reactos/win32ss/user/consrv/include/conio.h
Hermès Bélusca-Maïto d070d323fb [KERNEL32-CONSRV]
- Implement GetLargestConsoleWindowSize (and add a DPRINT to see what happens when Far 1.65 is launched).
- Implement SetConsoleWindowInfo in kernel32 and pre-implement its CONSRV counterpart.

svn path=/branches/ros-csrss/; revision=58726
2013-04-09 15:21:14 +00:00

238 lines
11 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/consrv/include/conio.h
* PURPOSE: Public Console I/O Interface
* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
#pragma once
#define CSR_DEFAULT_CURSOR_SIZE 25
/* Default attributes */
#define DEFAULT_SCREEN_ATTRIB (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED)
#define DEFAULT_POPUP_ATTRIB (FOREGROUND_BLUE | FOREGROUND_RED | \
BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
/* Object type magic numbers */
typedef enum _CONSOLE_IO_OBJECT_TYPE
{
INPUT_BUFFER = 0x01, // --> Input-type handles
SCREEN_BUFFER = 0x02 // --> Output-type handles
} CONSOLE_IO_OBJECT_TYPE;
typedef struct _CONSOLE_IO_OBJECT
{
CONSOLE_IO_OBJECT_TYPE Type;
struct _CONSOLE* /* PCONSOLE */ Console;
LONG AccessRead, AccessWrite;
LONG ExclusiveRead, ExclusiveWrite;
LONG HandleCount;
} CONSOLE_IO_OBJECT, *PCONSOLE_IO_OBJECT;
/************************************************************************
* Screen buffer structure represents the win32 screen buffer object. *
* Internally, the portion of the buffer being shown CAN loop past the *
* bottom of the virtual buffer and wrap around to the top. Win32 does *
* not do this. I decided to do this because it eliminates the need to *
* do a massive memcpy() to scroll the contents of the buffer up to *
* scroll the screen on output, instead I just shift down the position *
* to be displayed, and let it wrap around to the top again. *
* The VirtualY member keeps track of the top Y coord that win32 *
* clients THINK is currently being displayed, because they think that *
* when the display reaches the bottom of the buffer and another line *
* being printed causes another line to scroll down, that the buffer IS *
* memcpy()'s up, and the bottom of the buffer is still displayed, but *
* internally, I just wrap back to the top of the buffer. *
************************************************************************/
typedef struct _CONSOLE_SCREEN_BUFFER
{
CONSOLE_IO_OBJECT Header; /* Object header */
LIST_ENTRY ListEntry; /* Entry in console's list of buffers */
BYTE *Buffer; /* CHAR_INFO */ /* Pointer to screen buffer */
COORD ScreenBufferSize; /* Size of this screen buffer */
COORD CursorPosition; /* Current cursor position */
USHORT ShowX, ShowY; /* Beginning offset for the actual display area */
USHORT VirtualY; /* Top row of buffer being displayed, reported to callers */
BOOLEAN CursorBlinkOn;
BOOLEAN ForceCursorOff;
ULONG CursorSize;
CONSOLE_CURSOR_INFO CursorInfo; // FIXME: Keep this member or not ??
WORD ScreenDefaultAttrib; /* Default screen char attribute */
WORD PopupDefaultAttrib; /* Default popup char attribute */
USHORT Mode;
ULONG DisplayMode;
} CONSOLE_SCREEN_BUFFER, *PCONSOLE_SCREEN_BUFFER;
typedef struct _CONSOLE_INPUT_BUFFER
{
CONSOLE_IO_OBJECT Header; /* Object header */
ULONG InputBufferSize; /* Size of this input buffer */
LIST_ENTRY InputEvents; /* List head for input event queue */
HANDLE ActiveEvent; /* Event set when an input event is added in its queue */
LIST_ENTRY ReadWaitQueue; /* List head for the queue of read wait blocks */
USHORT Mode; /* Console Input Buffer mode flags */
} CONSOLE_INPUT_BUFFER, *PCONSOLE_INPUT_BUFFER;
typedef struct _FRONTEND_VTBL
{
/*
* Internal interface (functions called by the console server only)
*/
VOID (WINAPI *CleanupConsole)(struct _CONSOLE* Console);
VOID (WINAPI *WriteStream)(struct _CONSOLE* Console,
SMALL_RECT* Block,
LONG CursorStartX,
LONG CursorStartY,
UINT ScrolledLines,
CHAR *Buffer,
UINT Length);
VOID (WINAPI *DrawRegion)(struct _CONSOLE* Console,
SMALL_RECT* Region);
BOOL (WINAPI *SetCursorInfo)(struct _CONSOLE* Console,
PCONSOLE_SCREEN_BUFFER ScreenBuffer);
BOOL (WINAPI *SetScreenInfo)(struct _CONSOLE* Console,
PCONSOLE_SCREEN_BUFFER ScreenBuffer,
UINT OldCursorX,
UINT OldCursorY);
BOOL (WINAPI *UpdateScreenInfo)(struct _CONSOLE* Console,
PCONSOLE_SCREEN_BUFFER ScreenBuffer);
NTSTATUS (WINAPI *ResizeBuffer)(struct _CONSOLE* Console,
PCONSOLE_SCREEN_BUFFER ScreenBuffer,
COORD Size);
VOID (WINAPI *ResizeTerminal)(struct _CONSOLE* Console);
BOOL (WINAPI *ProcessKeyCallback)(struct _CONSOLE* Console,
MSG* msg,
BYTE KeyStateMenu,
DWORD ShiftState,
UINT VirtualKeyCode,
BOOL Down);
VOID (WINAPI *RefreshInternalInfo)(struct _CONSOLE* Console);
/*
* External interface (functions corresponding to the Console API)
*/
VOID (WINAPI *ChangeTitle)(struct _CONSOLE* Console);
BOOL (WINAPI *ChangeIcon)(struct _CONSOLE* Console,
HICON hWindowIcon);
HWND (WINAPI *GetConsoleWindowHandle)(struct _CONSOLE* Console);
VOID (WINAPI *GetLargestConsoleWindowSize)(struct _CONSOLE* Console,
PCOORD pSize);
} FRONTEND_VTBL, *PFRONTEND_VTBL;
typedef struct _FRONTEND_IFACE
{
PFRONTEND_VTBL Vtbl; /* Virtual table */
PVOID Data; /* Private data */
PVOID OldData; /* Reserved */
} FRONTEND_IFACE, *PFRONTEND_IFACE;
/*
* WARNING: Change the state of the console ONLY when the console is locked !
*/
typedef enum _CONSOLE_STATE
{
CONSOLE_INITIALIZING, /* Console is initializing */
CONSOLE_RUNNING , /* Console running */
CONSOLE_TERMINATING , /* Console about to be destroyed (but still not) */
CONSOLE_IN_DESTRUCTION /* Console in destruction */
} CONSOLE_STATE, *PCONSOLE_STATE;
typedef struct _CONSOLE
{
LONG ReferenceCount; /* Is incremented each time a handle to something in the console (a screen-buffer or the input buffer of this console) gets referenced */
CRITICAL_SECTION Lock;
CONSOLE_STATE State; /* State of the console */
// struct _CONSOLE *Prev, *Next; /* Next and Prev consoles in console wheel */
LIST_ENTRY Entry; /* Entry in the list of consoles */
LIST_ENTRY ProcessList; /* List of processes owning the console. The first one is the so-called "Console Leader Process" */
FRONTEND_IFACE TermIFace; /* Frontend-specific interface */
/**************************** Input buffer and data ***************************/
CONSOLE_INPUT_BUFFER InputBuffer; /* Input buffer of the console */
PWCHAR LineBuffer; /* Current line being input, in line buffered mode */
WORD LineMaxSize; /* Maximum size of line in characters (including CR+LF) */
WORD LineSize; /* Current size of line */
WORD LinePos; /* Current position within line */
BOOLEAN LineComplete; /* User pressed enter, ready to send back to client */
BOOLEAN LineUpPressed;
BOOLEAN LineInsertToggle; /* Replace character over cursor instead of inserting */
ULONG LineWakeupMask; /* Bitmap of which control characters will end line input */
BOOLEAN QuickEdit;
BOOLEAN InsertMode;
UINT CodePage;
UINT OutputCodePage;
CONSOLE_SELECTION_INFO Selection; /* Contains information about the selection */
COORD dwSelectionCursor; /* Selection cursor position, most of the time different from Selection.dwSelectionAnchor */
/******************************* Screen buffers *******************************/
LIST_ENTRY BufferList; /* List of all screen buffers for this console */
PCONSOLE_SCREEN_BUFFER ActiveBuffer; /* Pointer to currently active screen buffer */
BYTE PauseFlags;
HANDLE UnpauseEvent;
LIST_ENTRY WriteWaitQueue; /* List head for the queue of write wait blocks */
ULONG HardwareState; /* _GDI_MANAGED, _DIRECT */
/**************************** Aliases and Histories ***************************/
struct _ALIAS_HEADER *Aliases;
LIST_ENTRY HistoryBuffers;
ULONG HistoryBufferSize; /* Size for newly created history buffers */
ULONG NumberOfHistoryBuffers; /* Maximum number of history buffers allowed */
BOOLEAN HistoryNoDup; /* Remove old duplicate history entries */
/****************************** Other properties ******************************/
UNICODE_STRING OriginalTitle; /* Original title of console, the one when the console leader is launched. Always NULL-terminated */
UNICODE_STRING Title; /* Title of console. Always NULL-terminated */
/* SIZE */ COORD ConsoleSize; /* The size of the console */
COLORREF Colors[16]; /* Colour palette */
} CONSOLE, *PCONSOLE;
/* PauseFlags values (internal only) */
#define PAUSED_FROM_KEYBOARD 0x1
#define PAUSED_FROM_SCROLLBAR 0x2
#define PAUSED_FROM_SELECTION 0x4
/* console.c */
VOID FASTCALL ConioPause(PCONSOLE Console, UINT Flags);
VOID FASTCALL ConioUnpause(PCONSOLE Console, UINT Flags);
ULONG FASTCALL ConSrvConsoleProcessCtrlEvent(PCONSOLE Console,
ULONG ProcessGroupId,
DWORD Event);
/* coninput.c */
VOID WINAPI ConioProcessKey(PCONSOLE Console, MSG* msg);
NTSTATUS FASTCALL ConioProcessInputEvent(PCONSOLE Console,
PINPUT_RECORD InputEvent);
/* conoutput.c */
#define ConioRectHeight(Rect) \
(((Rect)->Top) > ((Rect)->Bottom) ? 0 : ((Rect)->Bottom) - ((Rect)->Top) + 1)
#define ConioRectWidth(Rect) \
(((Rect)->Left) > ((Rect)->Right) ? 0 : ((Rect)->Right) - ((Rect)->Left) + 1)
PBYTE FASTCALL ConioCoordToPointer(PCONSOLE_SCREEN_BUFFER Buf, ULONG X, ULONG Y);
VOID FASTCALL ConioDrawConsole(PCONSOLE Console);
NTSTATUS FASTCALL ConioWriteConsole(PCONSOLE Console, PCONSOLE_SCREEN_BUFFER Buff,
CHAR *Buffer, DWORD Length, BOOL Attrib);
DWORD FASTCALL ConioEffectiveCursorSize(PCONSOLE Console, DWORD Scale);
/* EOF */