBGK_OBJECT_DEBUG, "DebugEvent: %p\n", DebugEvent);
/* Check if this event had a file handle */
switch (DebugEvent->ApiMsg.ApiNumber)
{
/* Create process has a handle */
case DbgKmCreateProcessApi:
/* Get the pointer */
Handle = &DebugEvent->ApiMsg.CreateProcess.FileHandle;
break;
/* As does DLL load */
case DbgKmLoadDllApi:
/* Get the pointer */
Handle = &DebugEvent->ApiMsg.LoadDll.FileHandle;
default:
break;
}
/* Close the handle if it exsts */
if ((Handle) && (*Handle)) ObCloseHandle(*Handle, KernelMode);
/* Dereference process and thread and free the event */
ObDereferenceObject(DebugEvent->Process);
ObDereferenceObject(DebugEvent->Thread);
ExFreePoolWithTag(DebugEvent, TAG_DEBUG_EVENT);
}
VOID
NTAPI
DbgkpWakeTarget(IN PDEBUG_EVENT DebugEvent)
{
PETHREAD Thread = DebugEvent->Thread;
PAGED_CODE();
DBGKTRACE(DBGK_OBJECT_DEBUG, "DebugEvent: %p\n", DebugEvent);
/* Check if we have to wake the thread */
if (DebugEvent->Flags & DEBUG_EVENT_SUSPEND) PsResumeThread(Thread, NULL);
/* Check if we had locked the thread */
if (DebugEvent->Flags & DEBUG_EVENT_RELEASE)
{
/* Unlock it */
ExReleaseRundownProtection(&Thread->RundownProtect);
}
/* Check if we have to wake up the event */
if (DebugEvent->Flags & DEBUG_EVENT_NOWAIT)
{
/* Otherwise, free the debug event */
DbgkpFreeDebugEvent(DebugEvent);
}
else
{
/* Signal the continue event */
KeSetEvent(&DebugEvent->ContinueEvent, IO_NO_INCREMENT, FALSE);
}
}
NTSTATUS
NTAPI
DbgkpPostFakeModuleMessages(IN PEPROCESS Process,
IN PETHREAD Thread,
IN PDEBUG_OBJECT DebugObject)
{
PPEB Peb = Process->Peb;
PPEB_LDR_DATA LdrData;
PLDR_DATA_TABLE_ENTRY LdrEntry;
PLIST_ENTRY ListHead, NextEntry;
DBGKM_MSG ApiMessage;
PDBGKM_LOAD_DLL LoadDll = &ApiMessage.LoadDll;
ULONG i;
PIMAGE_NT_HEADERS NtHeader;
UNICODE_STRING ModuleName;
OBJECT_ATTRIBUTES ObjectAttributes;
IO_STATUS_BLOCK IoStatusBlock;
NTSTATUS Status;
UNICODE_STRING FullDllName;
PAGED_CODE();
DBGKTRACE(DBGK_PROCESS_DEBUG, "Process: %p Thread: %p DebugObject: %p\n",
Process, Thread, DebugObject);
/* Quit if there's no PEB */
if (!Peb) return STATUS_SUCCESS;
/* Accessing user memory, need SEH */
_SEH2_TRY
{
/* Get the Loader Data List */
ProbeForRead(Peb, sizeof(*Peb), 1);
LdrData = Peb->Ldr;
ProbeForRead(LdrData, sizeof(*LdrData), 1);
ListHead = &LdrData->InLoadOrderModuleList;
ProbeForRead(ListHead, sizeof(*ListHead), 1);
NextEntry = ListHead->Flink;
/* Loop the modules */
i = 0;
while ((NextEntry != ListHead) && (i < 500))
{
ProbeForRead(NextEntry, sizeof(*NextEntry), 1);
/* Skip the first entry */
if (!i)
{
/* Go to the next module */
NextEntry = NextEntry->Flink;
i++;
continue;
}
/* Get the entry */
LdrEntry = CONTAINING_RECORD(NextEntry,
LDR_DATA_TABLE_ENTRY,
InLoadOrderLinks);
ProbeForRead(LdrEntry, sizeof(*LdrEntry), 1);
/* Setup the API Message */
RtlZeroMemory(&ApiMessage, sizeof(DBGKM_MSG));
ApiMessage.ApiNumber = DbgKmLoadDllApi;
/* Set base and clear the name */
LoadDll->BaseOfDll = LdrEntry->DllBase;
LoadDll->NamePointer = NULL;
/* Get the NT Headers */
NtHeader = RtlImageNtHeader(LoadDll->BaseOfDll);
if (NtHeader)
{
/* Save debug data */
LoadDll->DebugInfoFileOffset = NtHeader->FileHeader.
PointerToSymbolTable;
LoadDll->DebugInfoSize = NtHeader->FileHeader.NumberOfSymbols;
}
/* Trace */
FullDllName = LdrEntry->FullDllName;
ProbeForRead(FullDllName.Buffer, FullDllName.MaximumLength, 1);
DBGKTRACE(DBGK_PROCESS_DEBUG, "Name: %wZ. Base: %p\n",
&FullDllName, LdrEntry->DllBase);
/* Get the name of the DLL */
Status = MmGetFileNameForAddress(NtHeader, &ModuleName);
if (NT_SUCCESS(Status))
{
/* Setup the object attributes */
InitializeObjectAttributes(&ObjectAttributes,
&ModuleName,
OBJ_FORCE_ACCESS_CHECK |
OBJ_KERNEL_HANDLE |
OBJ_CASE_INSENSITIVE,
NULL,
NULL);
/* Open the file to get a handle to it */
Status = ZwOpenFile(&LoadDll->FileHandle,
GENERIC_READ | SYNCHRONIZE,
&ObjectAttributes,
&IoStatusBlock,
FILE_SHARE_READ |
FILE_SHARE_WRITE |
FILE_SHARE_DELETE,
FILE_SYNCHRONOUS_IO_NONALERT);
if (!NT_SUCCESS(Status)) LoadDll->FileHandle = NULL;
/* Free the name now */
RtlFreeUnicodeString(&ModuleName);
}
/* Send the fake module load message */
Status = DbgkpQueueMessage(Process,
Thread,
&ApiMessage,
DEBUG_EVENT_NOWAIT,
DebugObject);
if (!NT_SUCCESS(Status))
{
/* Message send failed, close the file handle if we had one */
if (LoadDll->FileHandle) ObCloseHandle(LoadDll->FileHandle,
KernelMode);
}
/* Go to the next module */
NextEntry = NextEntry->Flink;
i++;
}
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
NOTHING;
}
_SEH2_END;
/* Return success */
return STATUS_SUCCESS;
}
NTSTATUS
NTAPI
DbgkpPostFakeThreadMessages(IN PEPROCESS Process,
IN PDEBUG_OBJECT DebugObject,
IN PETHREAD StartThread,
OUT PETHREAD *FirstThread,
OUT PETHREAD *LastThread)
{
PETHREAD pFirstThread = NULL, ThisThread, OldThread = NULL, pLastThread;
NTSTATUS Status = STATUS_UNSUCCESSFUL;
BOOLEAN IsFirstThread;
ULONG Flags;
DBGKM_MSG ApiMessage;
PDBGKM_CREATE_THREAD CreateThread = &ApiMessage.CreateThread;
PDBGKM_CREATE_PROCESS CreateProcess = &ApiMessage.CreateProcess;
BOOLEAN First;
PIMAGE_NT_HEADERS NtHeader;
PAGED_CODE();
DBGKTRACE(DBGK_THREAD_DEBUG, "Process: %p StartThread: %p Object: %p\n",
Process, StartThread, DebugObject);
/* Check if we have a start thread */
if (StartThread)
{
/* Then the one we'll find won't be the first one */
IsFirstThread = FALSE;
pFirstThread = StartThread;
ThisThread = StartThread;
/* Reference it */
ObReferenceObject(StartThread);
}
else
{
/* Get the first thread ourselves */
ThisThread = PsGetNextProcessThread(Process, NULL);
IsFirstThread = TRUE;
}
/* Start thread loop */
do
{
/* Dereference the previous thread if we had one */
if (OldThread) ObDereferenceObject(OldThread);
/* Set this as the last thread and lock it */
pLastThread = ThisThread;
ObReferenceObject(ThisThread);
if (ExAcquireRundownProtection(&ThisThread->RundownProtect))
{
/* Acquire worked, set flags */
Flags = DEBUG_EVENT_RELEASE | DEBUG_EVENT_NOWAIT;
/* Check if this is a user thread */
if (!ThisThread->SystemThread)
{
/* Suspend it */
if (NT_SUCCESS(PsSuspendThread(ThisThread, NULL)))
{
/* Remember this */
Flags |= DEBUG_EVENT_SUSPEND;
}
}
}
else
{
/* Couldn't acquire rundown */
Flags = DEBUG_EVENT_PROTECT_FAILED | DEBUG_EVENT_NOWAIT;
}
/* Clear the API Message */
RtlZeroMemory(&ApiMessage, sizeof(ApiMessage));
/* Check if this is the first thread */
if ((IsFirstThread) &&
!(Flags & DEBUG_EVENT_PROTECT_FAILED) &&
!(ThisThread->SystemThread) &&
(ThisThread->GrantedAccess))
{
/* It is, save the flag */
First = TRUE;
}
else
{
/* It isn't, save the flag */
First = FALSE;
}
/* Check if this is the first */
if (First)
{
/* So we'll start with the create process message */
ApiMessage.ApiNumber = DbgKmCreateProcessApi;
/* Get the file handle */
if (Process->SectionObject)
{
/* Use the section object */
CreateProcess->FileHandle =
DbgkpSectionToFileHandle(Process->SectionObject);
}
else
{
/* Don't return any handle */
CreateProcess->FileHandle = NULL;
}
/* Set the base address */
CreateProcess->BaseOfImage = Process->SectionBaseAddress;
/* Get the NT Header */
NtHeader = RtlImageNtHeader(Process->SectionBaseAddress);
if (NtHeader)
{
/* Fill out data from the header */
CreateProcess->DebugInfoFileOffset = NtHeader->FileHeader.
PointerToSymbolTable;
CreateProcess->DebugInfoSize = NtHeader->FileHeader.
NumberOfSymbols;
}
}
else
{
/* Otherwise it's a thread message */
ApiMessage.ApiNumber = DbgKmCreateThreadApi;
CreateThread->StartAddress = ThisThread->StartAddress;
}
/* Trace */
DBGKTRACE(DBGK_THREAD_DEBUG, "Thread: %p. First: %lx, OldThread: %p\n",
ThisThread, First, OldThread);
DBGKTRACE(DBGK_THREAD_DEBUG, "Start Address: %p\n",
ThisThread->StartAddress);
/* Queue the message */
Status = DbgkpQueueMessage(Process,
ThisThread,
&ApiMessage,
Flags,
DebugObject);
if (!NT_SUCCESS(Status))
{
/* Resume the thread if it was suspended */
if (Flags & DEBUG_EVENT_SUSPEND) PsResumeThread(ThisThread, NULL);
/* Check if we acquired rundown */
if (Flags & DEBUG_EVENT_RELEASE)
{
/* Release it */
ExReleaseRundownProtection(&ThisThread->RundownProtect);
}
/* If this was a process create, check if we got a handle */
if ((ApiMessage.ApiNumber == DbgKmCreateProcessApi) &&
(CreateProcess->FileHandle))
{
/* Close it */
ObCloseHandle(CreateProcess->FileHandle, KernelMode);
}
/* Release our reference and break out */
ObDereferenceObject(ThisThread);
break;
}
/* Check if this was the first message */
if (First)
{
/* It isn't the first thread anymore */
IsFirstThread = FALSE;
/* Reference this thread and set it as first */
ObReferenceObject(ThisThread);
pFirstThread = ThisThread;
}
/* Get the next thread */
ThisThread = PsGetNextProcessThread(Process, ThisThread);
OldThread = pLastThread;
} while (ThisThread);
/* Check the API status */
if (!NT_SUCCESS(Status))
{
/* Dereference and fail */
if (pFirstThread) ObDereferenceObject(pFirstThread);
ObDereferenceObject(pLastThread);
return Status;
}
/* Make sure we have a first thread */
if (!pFirstThread) return STATUS_UNSUCCESSFUL;
/* Return thread pointers */
*FirstThread = pFirstThread;
*LastThread = pLastThread;
return Status;
}
NTSTATUS
NTAPI
DbgkpPostFakeProcessCreateMessages(IN PEPROCESS Process,
IN PDEBUG_OBJECT DebugObject,
OUT PETHREAD *LastThread)
{
KAPC_STATE ApcState;
PETHREAD FirstThread, FinalThread;
PETHREAD ReturnThread = NULL;
NTSTATUS Status;
PAGED_CODE();
DBGKTRACE(DBGK_PROCESS_DEBUG, "Process: %p DebugObject: %p\n",
Process, DebugObject);
/* Attach to the process */
KeStackAttachProcess(&Process->Pcb, &ApcState);
/* Post the fake thread messages */
Status = DbgkpPostFakeThreadMessages(Process,
DebugObject,
NULL,
&FirstThread,
&FinalThread);
if (NT_SUCCESS(Status))
{
/* Send the fake module messages too */
Status = DbgkpPostFakeModuleMessages(Process,
FirstThread,
DebugObject);
if (!NT_SUCCESS(Status))
{
/* We failed, dereference the final thread */
ObDereferenceObject(FinalThread);
}
else
{
/* Set the final thread */
ReturnThread = FinalThread;
}
/* Dereference the first thread */
ObDereferenceObject(FirstThread);
}
/* Detach from the process */
KeUnstackDetachProcess(&ApcState);
/* Return the last thread */
*LastThread = ReturnThread;
return Status;
}
VOID
NTAPI
DbgkpConvertKernelToUserStateChange(IN PDBGUI_WAIT_STATE_CHANGE WaitStateChange,
IN PDEBUG_EVENT DebugEvent)
{
DBGKTRACE(DBGK_OBJECT_DEBUG, "DebugEvent: %p\n", DebugEvent);
/* Start by copying the client ID */
WaitStateChange->AppClientId = DebugEvent->ClientId;
/* Now check which kind of event this was */
switch (DebugEvent->ApiMsg.ApiNumber)
{
/* New process */
case DbgKmCreateProcessApi:
/* Set the right native code */
WaitStateChange->NewState = DbgCreateProcessStateChange;
/* Copy the information */
WaitStateChange->StateInfo.CreateProcessInfo.NewProcess =
DebugEvent->ApiMsg.CreateProcess;
/* Clear the file handle for us */
DebugEvent->ApiMsg.CreateProcess.FileHandle = NULL;
break;
/* New thread */
case DbgKmCreateThreadApi:
/* Set the right native code */
WaitStateChange->NewState = DbgCreateThreadStateChange;
/* Copy information */
WaitStateChange->StateInfo.CreateThread.NewThread.StartAddress =
DebugEvent->ApiMsg.CreateThread.StartAddress;
WaitStateChange->StateInfo.CreateThread.NewThread.SubSystemKey =
DebugEvent->ApiMsg.CreateThread.SubSystemKey;
break;
/* Exception (or breakpoint/step) */
case DbgKmExceptionApi:
/* Look at the exception code */
if ((NTSTATUS)DebugEvent->ApiMsg.Exception.ExceptionRecord.ExceptionCode ==
STATUS_BREAKPOINT)
{
/* Update this as a breakpoint exception */
WaitStateChange->NewState = DbgBreakpointStateChange;
}
else if ((NTSTATUS)DebugEvent->ApiMsg.Exception.ExceptionRecord.ExceptionCode ==
STATUS_SINGLE_STEP)
{
/* Update this as a single step exception */
WaitStateChange->NewState = DbgSingleStepStateChange;
}
else
{
/* Otherwise, set default exception */
WaitStateChange->NewState = DbgExceptionStateChange;
}
/* Copy the exception record */
WaitStateChange->StateInfo.Exception.ExceptionRecord =
DebugEvent->ApiMsg.Exception.ExceptionRecord;
/* Copy FirstChance flag */
WaitStateChange->StateInfo.Exception.FirstChance =
DebugEvent->ApiMsg.Exception.FirstChance;
break;
/* Process exited */
case DbgKmExitProcessApi:
/* Set the right native code and copy the exit code */
WaitStateChange->NewState = DbgExitProcessStateChange;
WaitStateChange->StateInfo.ExitProcess.ExitStatus =
DebugEvent->ApiMsg.ExitProcess.ExitStatus;
break;
/* Thread exited */
case DbgKmExitThreadApi:
/* Set the right native code */
WaitStateChange->NewState = DbgExitThreadStateChange;
WaitStateChange->StateInfo.ExitThread.ExitStatus =
DebugEvent->ApiMsg.ExitThread.ExitStatus;
break;
/* DLL Load */
case DbgKmLoadDllApi:
/* Set the native code */
WaitStateChange->NewState = DbgLoadDllStateChange;
/* Copy the data */
WaitStateChange->StateInfo.LoadDll = DebugEvent->ApiMsg.LoadDll;
/* Clear the file handle for us */
DebugEvent->ApiMsg.LoadDll.FileHandle = NULL;
break;
/* DLL Unload */
case DbgKmUnloadDllApi:
/* Set the native code and copy the address */
WaitStateChange->NewState = DbgUnloadDllStateChange;
WaitStateChange->StateInfo.UnloadDll.BaseAddress =
DebugEvent->ApiMsg.UnloadDll.BaseAddress;
break;
default:
/* Shouldn't happen */
ASSERT(FALSE);
}
}
VOID
NTAPI
DbgkpMarkProcessPeb(IN PEPROCESS Process)
{
KAPC_STATE ApcState;
PAGED_CODE();
DBGKTRACE(DBGK_PROCESS_DEBUG, "Process: %p\n", Process);
/* Acquire process rundown */
if (!ExAcquireRundownProtection(&Process->RundownProtect)) return;
/* Make sure we have a PEB */
if (Process->Peb)
{
/* Attach to the process */
KeStackAttachProcess(&Process->Pcb, &ApcState);
/* Acquire the debug port mutex */
ExAcquireFastMutex(&DbgkpProcessDebugPortMutex);
/* Set the IsBeingDebugged member of the PEB */
Process->Peb->BeingDebugged = (Process->DebugPort) ? TRUE: FALSE;
/* Release lock */
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
/* Detach from the process */
KeUnstackDetachProcess(&ApcState);
}
/* Release rundown protection */
ExReleaseRundownProtection(&Process->RundownProtect);
}
VOID
NTAPI
DbgkpOpenHandles(IN PDBGUI_WAIT_STATE_CHANGE WaitStateChange,
IN PEPROCESS Process,
IN PETHREAD Thread)
{
NTSTATUS Status;
HANDLE Handle;
PHANDLE DupHandle;
PAGED_CODE();
DBGKTRACE(DBGK_OBJECT_DEBUG, "Process: %p Thread: %p State: %lx\n",
Process, Thread, WaitStateChange->NewState);
/* Check which state this is */
switch (WaitStateChange->NewState)
{
/* New thread */
case DbgCreateThreadStateChange:
/* Get handle to thread */
Status = ObOpenObjectByPointer(Thread,
0,
NULL,
THREAD_ALL_ACCESS,
PsThreadType,
KernelMode,
&Handle);
if (NT_SUCCESS(Status))
{
/* Save the thread handle */
WaitStateChange->
StateInfo.CreateThread.HandleToThread = Handle;
}
return;
/* New process */
case DbgCreateProcessStateChange:
/* Get handle to thread */
Status = ObOpenObjectByPointer(Thread,
0,
NULL,
THREAD_ALL_ACCESS,
PsThreadType,
KernelMode,
&Handle);
if (NT_SUCCESS(Status))
{
/* Save the thread handle */
WaitStateChange->
StateInfo.CreateProcessInfo.HandleToThread = Handle;
}
/* Get handle to process */
Status = ObOpenObjectByPointer(Process,
0,
NULL,
PROCESS_ALL_ACCESS,
PsProcessType,
KernelMode,
&Handle);
if (NT_SUCCESS(Status))
{
/* Save the process handle */
WaitStateChange->
StateInfo.CreateProcessInfo.HandleToProcess = Handle;
}
/* Fall through to duplicate file handle */
DupHandle = &WaitStateChange->
StateInfo.CreateProcessInfo.NewProcess.FileHandle;
break;
/* DLL Load */
case DbgLoadDllStateChange:
/* Fall through to duplicate file handle */
DupHandle = &WaitStateChange->StateInfo.LoadDll.FileHandle;
break;
/* Anything else has no handles */
default:
return;
}
/* If we got here, then we have to duplicate a handle, possibly */
Handle = *DupHandle;
if (Handle)
{
/* Duplicate it */
Status = ObDuplicateObject(PsGetCurrentProcess(),
Handle,
PsGetCurrentProcess(),
DupHandle,
0,
0,
DUPLICATE_SAME_ACCESS,
KernelMode);
if (!NT_SUCCESS(Status)) *DupHandle = NULL;
/* Close the original handle */
ObCloseHandle(Handle, KernelMode);
}
}
VOID
NTAPI
DbgkpDeleteObject(IN PVOID DebugObject)
{
PAGED_CODE();
/* Sanity check */
ASSERT(IsListEmpty(&((PDEBUG_OBJECT)DebugObject)->EventList));
}
VOID
NTAPI
DbgkpCloseObject(IN PEPROCESS OwnerProcess OPTIONAL,
IN PVOID ObjectBody,
IN ACCESS_MASK GrantedAccess,
IN ULONG HandleCount,
IN ULONG SystemHandleCount)
{
PDEBUG_OBJECT DebugObject = ObjectBody;
PEPROCESS Process = NULL;
BOOLEAN DebugPortCleared = FALSE;
PLIST_ENTRY DebugEventList;
PDEBUG_EVENT DebugEvent;
PAGED_CODE();
DBGKTRACE(DBGK_OBJECT_DEBUG, "OwnerProcess: %p DebugObject: %p\n",
OwnerProcess, DebugObject);
/* If this isn't the last handle, do nothing */
if (SystemHandleCount > 1) return;
/* Otherwise, lock the debug object */
ExAcquireFastMutex(&DebugObject->Mutex);
/* Set it as inactive */
DebugObject->DebuggerInactive = TRUE;
/* Remove it from the debug event list */
DebugEventList = DebugObject->EventList.Flink;
InitializeListHead(&DebugObject->EventList);
/* Release the lock */
ExReleaseFastMutex(&DebugObject->Mutex);
/* Signal the wait event */
KeSetEvent(&DebugObject->EventsPresent, IO_NO_INCREMENT, FALSE);
/* Start looping each process */
while ((Process = PsGetNextProcess(Process)))
{
/* Check if the process has us as their debug port */
if (Process->DebugPort == DebugObject)
{
/* Acquire the process debug port lock */
ExAcquireFastMutex(&DbgkpProcessDebugPortMutex);
/* Check if it's still us */
if (Process->DebugPort == DebugObject)
{
/* Clear it and remember */
Process->DebugPort = NULL;
DebugPortCleared = TRUE;
}
/* Release the port lock */
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
/* Check if we cleared the debug port */
if (DebugPortCleared)
{
/* Mark this in the PEB */
DbgkpMarkProcessPeb(Process);
/* Check if we terminate on exit */
if (DebugObject->KillProcessOnExit)
{
/* Terminate the process */
PsTerminateProcess(Process, STATUS_DEBUGGER_INACTIVE);
}
/* Dereference the debug object */
ObDereferenceObject(DebugObject);
}
}
}
/* Loop debug events */
while (DebugEventList != &DebugObject->EventList)
{
/* Get the debug event */
DebugEvent = CONTAINING_RECORD(DebugEventList, DEBUG_EVENT, EventList);
/* Go to the next entry */
DebugEventList = DebugEventList->Flink;
/* Wake it up */
DebugEvent->Status = STATUS_DEBUGGER_INACTIVE;
DbgkpWakeTarget(DebugEvent);
}
}
NTSTATUS
NTAPI
DbgkpSetProcessDebugObject(IN PEPROCESS Process,
IN PDEBUG_OBJECT DebugObject,
IN NTSTATUS MsgStatus,
IN PETHREAD LastThread)
{
NTSTATUS Status;
LIST_ENTRY TempList;
BOOLEAN GlobalHeld = FALSE, DoSetEvent = TRUE;
PETHREAD ThisThread, FirstThread;
PLIST_ENTRY NextEntry;
PDEBUG_EVENT DebugEvent;
PETHREAD EventThread;
PAGED_CODE();
DBGKTRACE(DBGK_PROCESS_DEBUG, "Process: %p DebugObject: %p\n",
Process, DebugObject);
/* Initialize the temporary list */
InitializeListHead(&TempList);
/* Check if we have a success message */
if (NT_SUCCESS(MsgStatus))
{
/* Then default to STATUS_SUCCESS */
Status = STATUS_SUCCESS;
}
else
{
/* No last thread, and set the failure code */
LastThread = NULL;
Status = MsgStatus;
}
/* Now check what status we have here */
if (NT_SUCCESS(Status))
{
/* Acquire the global lock */
ThreadScan:
GlobalHeld = TRUE;
ExAcquireFastMutex(&DbgkpProcessDebugPortMutex);
/* Check if we already have a port */
if (Process->DebugPort)
{
/* Set failure */
Status = STATUS_PORT_ALREADY_SET;
}
else
{
/* Otherwise, set the port and reference the thread */
Process->DebugPort = DebugObject;
ObReferenceObject(LastThread);
/* Get the next thread */
ThisThread = PsGetNextProcessThread(Process, LastThread);
if (ThisThread)
{
/* Clear the debug port and release the lock */
Process->DebugPort = NULL;
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
GlobalHeld = FALSE;
/* Dereference the thread */
ObDereferenceObject(LastThread);
/* Post fake messages */
Status = DbgkpPostFakeThreadMessages(Process,
DebugObject,
ThisThread,
&FirstThread,
&LastThread);
if (!NT_SUCCESS(Status))
{
/* Clear the last thread */
LastThread = NULL;
}
else
{
/* Dereference the first thread and re-acquire the lock */
ObDereferenceObject(FirstThread);
goto ThreadScan;
}
}
}
}
/* Acquire the debug object's lock */
ExAcquireFastMutex(&DebugObject->Mutex);
/* Check our status here */
if (NT_SUCCESS(Status))
{
/* Check if we're disconnected */
if (DebugObject->DebuggerInactive)
{
/* Set status */
Process->DebugPort = NULL;
Status = STATUS_DEBUGGER_INACTIVE;
}
else
{
/* Set the process flags */
PspSetProcessFlag(Process,
PSF_NO_DEBUG_INHERIT_BIT |
PSF_CREATE_REPORTED_BIT);
/* Reference the debug object */
ObReferenceObject(DebugObject);
}
}
/* Loop the events list */
NextEntry = DebugObject->EventList.Flink;
while (NextEntry != &DebugObject->EventList)
{
/* Get the debug event and go to the next entry */
DebugEvent = CONTAINING_RECORD(NextEntry, DEBUG_EVENT, EventList);
NextEntry = NextEntry->Flink;
DBGKTRACE(DBGK_PROCESS_DEBUG, "DebugEvent: %p Flags: %lx TH: %p/%p\n",
DebugEvent, DebugEvent->Flags,
DebugEvent->BackoutThread, PsGetCurrentThread());
/* Check for if the debug event queue needs flushing */
if ((DebugEvent->Flags & DEBUG_EVENT_INACTIVE) &&
(DebugEvent->BackoutThread == PsGetCurrentThread()))
{
/* Get the event's thread */
EventThread = DebugEvent->Thread;
DBGKTRACE(DBGK_PROCESS_DEBUG, "EventThread: %p MsgStatus: %lx\n",
EventThread, MsgStatus);
/* Check if the status is success */
if ((MsgStatus == STATUS_SUCCESS) &&
(EventThread->GrantedAccess) &&
(!EventThread->SystemThread))
{
/* Check if we couldn't acquire rundown for it */
if (DebugEvent->Flags & DEBUG_EVENT_PROTECT_FAILED)
{
/* Set the skip termination flag */
PspSetCrossThreadFlag(EventThread, CT_SKIP_CREATION_MSG_BIT);
/* Insert it into the temp list */
RemoveEntryList(&DebugEvent->EventList);
InsertTailList(&TempList, &DebugEvent->EventList);
}
else
{
/* Do we need to signal the event */
if (DoSetEvent)
{
/* Do it */
DebugEvent->Flags &= ~DEBUG_EVENT_INACTIVE;
KeSetEvent(&DebugObject->EventsPresent,
IO_NO_INCREMENT,
FALSE);
DoSetEvent = FALSE;
}
/* Clear the backout thread */
DebugEvent->BackoutThread = NULL;
/* Set skip flag */
PspSetCrossThreadFlag(EventThread, CT_SKIP_CREATION_MSG_BIT);
}
}
else
{
/* Insert it into the temp list */
RemoveEntryList(&DebugEvent->EventList);
InsertTailList(&TempList, &DebugEvent->EventList);
}
/* Check if the lock is held */
if (DebugEvent->Flags & DEBUG_EVENT_RELEASE)
{
/* Release it */
DebugEvent->Flags &= ~DEBUG_EVENT_RELEASE;
ExReleaseRundownProtection(&EventThread->RundownProtect);
}
}
}
/* Release the debug object */
ExReleaseFastMutex(&DebugObject->Mutex);
/* Release the global lock if acquired */
if (GlobalHeld) ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
/* Check if there's a thread to dereference */
if (LastThread) ObDereferenceObject(LastThread);
/* Loop our temporary list */
while (!IsListEmpty(&TempList))
{
/* Remove the event */
NextEntry = RemoveHeadList(&TempList);
DebugEvent = CONTAINING_RECORD(NextEntry, DEBUG_EVENT, EventList);
/* Wake it */
DbgkpWakeTarget(DebugEvent);
}
/* Check if we got here through success and mark the PEB, then return */
if (NT_SUCCESS(Status)) DbgkpMarkProcessPeb(Process);
return Status;
}
NTSTATUS
NTAPI
DbgkClearProcessDebugObject(IN PEPROCESS Process,
IN PDEBUG_OBJECT SourceDebugObject OPTIONAL)
{
PDEBUG_OBJECT DebugObject;
PDEBUG_EVENT DebugEvent;
LIST_ENTRY TempList;
PLIST_ENTRY NextEntry;
PAGED_CODE();
DBGKTRACE(DBGK_OBJECT_DEBUG, "Process: %p DebugObject: %p\n",
Process, SourceDebugObject);
/* Acquire the port lock */
ExAcquireFastMutex(&DbgkpProcessDebugPortMutex);
/* Get the Process Debug Object */
DebugObject = Process->DebugPort;
/*
* Check if the process had an object and it matches,
* or if the process had an object but none was specified
* (in which we are called from NtTerminateProcess)
*/
if ((DebugObject) &&
((DebugObject == SourceDebugObject) ||
(SourceDebugObject == NULL)))
{
/* Clear the debug port */
Process->DebugPort = NULL;
/* Release the port lock and remove the PEB flag */
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
DbgkpMarkProcessPeb(Process);
}
else
{
/* Release the port lock and fail */
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
return STATUS_PORT_NOT_SET;
}
/* Initialize the temporary list */
InitializeListHead(&TempList);
/* Acquire the Object */
ExAcquireFastMutex(&DebugObject->Mutex);
/* Loop the events */
NextEntry = DebugObject->EventList.Flink;
while (NextEntry != &DebugObject->EventList)
{
/* Get the Event and go to the next entry */
DebugEvent = CONTAINING_RECORD(NextEntry, DEBUG_EVENT, EventList);
NextEntry = NextEntry->Flink;
/* Check that it belongs to the specified process */
if (DebugEvent->Process == Process)
{
/* Insert it into the temporary list */
RemoveEntryList(&DebugEvent->EventList);
InsertTailList(&TempList, &DebugEvent->EventList);
}
}
/* Release the Object */
ExReleaseFastMutex(&DebugObject->Mutex);
/* Release the initial reference */
ObDereferenceObject(DebugObject);
/* Loop our temporary list */
while (!IsListEmpty(&TempList))
{
/* Remove the event */
NextEntry = RemoveHeadList(&TempList);
DebugEvent = CONTAINING_RECORD(NextEntry, DEBUG_EVENT, EventList);
/* Wake it up */
DebugEvent->Status = STATUS_DEBUGGER_INACTIVE;
DbgkpWakeTarget(DebugEvent);
}
/* Return Success */
return STATUS_SUCCESS;
}
CODE_SEG("INIT")
VOID
NTAPI
DbgkInitialize(VOID)
{
OBJECT_TYPE_INITIALIZER ObjectTypeInitializer;
UNICODE_STRING Name;
PAGED_CODE();
/* Initialize the process debug port mutex */
ExInitializeFastMutex(&DbgkpProcessDebugPortMutex);
/* Create the Debug Object Type */
RtlZeroMemory(&ObjectTypeInitializer, sizeof(ObjectTypeInitializer));
RtlInitUnicodeString(&Name, L"DebugObject");
ObjectTypeInitializer.Length = sizeof(ObjectTypeInitializer);
ObjectTypeInitializer.DefaultNonPagedPoolCharge = sizeof(DEBUG_OBJECT);
ObjectTypeInitializer.GenericMapping = DbgkDebugObjectMapping;
ObjectTypeInitializer.PoolType = NonPagedPool;
ObjectTypeInitializer.ValidAccessMask = DEBUG_OBJECT_ALL_ACCESS;
ObjectTypeInitializer.SecurityRequired = TRUE;
ObjectTypeInitializer.CloseProcedure = DbgkpCloseObject;
ObjectTypeInitializer.DeleteProcedure = DbgkpDeleteObject;
ObCreateObjectType(&Name,
&ObjectTypeInitializer,
NULL,
&DbgkDebugObjectType);
}
NTSTATUS
NTAPI
DbgkOpenProcessDebugPort(IN PEPROCESS Process,
IN KPROCESSOR_MODE PreviousMode,
OUT HANDLE *DebugHandle)
{
PDEBUG_OBJECT DebugObject;
NTSTATUS Status;
PAGED_CODE();
/* If there's no debug port, just exit */
if (!Process->DebugPort) return STATUS_PORT_NOT_SET;
/* Otherwise, acquire the lock while we grab the port */
ExAcquireFastMutex(&DbgkpProcessDebugPortMutex);
/* Grab it and reference it if it exists */
DebugObject = Process->DebugPort;
if (DebugObject) ObReferenceObject(DebugObject);
/* Release the lock now */
ExReleaseFastMutex(&DbgkpProcessDebugPortMutex);
/* Bail out if it doesn't exist */
if (!DebugObject) return STATUS_PORT_NOT_SET;
/* Now get a handle to it */
Status = ObOpenObjectByPointer(DebugObject,
0,
NULL,
MAXIMUM_ALLOWED,
DbgkDebugObjectType,
PreviousMode,
DebugHandle);
if (!NT_SUCCESS(Status)) ObDereferenceObject(DebugObject);
/* Return status */
return Status;
}
/* PUBLIC FUNCTIONS **********************************************************/
/*
* @implemented
*/
NTSTATUS
NTAPI
NtCreateDebugObject(OUT PHANDLE DebugHandle,
IN ACCESS_MASK DesiredAccess,
IN POBJECT_ATTRIBUTES ObjectAttributes,
IN ULONG Flags)
{
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
PDEBUG_OBJECT DebugObject;
HANDLE hDebug;
NTSTATUS Status;
PAGED_CODE();
/* Check if we were called from user mode*/
if (PreviousMode != KernelMode)
{
/* Enter SEH for probing */
_SEH2_TRY
{
/* Probe the handle */
ProbeForWriteHandle(DebugHandle);
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
/* Return the exception code */
_SEH2_YIELD(return _SEH2_GetExceptionCode());
} _SEH2_END;
}
/* Check for invalid flags */
if (Flags & ~DBGK_ALL_FLAGS) return STATUS_INVALID_PARAMETER;
/* Create the Object */
Status = ObCreateObject(PreviousMode,
DbgkDebugObjectType,
ObjectAttributes,
PreviousMode,
NULL,
sizeof(DEBUG_OBJECT),
0,
0,
(PVOID*)&DebugObject);
if (NT_SUCCESS(Status))
{
/* Initialize the Debug Object's Fast Mutex */
ExInitializeFastMutex(&DebugObject->Mutex);
/* Initialize the State Event List */
InitializeListHead(&DebugObject->EventList);
/* Initialize the Debug Object's Wait Event */
KeInitializeEvent(&DebugObject->EventsPresent,
NotificationEvent,
FALSE);
/* Set the Flags */
DebugObject->Flags = 0;
if (Flags & DBGK_KILL_PROCESS_ON_EXIT)
{
DebugObject->KillProcessOnExit = TRUE;
}
/* Insert it */
Status = ObInsertObject((PVOID)DebugObject,
NULL,
DesiredAccess,
0,
NULL,
&hDebug);
if (NT_SUCCESS(Status))
{
/* Enter SEH to protect the write */
_SEH2_TRY
{
/* Return the handle */
*DebugHandle = hDebug;
}
_SEH2_EXCEPT(ExSystemExceptionFilter())
{
/* Get the exception code */
Status = _SEH2_GetExceptionCode();
} _SEH2_END;
}
}
/* Return Status */
DBGKTRACE(DBGK_OBJECT_DEBUG, "Handle: %p DebugObject: %p\n",
hDebug, DebugObject);
return Status;
}
/*
* @implemented
*/
NTSTATUS
NTAPI
NtDebugContinue(IN HANDLE DebugHandle,
IN PCLIENT_ID AppClientId,
IN NTSTATUS ContinueStatus)
{
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
PDEBUG_OBJECT DebugObject;
NTSTATUS Status;
PDEBUG_EVENT DebugEvent = NULL, DebugEventToWake = NULL;
PLIST_ENTRY ListHead, NextEntry;
BOOLEAN NeedsWake = FALSE;
CLIENT_ID ClientId;
PAGED_CODE();
DBGKTRACE(DBGK_OBJECT_DEBUG, "Handle: %p Status: %d\n",
DebugHandle, ContinueStatus);
/* Check if we were called from user mode*/
if (PreviousMode != KernelMode)
{
/* Enter SEH for probing */
_SEH2_TRY
{
/* Probe the handle */
ProbeForRead(AppClientId, sizeof(CLIENT_ID), sizeof(ULONG));
ClientId = *AppClientId;
AppClientId = &ClientId;
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
/* Return the exception code */
_SEH2_YIELD(return _SEH2_GetExceptionCode());
} _SEH2_END;
}
/* Make sure that the status is valid */
if ((ContinueStatus != DBG_CONTINUE) &&
(ContinueStatus != DBG_EXCEPTION_HANDLED) &&
(ContinueStatus != DBG_EXCEPTION_NOT_HANDLED) &&
(ContinueStatus != DBG_TERMINATE_THREAD) &&
(ContinueStatus != DBG_TERMINATE_PROCESS))
{
/* Invalid status */
Status = STATUS_INVALID_PARAMETER;
}
else
{
/* Get the debug object */
Status = ObReferenceObjectByHandle(DebugHandle,
DEBUG_OBJECT_WAIT_STATE_CHANGE,
DbgkDebugObjectType,
PreviousMode,
(PVOID*)&DebugObject,
NULL);
if (NT_SUCCESS(Status))
{
/* Acquire the mutex */
ExAcquireFastMutex(&DebugObject->Mutex);
/* Loop the state list */
ListHead = &DebugObject->EventList;
NextEntry = ListHead->Flink;
while (ListHead != NextEntry)
{
/* Get the current debug event */
DebugEvent = CONTAINING_RECORD(NextEntry,
DEBUG_EVENT,
EventList);
/* Compare process ID */
if (DebugEvent->ClientId.UniqueProcess ==
AppClientId->UniqueProcess)
{
/* Check if we already found a match */
if (NeedsWake)
{
/* Wake it up and break out */
DebugEvent->Flags &= ~DEBUG_EVENT_INACTIVE;
KeSetEvent(&DebugObject->EventsPresent,
IO_NO_INCREMENT,
FALSE);
break;
}
/* Compare thread ID and flag */
if ((DebugEvent->ClientId.UniqueThread ==
AppClientId->UniqueThread) && (DebugEvent->Flags & DEBUG_EVENT_READ))
{
/* Remove the event from the list */
RemoveEntryList(NextEntry);
/* Remember who to wake */
NeedsWake = TRUE;
DebugEventToWake = DebugEvent;
}
}
/* Go to the next entry */
NextEntry = NextEntry->Flink;
}
/* Release the mutex */
ExReleaseFastMutex(&DebugObject->Mutex);
/* Dereference the object */
ObDereferenceObject(DebugObject);
/* Check if need a wait */
if (NeedsWake)
{
/* Set the continue status */
DebugEventToWake->ApiMsg.ReturnedStatus = ContinueStatus;
DebugEventToWake->Status = STATUS_SUCCESS;
/* Wake the target */
DbgkpWakeTarget(DebugEventToWake);
}
else
{
/* Fail */
Status = STATUS_INVALID_PARAMETER;
}
}
}
/* Return status */
return Status;
}
/*
* @implemented
*/
NTSTATUS
NTAPI
NtDebugActiveProcess(IN HANDLE ProcessHandle,
IN HANDLE DebugHandle)
{
PEPROCESS Process;
PDEBUG_OBJECT DebugObject;
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
PETHREAD LastThread;
NTSTATUS Status;
PAGED_CODE();
DBGKTRACE(DBGK_PROCESS_DEBUG, "Process: %p Handle: %p\n",
ProcessHandle, DebugHandle);
/* Reference the process */
Status = ObReferenceObjectByHandle(ProcessHandle,
PROCESS_SUSPEND_RESUME,
PsProcessType,
PreviousMode,
(PVOID*)&Process,
NULL);
if (!NT_SUCCESS(Status)) return Status;
/* Don't allow debugging the current process or the system process */
if ((Process == PsGetCurrentProcess()) ||
(Process == PsInitialSystemProcess))
{
/* Dereference and fail */
ObDereferenceObject(Process);
return STATUS_ACCESS_DENIED;
}
/* Reference the debug object */
Status = ObReferenceObjectByHandle(DebugHandle,
DEBUG_OBJECT_ADD_REMOVE_PROCESS,
DbgkDebugObjectType,
PreviousMode,
(PVOID*)&DebugObject,
NULL);
if (!NT_SUCCESS(Status))
{
/* Dereference the process and exit */
ObDereferenceObject(Process);
return Status;
}
/* Acquire process rundown protection */
if (!ExAcquireRundownProtection(&Process->RundownProtect))
{
/* Dereference the process and debug object and exit */
ObDereferenceObject(Process);
ObDereferenceObject(DebugObject);
return STATUS_PROCESS_IS_TERMINATING;
}
/* Send fake create messages for debuggers to have a consistent state */
Status = DbgkpPostFakeProcessCreateMessages(Process,
DebugObject,
&LastThread);
Status = DbgkpSetProcessDebugObject(Process,
DebugObject,
Status,
LastThread);
/* Release rundown protection */
ExReleaseRundownProtection(&Process->RundownProtect);
/* Dereference the process and debug object and return status */
ObDereferenceObject(Process);
ObDereferenceObject(DebugObject);
return Status;
}
/*
* @implemented
*/
NTSTATUS
NTAPI
NtRemoveProcessDebug(IN HANDLE ProcessHandle,
IN HANDLE DebugHandle)
{
PEPROCESS Process;
PDEBUG_OBJECT DebugObject;
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
NTSTATUS Status;
PAGED_CODE();
DBGKTRACE(DBGK_PROCESS_DEBUG, "Process: %p Handle: %p\n",
ProcessHandle, DebugHandle);
/* Reference the process */
Status = ObReferenceObjectByHandle(ProcessHandle,
PROCESS_SUSPEND_RESUME,
PsProcessType,
PreviousMode,
(PVOID*)&Process,
NULL);
if (!NT_SUCCESS(Status)) return Status;
/* Reference the debug object */
Status = ObReferenceObjectByHandle(DebugHandle,
DEBUG_OBJECT_ADD_REMOVE_PROCESS,
DbgkDebugObjectType,
PreviousMode,
(PVOID*)&DebugObject,
NULL);
if (!NT_SUCCESS(Status))
{
/* Dereference the process and exit */
ObDereferenceObject(Process);
return Status;
}
/* Remove the debug object */
Status = DbgkClearProcessDebugObject(Process, DebugObject);
/* Dereference the process and debug object and return status */
ObDereferenceObject(Process);
ObDereferenceObject(DebugObject);
return Status;
}
/*
* @implemented
*/
NTSTATUS
NTAPI
NtSetInformationDebugObject(IN HANDLE DebugHandle,
IN DEBUGOBJECTINFOCLASS DebugObjectInformationClass,
IN PVOID DebugInformation,
IN ULONG DebugInformationLength,
OUT PULONG ReturnLength OPTIONAL)
{
PDEBUG_OBJECT DebugObject;
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
NTSTATUS Status;
PDEBUG_OBJECT_KILL_PROCESS_ON_EXIT_INFORMATION DebugInfo = DebugInformation;
PAGED_CODE();
/* Check buffers and parameters */
Status = DefaultSetInfoBufferCheck(DebugObjectInformationClass,
DbgkpDebugObjectInfoClass,
sizeof(DbgkpDebugObjectInfoClass) /
sizeof(DbgkpDebugObjectInfoClass[0]),
DebugInformation,
DebugInformationLength,
PreviousMode);
if (!NT_SUCCESS(Status)) return Status;
/* Check if the caller wanted the return length */
if (ReturnLength)
{
/* Enter SEH for probe */
_SEH2_TRY
{
/* Return required length to user-mode */
ProbeForWriteUlong(ReturnLength);
*ReturnLength = sizeof(*DebugInfo);
}
_SEH2_EXCEPT(ExSystemExceptionFilter())
{
/* Return the exception code */
_SEH2_YIELD(return _SEH2_GetExceptionCode());
}
_SEH2_END;
}
/* Open the Object */
Status = ObReferenceObjectByHandle(DebugHandle,
DEBUG_OBJECT_WAIT_STATE_CHANGE,
DbgkDebugObjectType,
PreviousMode,
(PVOID*)&DebugObject,
NULL);
if (NT_SUCCESS(Status))
{
/* Acquire the object */
ExAcquireFastMutex(&DebugObject->Mutex);
/* Set the proper flag */
if (DebugInfo->KillProcessOnExit)
{
/* Enable killing the process */
DebugObject->KillProcessOnExit = TRUE;
}
else
{
/* Disable */
DebugObject->KillProcessOnExit = FALSE;
}
/* Release the mutex */
ExReleaseFastMutex(&DebugObject->Mutex);
/* Release the Object */
ObDereferenceObject(DebugObject);
}
/* Return Status */
return Status;
}
/*
* @implemented
*/
NTSTATUS
NTAPI
NtWaitForDebugEvent(IN HANDLE DebugHandle,
IN BOOLEAN Alertable,
IN PLARGE_INTEGER Timeout OPTIONAL,
OUT PDBGUI_WAIT_STATE_CHANGE StateChange)
{
KPROCESSOR_MODE PreviousMode = ExGetPreviousMode();
LARGE_INTEGER LocalTimeOut;
PEPROCESS Process;
LARGE_INTEGER StartTime;
PETHREAD Thread;
BOOLEAN GotEvent;
LARGE_INTEGER NewTime;
PDEBUG_OBJECT DebugObject;
DBGUI_WAIT_STATE_CHANGE WaitStateChange;
NTSTATUS Status;
PDEBUG_EVENT DebugEvent = NULL, DebugEvent2;
PLIST_ENTRY ListHead, NextEntry, NextEntry2;
PAGED_CODE();
DBGKTRACE(DBGK_OBJECT_DEBUG, "Handle: %p\n", DebugHandle);
/* Clear the initial wait state change structure and the timeout */
RtlZeroMemory(&WaitStateChange, sizeof(WaitStateChange));
LocalTimeOut.QuadPart = 0;
/* Check if we were called from user mode */
if (PreviousMode != KernelMode)
{
/* Protect probe in SEH */
_SEH2_TRY
{
/* Check if we came with a timeout */
if (Timeout)
{
/* Probe it */
ProbeForReadLargeInteger(Timeout);
/* Make a local copy */
LocalTimeOut = *Timeout;
Timeout = &LocalTimeOut;
}
/* Probe the state change structure */
ProbeForWrite(StateChange, sizeof(*StateChange), sizeof(ULONG));
}
_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
{
/* Return the exception code */
_SEH2_YIELD(return _SEH2_GetExceptionCode());
}
_SEH2_END;
}
else
{
/* Copy directly */
if (Timeout) LocalTimeOut = *Timeout;
}
/* If we were passed a timeout, query the current time */
if (Timeout) KeQuerySystemTime(&StartTime);
/* Get the debug object */
Status = ObReferenceObjectByHandle(DebugHandle,
DEBUG_OBJECT_WAIT_STATE_CHANGE,
DbgkDebugObjectType,
PreviousMode,
(PVOID*)&DebugObject,
NULL);
if (!NT_SUCCESS(Status)) return Status;
/* Clear process and thread */
Process = NULL;
Thread = NULL;
/* Wait on the debug object given to us */
while (TRUE)
{
Status = KeWaitForSingleObject(&DebugObject->EventsPresent,
Executive,
PreviousMode,
Alertable,
Timeout);
if (!NT_SUCCESS(Status) ||
(Status == STATUS_TIMEOUT) ||
(Status == STATUS_ALERTED) ||
(Status == STATUS_USER_APC))
{
/* Break out the wait */
break;
}
/* Lock the object */
GotEvent = FALSE;
ExAcquireFastMutex(&DebugObject->Mutex);
/* Check if a debugger is connected */
if (DebugObject->DebuggerInactive)
{
/* Not connected */
Status = STATUS_DEBUGGER_INACTIVE;
}
else
{
/* Loop the events */
ListHead = &DebugObject->EventList;
NextEntry = ListHead->Flink;
while (ListHead != NextEntry)
{
/* Get the debug event */
DebugEvent = CONTAINING_RECORD(NextEntry,
DEBUG_EVENT,
EventList);
DBGKTRACE(DBGK_PROCESS_DEBUG, "DebugEvent: %p Flags: %lx\n",
DebugEvent, DebugEvent->Flags);
/* Check flags */
if (!(DebugEvent->Flags & (DEBUG_EVENT_INACTIVE | DEBUG_EVENT_READ)))
{
/* We got an event */
GotEvent = TRUE;
/* Loop the list internally */
NextEntry2 = DebugObject->EventList.Flink;
while (NextEntry2 != NextEntry)
{
/* Get the debug event */
DebugEvent2 = CONTAINING_RECORD(NextEntry2,
DEBUG_EVENT,
EventList);
/* Try to match process IDs */
if (DebugEvent2->ClientId.UniqueProcess ==
DebugEvent->ClientId.UniqueProcess)
{
/* Found it, break out */
DebugEvent->Flags |= DEBUG_EVENT_INACTIVE;
DebugEvent->BackoutThread = NULL;
GotEvent = FALSE;
break;
}
/* Move to the next entry */
NextEntry2 = NextEntry2->Flink;
}
/* Check if we still have a valid event */
if (GotEvent) break;
}
/* Move to the next entry */
NextEntry = NextEntry->Flink;
}
/* Check if we have an event */
if (GotEvent)
{
/* Save and reference the process and thread */
Process = DebugEvent->Process;
Thread = DebugEvent->Thread;
ObReferenceObject(Process);
ObReferenceObject(Thread);
/* Convert to user-mode structure */
DbgkpConvertKernelToUserStateChange(&WaitStateChange,
DebugEvent);
/* Set flag */
DebugEvent->Flags |= DEBUG_EVENT_READ;
}
else
{
/* Unsignal the event */
KeClearEvent(&DebugObject->EventsPresent);
}
/* Set success */
Status = STATUS_SUCCESS;
}
/* Release the mutex */
ExReleaseFastMutex(&DebugObject->Mutex);
if (!NT_SUCCESS(Status)) break;
/* Check if we got an event */
if (!GotEvent)
{
/* Check if we can wait again */
if (LocalTimeOut.QuadPart < 0)
{
/* Query the new time */
KeQuerySystemTime(&NewTime);
/* Substract times */
LocalTimeOut.QuadPart += (NewTime.QuadPart - StartTime.QuadPart);
StartTime = NewTime;
/* Check if we've timed out */
if (LocalTimeOut.QuadPart >= 0)
{
/* We have, break out of the loop */
Status = STATUS_TIMEOUT;
break;
}
}
}
else
{
/* Open the handles and dereference the objects */
DbgkpOpenHandles(&WaitStateChange, Process, Thread);
ObDereferenceObject(Process);
ObDereferenceObject(Thread);
break;
}
}
/* We're done, dereference the object */
ObDereferenceObject(DebugObject);
/* Protect write with SEH */
_SEH2_TRY
{
/* Return our wait state change structure */
*StateChange = WaitStateChange;
}
_SEH2_EXCEPT(ExSystemExceptionFilter())
{
/* Get SEH Exception code */
Status = _SEH2_GetExceptionCode();
}
_SEH2_END;
/* Return status */
return Status;
}