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351 lines
13 KiB
C
351 lines
13 KiB
C
/*
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* The Wine project - Xinput Joystick Library
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* Copyright 2008 Andrew Fenn
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <windows.h>
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#include <stdio.h>
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#include "xinput.h"
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#include "wine/test.h"
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static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
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static DWORD (WINAPI *pXInputGetStateEx)(DWORD, XINPUT_STATE_EX*);
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static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
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static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
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static void (WINAPI *pXInputEnable)(BOOL);
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static DWORD (WINAPI *pXInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE);
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static DWORD (WINAPI *pXInputGetDSoundAudioDeviceGuids)(DWORD, GUID*, GUID*);
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static DWORD (WINAPI *pXInputGetBatteryInformation)(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
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static void dump_gamepad(XINPUT_GAMEPAD *data)
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{
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trace("-- Gamepad Variables --\n");
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trace("Gamepad.wButtons: %#x\n", data->wButtons);
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trace("Gamepad.bLeftTrigger: %d\n", data->bLeftTrigger);
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trace("Gamepad.bRightTrigger: %d\n", data->bRightTrigger);
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trace("Gamepad.sThumbLX: %d\n", data->sThumbLX);
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trace("Gamepad.sThumbLY: %d\n", data->sThumbLY);
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trace("Gamepad.sThumbRX: %d\n", data->sThumbRX);
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trace("Gamepad.sThumbRY: %d\n\n", data->sThumbRY);
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}
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static void test_set_state(void)
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{
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XINPUT_VIBRATION vibrator;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&vibrator, sizeof(XINPUT_VIBRATION));
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vibrator.wLeftMotorSpeed = 32767;
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vibrator.wRightMotorSpeed = 32767;
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result = pXInputSetState(controllerNum, &vibrator);
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if (result == ERROR_DEVICE_NOT_CONNECTED) continue;
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Sleep(250);
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vibrator.wLeftMotorSpeed = 0;
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vibrator.wRightMotorSpeed = 0;
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result = pXInputSetState(controllerNum, &vibrator);
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ok(result == ERROR_SUCCESS, "XInputSetState failed with (%d)\n", result);
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/* Disabling XInput here, queueing a vibration and then re-enabling XInput
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* is used to prove that vibrations are auto enabled when resuming XInput.
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* If XInputEnable(1) is removed below the vibration will never play. */
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if (pXInputEnable) pXInputEnable(0);
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Sleep(250);
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vibrator.wLeftMotorSpeed = 65535;
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vibrator.wRightMotorSpeed = 65535;
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result = pXInputSetState(controllerNum, &vibrator);
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ok(result == ERROR_SUCCESS, "XInputSetState failed with (%d)\n", result);
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if (pXInputEnable) pXInputEnable(1);
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Sleep(250);
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vibrator.wLeftMotorSpeed = 0;
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vibrator.wRightMotorSpeed = 0;
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result = pXInputSetState(controllerNum, &vibrator);
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ok(result == ERROR_SUCCESS, "XInputSetState failed with (%d)\n", result);
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}
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result = pXInputSetState(XUSER_MAX_COUNT+1, &vibrator);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputSetState returned (%d)\n", result);
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}
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static void test_get_state(void)
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{
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union
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{
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XINPUT_STATE state;
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XINPUT_STATE_EX state_ex;
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} xinput;
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DWORD controllerNum, i, result, good = XUSER_MAX_COUNT;
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for (i = 0; i < (pXInputGetStateEx ? 2 : 1); i++)
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{
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for (controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&xinput, sizeof(xinput));
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if (i == 0)
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result = pXInputGetState(controllerNum, &xinput.state);
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else
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result = pXInputGetStateEx(controllerNum, &xinput.state_ex);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED,
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"%s failed with (%d)\n", i == 0 ? "XInputGetState" : "XInputGetStateEx", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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continue;
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}
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trace("-- Results for controller %d --\n", controllerNum);
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if (i == 0)
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{
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good = controllerNum;
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trace("XInputGetState: %d\n", result);
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}
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else
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trace("XInputGetStateEx: %d\n", result);
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trace("State->dwPacketNumber: %d\n", xinput.state.dwPacketNumber);
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dump_gamepad(&xinput.state.Gamepad);
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}
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}
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result = pXInputGetState(XUSER_MAX_COUNT, &xinput.state);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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result = pXInputGetState(XUSER_MAX_COUNT+1, &xinput.state);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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if (pXInputGetStateEx)
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{
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result = pXInputGetStateEx(XUSER_MAX_COUNT, &xinput.state_ex);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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result = pXInputGetStateEx(XUSER_MAX_COUNT+1, &xinput.state_ex);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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}
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if (winetest_interactive && good < XUSER_MAX_COUNT)
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{
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DWORD now = GetTickCount(), packet = 0;
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XINPUT_GAMEPAD *game = &xinput.state.Gamepad;
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trace("You have 20 seconds to test the joystick freely\n");
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do
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{
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Sleep(100);
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pXInputGetState(good, &xinput.state);
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if (xinput.state.dwPacketNumber == packet)
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continue;
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packet = xinput.state.dwPacketNumber;
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trace("Buttons 0x%04X Triggers %3d/%3d LT %6d/%6d RT %6d/%6d\n",
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game->wButtons, game->bLeftTrigger, game->bRightTrigger,
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game->sThumbLX, game->sThumbLY, game->sThumbRX, game->sThumbRY);
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}
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while(GetTickCount() - now < 20000);
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trace("Test over...\n");
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}
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}
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static void test_get_keystroke(void)
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{
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XINPUT_KEYSTROKE keystroke;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
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result = pXInputGetKeystroke(controllerNum, XINPUT_FLAG_GAMEPAD, &keystroke);
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ok(result == ERROR_EMPTY || result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED,
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"XInputGetKeystroke failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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}
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ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
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result = pXInputGetKeystroke(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &keystroke);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetKeystroke returned (%d)\n", result);
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}
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static void test_get_capabilities(void)
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{
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XINPUT_CAPABILITIES capabilities;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
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result = pXInputGetCapabilities(controllerNum, XINPUT_FLAG_GAMEPAD, &capabilities);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetCapabilities failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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continue;
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}
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/* Important to show that the results changed between 1.3 and 1.4 XInput version */
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dump_gamepad(&capabilities.Gamepad);
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}
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ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
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result = pXInputGetCapabilities(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &capabilities);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetCapabilities returned (%d)\n", result);
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}
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static void test_get_dsoundaudiodevice(void)
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{
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DWORD controllerNum;
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DWORD result;
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GUID soundRender, soundCapture;
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GUID testGuid = {0xFFFFFFFF, 0xFFFF, 0xFFFF, {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}};
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GUID emptyGuid = {0x0, 0x0, 0x0, {0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0}};
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for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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soundRender = soundCapture = testGuid;
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result = pXInputGetDSoundAudioDeviceGuids(controllerNum, &soundRender, &soundCapture);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetDSoundAudioDeviceGuids failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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continue;
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}
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if (!IsEqualGUID(&soundRender, &emptyGuid))
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ok(!IsEqualGUID(&soundRender, &testGuid), "Broken GUID returned for sound render device\n");
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else
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trace("Headset phone not attached\n");
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if (!IsEqualGUID(&soundCapture, &emptyGuid))
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ok(!IsEqualGUID(&soundCapture, &testGuid), "Broken GUID returned for sound capture device\n");
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else
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trace("Headset microphone not attached\n");
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}
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result = pXInputGetDSoundAudioDeviceGuids(XUSER_MAX_COUNT+1, &soundRender, &soundCapture);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetDSoundAudioDeviceGuids returned (%d)\n", result);
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}
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static void test_get_batteryinformation(void)
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{
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DWORD controllerNum;
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DWORD result;
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XINPUT_BATTERY_INFORMATION batteryInfo;
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for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&batteryInfo, sizeof(XINPUT_BATTERY_INFORMATION));
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result = pXInputGetBatteryInformation(controllerNum, BATTERY_DEVTYPE_GAMEPAD, &batteryInfo);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetBatteryInformation failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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ok(batteryInfo.BatteryLevel == BATTERY_TYPE_DISCONNECTED, "Failed to report device as being disconnected.\n");
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skip("Controller %d is not connected\n", controllerNum);
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}
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}
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result = pXInputGetBatteryInformation(XUSER_MAX_COUNT+1, BATTERY_DEVTYPE_GAMEPAD, &batteryInfo);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetBatteryInformation returned (%d)\n", result);
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}
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START_TEST(xinput)
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{
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struct
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{
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const char *name;
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int version;
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} libs[] = {
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{ "xinput1_1.dll", 1 },
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{ "xinput1_2.dll", 2 },
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{ "xinput1_3.dll", 3 },
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{ "xinput1_4.dll", 4 },
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{ "xinput9_1_0.dll", 0 } /* legacy for XP/Vista */
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};
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HMODULE hXinput;
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void *pXInputGetStateEx_Ordinal;
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int i;
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for (i = 0; i < sizeof(libs) / sizeof(libs[0]); i++)
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{
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hXinput = LoadLibraryA( libs[i].name );
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if (!hXinput)
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{
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win_skip("Could not load %s\n", libs[i].name);
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continue;
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}
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trace("Testing %s\n", libs[i].name);
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pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable");
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pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState");
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pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
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pXInputGetStateEx = (void*)GetProcAddress(hXinput, "XInputGetStateEx"); /* Win >= 8 */
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pXInputGetStateEx_Ordinal = (void*)GetProcAddress(hXinput, (LPCSTR) 100);
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pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke");
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pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
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pXInputGetDSoundAudioDeviceGuids = (void*)GetProcAddress(hXinput, "XInputGetDSoundAudioDeviceGuids");
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pXInputGetBatteryInformation = (void*)GetProcAddress(hXinput, "XInputGetBatteryInformation");
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/* XInputGetStateEx may not be present by name, use ordinal in this case */
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if (!pXInputGetStateEx)
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pXInputGetStateEx = pXInputGetStateEx_Ordinal;
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test_set_state();
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test_get_state();
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test_get_capabilities();
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if (libs[i].version != 4)
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test_get_dsoundaudiodevice();
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else
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ok(!pXInputGetDSoundAudioDeviceGuids, "XInputGetDSoundAudioDeviceGuids exists in %s\n", libs[i].name);
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if (libs[i].version > 2)
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{
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test_get_keystroke();
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test_get_batteryinformation();
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ok(pXInputGetStateEx != NULL, "XInputGetStateEx not found in %s\n", libs[i].name);
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}
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else
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{
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ok(!pXInputGetKeystroke, "XInputGetKeystroke exists in %s\n", libs[i].name);
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ok(!pXInputGetStateEx, "XInputGetStateEx exists in %s\n", libs[i].name);
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ok(!pXInputGetBatteryInformation, "XInputGetBatteryInformation exists in %s\n", libs[i].name);
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if (libs[i].version == 0)
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ok(!pXInputEnable, "XInputEnable exists in %s\n", libs[i].name);
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}
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FreeLibrary(hXinput);
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}
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}
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