reactos/dll/win32/wdmaud.drv
Joachim Henze 5bb36e92c5 [WDMAUD.DRV] Revert "Workaround multiple issues with AC97 driver from rapps"
This reverts commit 0.4.15-dev-791-g
6d7ebc2048

It was a workaround just. To bypass sysaudio. It had a very positive effect on
our playback performance, but using the different codepaths did also lead to
regressions, that I have no idea how to address, therefore I think it's my
personal responsibility to revert it. I guess it's better to improve on the
code-paths that we intend to use finally, instead of fixing what will
be dead paths in the future.

The revert will fix:
- CORE-17277 crash of dsound:duplex on "GCCLin_x86 on Test VBox"
- CORE-17278 crash of dsound:capture on "GCCLin_x86 on Test VBox"
- CORE-17285 Realtek HD Audio does no longer work in ReactOS

But ofc now we will suffer again from very severe things that the hack could workaround:
- CORE-13202 Unhandled exception from wdmaud.drv when recording sound in Scratch 1.4 leads to app-crash
- CORE-13488 A deadlock in "DiabloII" character selection screen and "The Lion King II"
- CORE-8726/CORE-9986/CORE-16564 AC97 driver from rapps will need reboot-orgies again, does not longer
  work in the same session that we installed the driver
- CORE-9981 "DosBox + Commander Keen6" totally garbled sound output instead of music
    "ScummVM 2.0 with Monkey Island 2" totally garbled sound output instead of music
- the test execution times of "GCCLin_x86 on Test VBox" will almost double
2020-10-03 16:39:13 +02:00
..
CMakeLists.txt
legacy.c
mixer.c
mmixer.c
wdmaud.c [WDMAUD.DRV] Revert "Workaround multiple issues with AC97 driver from rapps" 2020-10-03 16:39:13 +02:00
wdmaud.h
wdmaud.rc
wdmaud.spec