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23373acbb9
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
31 lines
713 B
CMake
31 lines
713 B
CMake
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add_definitions(-D__WINESRC__)
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
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spec2def(d3drm.dll d3drm.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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d3drm.c
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d3drm_main.c
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device.c
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face.c
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frame.c
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light.c
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material.c
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math.c
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meshbuilder.c
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texture.c
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viewport.c
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precomp.h)
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add_library(d3drm MODULE
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${SOURCE}
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3drm_stubs.c
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${CMAKE_CURRENT_BINARY_DIR}/d3drm.def)
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set_module_type(d3drm win32dll UNICODE)
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target_link_libraries(d3drm dxguid uuid wine)
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add_importlibs(d3drm ddraw d3dxof msvcrt kernel32 ntdll)
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add_pch(d3drm precomp.h SOURCE)
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add_cd_file(TARGET d3drm DESTINATION reactos/system32 FOR all)
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