mirror of
https://github.com/reactos/reactos.git
synced 2024-11-07 07:00:19 +00:00
606 lines
15 KiB
C
606 lines
15 KiB
C
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 6.5
|
|
*
|
|
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
* Authors:
|
|
* Keith Whitwell <keith@tungstengraphics.com>
|
|
*/
|
|
|
|
/* Split indexed primitives with per-vertex copying.
|
|
*/
|
|
|
|
#include <precomp.h>
|
|
|
|
#define ELT_TABLE_SIZE 16
|
|
|
|
/**
|
|
* Used for vertex-level splitting of indexed buffers. Note that
|
|
* non-indexed primitives may be converted to indexed in some cases
|
|
* (eg loops, fans) in order to use this splitting path.
|
|
*/
|
|
struct copy_context {
|
|
|
|
struct gl_context *ctx;
|
|
const struct gl_client_array **array;
|
|
const struct _mesa_prim *prim;
|
|
GLuint nr_prims;
|
|
const struct _mesa_index_buffer *ib;
|
|
vbo_draw_func draw;
|
|
|
|
const struct split_limits *limits;
|
|
|
|
struct {
|
|
GLuint attr;
|
|
GLuint size;
|
|
const struct gl_client_array *array;
|
|
const GLubyte *src_ptr;
|
|
|
|
struct gl_client_array dstarray;
|
|
|
|
} varying[VBO_ATTRIB_MAX];
|
|
GLuint nr_varying;
|
|
|
|
const struct gl_client_array *dstarray_ptr[VBO_ATTRIB_MAX];
|
|
struct _mesa_index_buffer dstib;
|
|
|
|
GLuint *translated_elt_buf;
|
|
const GLuint *srcelt;
|
|
|
|
/** A baby hash table to avoid re-emitting (some) duplicate
|
|
* vertices when splitting indexed primitives.
|
|
*/
|
|
struct {
|
|
GLuint in;
|
|
GLuint out;
|
|
} vert_cache[ELT_TABLE_SIZE];
|
|
|
|
GLuint vertex_size;
|
|
GLubyte *dstbuf;
|
|
GLubyte *dstptr; /**< dstptr == dstbuf + dstelt_max * vertsize */
|
|
GLuint dstbuf_size; /**< in vertices */
|
|
GLuint dstbuf_nr; /**< count of emitted vertices, also the largest value
|
|
* in dstelt. Our MaxIndex.
|
|
*/
|
|
|
|
GLuint *dstelt;
|
|
GLuint dstelt_nr;
|
|
GLuint dstelt_size;
|
|
|
|
#define MAX_PRIM 32
|
|
struct _mesa_prim dstprim[MAX_PRIM];
|
|
GLuint dstprim_nr;
|
|
|
|
};
|
|
|
|
|
|
static GLuint attr_size( const struct gl_client_array *array )
|
|
{
|
|
return array->Size * _mesa_sizeof_type(array->Type);
|
|
}
|
|
|
|
|
|
/**
|
|
* Starts returning true slightly before the buffer fills, to ensure
|
|
* that there is sufficient room for any remaining vertices to finish
|
|
* off the prim:
|
|
*/
|
|
static GLboolean
|
|
check_flush( struct copy_context *copy )
|
|
{
|
|
GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
|
|
|
|
if (GL_TRIANGLE_STRIP == mode &&
|
|
copy->dstelt_nr & 1) { /* see bug9962 */
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
|
|
return GL_TRUE;
|
|
|
|
if (copy->dstelt_nr + 4 > copy->dstelt_size)
|
|
return GL_TRUE;
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Dump the parameters/info for a vbo->draw() call.
|
|
*/
|
|
static void
|
|
dump_draw_info(struct gl_context *ctx,
|
|
const struct gl_client_array **arrays,
|
|
const struct _mesa_prim *prims,
|
|
GLuint nr_prims,
|
|
const struct _mesa_index_buffer *ib,
|
|
GLuint min_index,
|
|
GLuint max_index)
|
|
{
|
|
GLuint i, j;
|
|
|
|
printf("VBO Draw:\n");
|
|
for (i = 0; i < nr_prims; i++) {
|
|
printf("Prim %u of %u\n", i, nr_prims);
|
|
printf(" Prim mode 0x%x\n", prims[i].mode);
|
|
printf(" IB: %p\n", (void*) ib);
|
|
for (j = 0; j < VBO_ATTRIB_MAX; j++) {
|
|
printf(" array %d at %p:\n", j, (void*) arrays[j]);
|
|
printf(" enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
|
|
arrays[j]->Enabled, arrays[j]->Ptr,
|
|
arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
|
|
if (0) {
|
|
GLint k = prims[i].start + prims[i].count - 1;
|
|
GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
|
|
printf(" last: %f %f %f\n",
|
|
last[0], last[1], last[2]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
flush( struct copy_context *copy )
|
|
{
|
|
GLuint i;
|
|
|
|
/* Set some counters:
|
|
*/
|
|
copy->dstib.count = copy->dstelt_nr;
|
|
|
|
#if 0
|
|
dump_draw_info(copy->ctx,
|
|
copy->dstarray_ptr,
|
|
copy->dstprim,
|
|
copy->dstprim_nr,
|
|
©->dstib,
|
|
0,
|
|
copy->dstbuf_nr);
|
|
#else
|
|
(void) dump_draw_info;
|
|
#endif
|
|
|
|
copy->draw( copy->ctx,
|
|
copy->dstarray_ptr,
|
|
copy->dstprim,
|
|
copy->dstprim_nr,
|
|
©->dstib,
|
|
GL_TRUE,
|
|
0,
|
|
copy->dstbuf_nr - 1);
|
|
|
|
/* Reset all pointers:
|
|
*/
|
|
copy->dstprim_nr = 0;
|
|
copy->dstelt_nr = 0;
|
|
copy->dstbuf_nr = 0;
|
|
copy->dstptr = copy->dstbuf;
|
|
|
|
/* Clear the vertex cache:
|
|
*/
|
|
for (i = 0; i < ELT_TABLE_SIZE; i++)
|
|
copy->vert_cache[i].in = ~0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called at begin of each primitive during replay.
|
|
*/
|
|
static void
|
|
begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
|
|
{
|
|
struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
|
|
|
|
prim->mode = mode;
|
|
prim->begin = begin_flag;
|
|
prim->num_instances = 1;
|
|
}
|
|
|
|
|
|
/**
|
|
* Use a hashtable to attempt to identify recently-emitted vertices
|
|
* and avoid re-emitting them.
|
|
*/
|
|
static GLuint
|
|
elt(struct copy_context *copy, GLuint elt_idx)
|
|
{
|
|
GLuint elt = copy->srcelt[elt_idx];
|
|
GLuint slot = elt & (ELT_TABLE_SIZE-1);
|
|
|
|
/* printf("elt %d\n", elt); */
|
|
|
|
/* Look up the incoming element in the vertex cache. Re-emit if
|
|
* necessary.
|
|
*/
|
|
if (copy->vert_cache[slot].in != elt) {
|
|
GLubyte *csr = copy->dstptr;
|
|
GLuint i;
|
|
|
|
/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
|
|
|
|
for (i = 0; i < copy->nr_varying; i++) {
|
|
const struct gl_client_array *srcarray = copy->varying[i].array;
|
|
const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
|
|
|
|
memcpy(csr, srcptr, copy->varying[i].size);
|
|
csr += copy->varying[i].size;
|
|
|
|
#ifdef NAN_CHECK
|
|
if (srcarray->Type == GL_FLOAT) {
|
|
GLuint k;
|
|
GLfloat *f = (GLfloat *) srcptr;
|
|
for (k = 0; k < srcarray->Size; k++) {
|
|
assert(!IS_INF_OR_NAN(f[k]));
|
|
assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (0)
|
|
{
|
|
const GLuint *f = (const GLuint *)srcptr;
|
|
GLuint j;
|
|
printf(" varying %d: ", i);
|
|
for(j = 0; j < copy->varying[i].size / 4; j++)
|
|
printf("%x ", f[j]);
|
|
printf("\n");
|
|
}
|
|
}
|
|
|
|
copy->vert_cache[slot].in = elt;
|
|
copy->vert_cache[slot].out = copy->dstbuf_nr++;
|
|
copy->dstptr += copy->vertex_size;
|
|
|
|
assert(csr == copy->dstptr);
|
|
assert(copy->dstptr == (copy->dstbuf +
|
|
copy->dstbuf_nr * copy->vertex_size));
|
|
}
|
|
/* else */
|
|
/* printf(" --> reuse vertex\n"); */
|
|
|
|
/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
|
|
copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
|
|
return check_flush(copy);
|
|
}
|
|
|
|
|
|
/**
|
|
* Called at end of each primitive during replay.
|
|
*/
|
|
static void
|
|
end( struct copy_context *copy, GLboolean end_flag )
|
|
{
|
|
struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
|
|
|
|
/* printf("end (%d)\n", end_flag); */
|
|
|
|
prim->end = end_flag;
|
|
prim->count = copy->dstelt_nr - prim->start;
|
|
|
|
if (++copy->dstprim_nr == MAX_PRIM ||
|
|
check_flush(copy))
|
|
flush(copy);
|
|
}
|
|
|
|
|
|
static void
|
|
replay_elts( struct copy_context *copy )
|
|
{
|
|
GLuint i, j, k;
|
|
GLboolean split;
|
|
|
|
for (i = 0; i < copy->nr_prims; i++) {
|
|
const struct _mesa_prim *prim = ©->prim[i];
|
|
const GLuint start = prim->start;
|
|
GLuint first, incr;
|
|
|
|
switch (prim->mode) {
|
|
|
|
case GL_LINE_LOOP:
|
|
/* Convert to linestrip and emit the final vertex explicitly,
|
|
* but only in the resultant strip that requires it.
|
|
*/
|
|
j = 0;
|
|
while (j != prim->count) {
|
|
begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
|
|
|
|
for (split = GL_FALSE; j != prim->count && !split; j++)
|
|
split = elt(copy, start + j);
|
|
|
|
if (j == prim->count) {
|
|
/* Done, emit final line. Split doesn't matter as
|
|
* it is always raised a bit early so we can emit
|
|
* the last verts if necessary!
|
|
*/
|
|
if (prim->end)
|
|
(void)elt(copy, start + 0);
|
|
|
|
end(copy, prim->end);
|
|
}
|
|
else {
|
|
/* Wrap
|
|
*/
|
|
assert(split);
|
|
end(copy, 0);
|
|
j--;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TRIANGLE_FAN:
|
|
case GL_POLYGON:
|
|
j = 2;
|
|
while (j != prim->count) {
|
|
begin(copy, prim->mode, prim->begin && j == 0);
|
|
|
|
split = elt(copy, start+0);
|
|
assert(!split);
|
|
|
|
split = elt(copy, start+j-1);
|
|
assert(!split);
|
|
|
|
for (; j != prim->count && !split; j++)
|
|
split = elt(copy, start+j);
|
|
|
|
end(copy, prim->end && j == prim->count);
|
|
|
|
if (j != prim->count) {
|
|
/* Wrapped the primitive, need to repeat some vertices:
|
|
*/
|
|
j -= 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
(void)split_prim_inplace(prim->mode, &first, &incr);
|
|
|
|
j = 0;
|
|
while (j != prim->count) {
|
|
|
|
begin(copy, prim->mode, prim->begin && j == 0);
|
|
|
|
split = 0;
|
|
for (k = 0; k < first; k++, j++)
|
|
split |= elt(copy, start+j);
|
|
|
|
assert(!split);
|
|
|
|
for (; j != prim->count && !split; )
|
|
for (k = 0; k < incr; k++, j++)
|
|
split |= elt(copy, start+j);
|
|
|
|
end(copy, prim->end && j == prim->count);
|
|
|
|
if (j != prim->count) {
|
|
/* Wrapped the primitive, need to repeat some vertices:
|
|
*/
|
|
assert(j > first - incr);
|
|
j -= (first - incr);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (copy->dstprim_nr)
|
|
flush(copy);
|
|
}
|
|
|
|
|
|
static void
|
|
replay_init( struct copy_context *copy )
|
|
{
|
|
struct gl_context *ctx = copy->ctx;
|
|
GLuint i;
|
|
GLuint offset;
|
|
const GLvoid *srcptr;
|
|
|
|
/* Make a list of varying attributes and their vbo's. Also
|
|
* calculate vertex size.
|
|
*/
|
|
copy->vertex_size = 0;
|
|
for (i = 0; i < VBO_ATTRIB_MAX; i++) {
|
|
struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
|
|
|
|
if (copy->array[i]->StrideB == 0) {
|
|
copy->dstarray_ptr[i] = copy->array[i];
|
|
}
|
|
else {
|
|
GLuint j = copy->nr_varying++;
|
|
|
|
copy->varying[j].attr = i;
|
|
copy->varying[j].array = copy->array[i];
|
|
copy->varying[j].size = attr_size(copy->array[i]);
|
|
copy->vertex_size += attr_size(copy->array[i]);
|
|
|
|
if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
|
|
ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
|
|
|
|
copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
|
|
copy->array[i]->Ptr);
|
|
|
|
copy->dstarray_ptr[i] = ©->varying[j].dstarray;
|
|
}
|
|
}
|
|
|
|
/* There must always be an index buffer. Currently require the
|
|
* caller convert non-indexed prims to indexed. Could alternately
|
|
* do it internally.
|
|
*/
|
|
if (_mesa_is_bufferobj(copy->ib->obj) &&
|
|
!_mesa_bufferobj_mapped(copy->ib->obj))
|
|
ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
|
|
copy->ib->obj);
|
|
|
|
srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
|
|
copy->ib->ptr);
|
|
|
|
switch (copy->ib->type) {
|
|
case GL_UNSIGNED_BYTE:
|
|
copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
|
|
copy->srcelt = copy->translated_elt_buf;
|
|
|
|
for (i = 0; i < copy->ib->count; i++)
|
|
copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
|
|
break;
|
|
|
|
case GL_UNSIGNED_SHORT:
|
|
copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
|
|
copy->srcelt = copy->translated_elt_buf;
|
|
|
|
for (i = 0; i < copy->ib->count; i++)
|
|
copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
|
|
break;
|
|
|
|
case GL_UNSIGNED_INT:
|
|
copy->translated_elt_buf = NULL;
|
|
copy->srcelt = (const GLuint *)srcptr;
|
|
break;
|
|
}
|
|
|
|
/* Figure out the maximum allowed vertex buffer size:
|
|
*/
|
|
if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
|
|
copy->dstbuf_size = copy->limits->max_verts;
|
|
}
|
|
else {
|
|
copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
|
|
}
|
|
|
|
/* Allocate an output vertex buffer:
|
|
*
|
|
* XXX: This should be a VBO!
|
|
*/
|
|
copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
|
|
copy->dstptr = copy->dstbuf;
|
|
|
|
/* Setup new vertex arrays to point into the output buffer:
|
|
*/
|
|
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
|
|
const struct gl_client_array *src = copy->varying[i].array;
|
|
struct gl_client_array *dst = ©->varying[i].dstarray;
|
|
|
|
dst->Size = src->Size;
|
|
dst->Type = src->Type;
|
|
dst->Stride = copy->vertex_size;
|
|
dst->StrideB = copy->vertex_size;
|
|
dst->Ptr = copy->dstbuf + offset;
|
|
dst->Enabled = GL_TRUE;
|
|
dst->Normalized = src->Normalized;
|
|
dst->Integer = src->Integer;
|
|
dst->BufferObj = ctx->Shared->NullBufferObj;
|
|
dst->_ElementSize = src->_ElementSize;
|
|
dst->_MaxElement = copy->dstbuf_size; /* may be less! */
|
|
|
|
offset += copy->varying[i].size;
|
|
}
|
|
|
|
/* Allocate an output element list:
|
|
*/
|
|
copy->dstelt_size = MIN2(65536,
|
|
copy->ib->count * 2 + 3);
|
|
copy->dstelt_size = MIN2(copy->dstelt_size,
|
|
copy->limits->max_indices);
|
|
copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
|
|
copy->dstelt_nr = 0;
|
|
|
|
/* Setup the new index buffer to point to the allocated element
|
|
* list:
|
|
*/
|
|
copy->dstib.count = 0; /* duplicates dstelt_nr */
|
|
copy->dstib.type = GL_UNSIGNED_INT;
|
|
copy->dstib.obj = ctx->Shared->NullBufferObj;
|
|
copy->dstib.ptr = copy->dstelt;
|
|
}
|
|
|
|
|
|
/**
|
|
* Free up everything allocated during split/replay.
|
|
*/
|
|
static void
|
|
replay_finish( struct copy_context *copy )
|
|
{
|
|
struct gl_context *ctx = copy->ctx;
|
|
GLuint i;
|
|
|
|
/* Free our vertex and index buffers:
|
|
*/
|
|
free(copy->translated_elt_buf);
|
|
free(copy->dstbuf);
|
|
free(copy->dstelt);
|
|
|
|
/* Unmap VBO's
|
|
*/
|
|
for (i = 0; i < copy->nr_varying; i++) {
|
|
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
|
|
if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
|
|
ctx->Driver.UnmapBuffer(ctx, vbo);
|
|
}
|
|
|
|
/* Unmap index buffer:
|
|
*/
|
|
if (_mesa_is_bufferobj(copy->ib->obj) &&
|
|
_mesa_bufferobj_mapped(copy->ib->obj)) {
|
|
ctx->Driver.UnmapBuffer(ctx, copy->ib->obj);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Split VBO into smaller pieces, draw the pieces.
|
|
*/
|
|
void vbo_split_copy( struct gl_context *ctx,
|
|
const struct gl_client_array *arrays[],
|
|
const struct _mesa_prim *prim,
|
|
GLuint nr_prims,
|
|
const struct _mesa_index_buffer *ib,
|
|
vbo_draw_func draw,
|
|
const struct split_limits *limits )
|
|
{
|
|
struct copy_context copy;
|
|
GLuint i;
|
|
|
|
memset(©, 0, sizeof(copy));
|
|
|
|
/* Require indexed primitives:
|
|
*/
|
|
assert(ib);
|
|
|
|
copy.ctx = ctx;
|
|
copy.array = arrays;
|
|
copy.prim = prim;
|
|
copy.nr_prims = nr_prims;
|
|
copy.ib = ib;
|
|
copy.draw = draw;
|
|
copy.limits = limits;
|
|
|
|
/* Clear the vertex cache:
|
|
*/
|
|
for (i = 0; i < ELT_TABLE_SIZE; i++)
|
|
copy.vert_cache[i].in = ~0;
|
|
|
|
replay_init(©);
|
|
replay_elts(©);
|
|
replay_finish(©);
|
|
}
|