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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
12 lines
371 B
CMake
12 lines
371 B
CMake
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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spec2def(dplay.dll dplay.spec)
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add_library(dplay MODULE
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/dplay_stubs.c
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${CMAKE_CURRENT_BINARY_DIR}/dplay.def)
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set_module_type(dplay win32dll)
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add_importlibs(dplay dplayx msvcrt kernel32)
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add_cd_file(TARGET dplay DESTINATION reactos/system32 FOR all)
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