mirror of
https://github.com/reactos/reactos.git
synced 2024-11-06 14:44:19 +00:00
fb7355f834
svn path=/branches/ntvdm/; revision=59499
919 lines
22 KiB
C
919 lines
22 KiB
C
/*
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* PROJECT: ReactOS Win32 Base API
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: dll/win32/kernel32/synch/wait.c
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* PURPOSE: Wrappers for the NT Wait Implementation
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* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
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*/
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/* INCLUDES *****************************************************************/
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#include <k32.h>
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#define NDEBUG
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#include <debug.h>
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#undef InterlockedIncrement
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#undef InterlockedDecrement
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#undef InterlockedExchange
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#undef InterlockedExchangeAdd
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#undef InterlockedCompareExchange
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/* FUNCTIONS *****************************************************************/
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/*
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* @implemented
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*/
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LONG
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WINAPI
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InterlockedIncrement(IN OUT LONG volatile *lpAddend)
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{
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return _InterlockedIncrement(lpAddend);
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}
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/*
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* @implemented
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*/
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LONG
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WINAPI
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InterlockedDecrement(IN OUT LONG volatile *lpAddend)
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{
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return _InterlockedDecrement(lpAddend);
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}
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/*
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* @implemented
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*/
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LONG
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WINAPI
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InterlockedExchange(IN OUT LONG volatile *Target,
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IN LONG Value)
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{
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return _InterlockedExchange(Target, Value);
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}
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/*
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* @implemented
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*/
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LONG
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WINAPI
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InterlockedExchangeAdd(IN OUT LONG volatile *Addend,
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IN LONG Value)
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{
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return _InterlockedExchangeAdd(Addend, Value);
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}
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/*
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* @implemented
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*/
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LONG
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WINAPI
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InterlockedCompareExchange(IN OUT LONG volatile *Destination,
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IN LONG Exchange,
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IN LONG Comperand)
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{
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return _InterlockedCompareExchange(Destination, Exchange, Comperand);
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}
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/*
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* @implemented
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*/
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DWORD
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WINAPI
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WaitForSingleObject(IN HANDLE hHandle,
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IN DWORD dwMilliseconds)
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{
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/* Call the extended API */
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return WaitForSingleObjectEx(hHandle, dwMilliseconds, FALSE);
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}
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/*
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* @implemented
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*/
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DWORD
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WINAPI
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WaitForSingleObjectEx(IN HANDLE hHandle,
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IN DWORD dwMilliseconds,
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IN BOOL bAlertable)
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{
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PLARGE_INTEGER TimePtr;
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LARGE_INTEGER Time;
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NTSTATUS Status;
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RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME ActCtx;
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/* APCs must execute with the default activation context */
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if (bAlertable)
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{
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/* Setup the frame */
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RtlZeroMemory(&ActCtx, sizeof(ActCtx));
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ActCtx.Size = sizeof(ActCtx);
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ActCtx.Format = RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME_FORMAT_WHISTLER;
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RtlActivateActivationContextUnsafeFast(&ActCtx, NULL);
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}
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/* Get real handle */
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hHandle = TranslateStdHandle(hHandle);
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/* Check for console handle */
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if ((IsConsoleHandle(hHandle)) && (VerifyConsoleIoHandle(hHandle)))
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{
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/* Get the real wait handle */
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hHandle = GetConsoleInputWaitHandle();
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}
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/* Convert the timeout */
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TimePtr = BaseFormatTimeOut(&Time, dwMilliseconds);
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/* Start wait loop */
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do
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{
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/* Do the wait */
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Status = NtWaitForSingleObject(hHandle, (BOOLEAN)bAlertable, TimePtr);
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if (!NT_SUCCESS(Status))
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{
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/* The wait failed */
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BaseSetLastNTError(Status);
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Status = WAIT_FAILED;
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}
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} while ((Status == STATUS_ALERTED) && (bAlertable));
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/* Cleanup the activation context */
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if (bAlertable) RtlDeactivateActivationContextUnsafeFast(&ActCtx);
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/* Return wait status */
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return Status;
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}
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/*
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* @implemented
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*/
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DWORD
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WINAPI
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WaitForMultipleObjects(IN DWORD nCount,
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IN CONST HANDLE *lpHandles,
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IN BOOL bWaitAll,
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IN DWORD dwMilliseconds)
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{
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/* Call the extended API */
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return WaitForMultipleObjectsEx(nCount,
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lpHandles,
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bWaitAll,
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dwMilliseconds,
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FALSE);
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}
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/*
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* @implemented
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*/
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DWORD
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WINAPI
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WaitForMultipleObjectsEx(IN DWORD nCount,
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IN CONST HANDLE *lpHandles,
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IN BOOL bWaitAll,
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IN DWORD dwMilliseconds,
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IN BOOL bAlertable)
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{
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PLARGE_INTEGER TimePtr;
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LARGE_INTEGER Time;
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PHANDLE HandleBuffer;
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HANDLE Handle[8];
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DWORD i;
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NTSTATUS Status;
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RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME ActCtx;
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/* APCs must execute with the default activation context */
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if (bAlertable)
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{
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/* Setup the frame */
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RtlZeroMemory(&ActCtx, sizeof(ActCtx));
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ActCtx.Size = sizeof(ActCtx);
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ActCtx.Format = RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME_FORMAT_WHISTLER;
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RtlActivateActivationContextUnsafeFast(&ActCtx, NULL);
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}
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/* Check if we have more handles then we locally optimize */
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if (nCount > 8)
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{
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/* Allocate a buffer for them */
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HandleBuffer = RtlAllocateHeap(RtlGetProcessHeap(),
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0,
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nCount * sizeof(HANDLE));
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if (!HandleBuffer)
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{
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/* No buffer, fail the wait */
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SetLastError(ERROR_NOT_ENOUGH_MEMORY);
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if (bAlertable) RtlDeactivateActivationContextUnsafeFast(&ActCtx);
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return WAIT_FAILED;
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}
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}
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else
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{
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/* Otherwise, use our local buffer */
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HandleBuffer = Handle;
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}
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/* Copy the handles into our buffer and loop them all */
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RtlCopyMemory(HandleBuffer, (LPVOID)lpHandles, nCount * sizeof(HANDLE));
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for (i = 0; i < nCount; i++)
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{
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/* Check what kind of handle this is */
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HandleBuffer[i] = TranslateStdHandle(HandleBuffer[i]);
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/* Check for console handle */
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if ((IsConsoleHandle(HandleBuffer[i])) &&
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(VerifyConsoleIoHandle(HandleBuffer[i])))
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{
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/* Get the real wait handle */
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HandleBuffer[i] = GetConsoleInputWaitHandle();
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}
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}
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/* Convert the timeout */
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TimePtr = BaseFormatTimeOut(&Time, dwMilliseconds);
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/* Start wait loop */
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do
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{
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/* Do the wait */
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Status = NtWaitForMultipleObjects(nCount,
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HandleBuffer,
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bWaitAll ? WaitAll : WaitAny,
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(BOOLEAN)bAlertable,
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TimePtr);
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if (!NT_SUCCESS(Status))
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{
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/* Wait failed */
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BaseSetLastNTError(Status);
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Status = WAIT_FAILED;
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}
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} while ((Status == STATUS_ALERTED) && (bAlertable));
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/* Check if we didn't use our local buffer */
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if (HandleBuffer != Handle)
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{
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/* Free the allocated one */
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RtlFreeHeap(RtlGetProcessHeap(), 0, HandleBuffer);
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}
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/* Cleanup the activation context */
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if (bAlertable) RtlDeactivateActivationContextUnsafeFast(&ActCtx);
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/* Return wait status */
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return Status;
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}
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/*
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* @implemented
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*/
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DWORD
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WINAPI
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SignalObjectAndWait(IN HANDLE hObjectToSignal,
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IN HANDLE hObjectToWaitOn,
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IN DWORD dwMilliseconds,
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IN BOOL bAlertable)
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{
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PLARGE_INTEGER TimePtr;
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LARGE_INTEGER Time;
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NTSTATUS Status;
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RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME ActCtx;
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/* APCs must execute with the default activation context */
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if (bAlertable)
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{
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/* Setup the frame */
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RtlZeroMemory(&ActCtx, sizeof(ActCtx));
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ActCtx.Size = sizeof(ActCtx);
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ActCtx.Format = RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME_FORMAT_WHISTLER;
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RtlActivateActivationContextUnsafeFast(&ActCtx, NULL);
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}
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/* Get real handle */
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hObjectToWaitOn = TranslateStdHandle(hObjectToWaitOn);
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/* Check for console handle */
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if ((IsConsoleHandle(hObjectToWaitOn)) &&
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(VerifyConsoleIoHandle(hObjectToWaitOn)))
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{
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/* Get the real wait handle */
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hObjectToWaitOn = GetConsoleInputWaitHandle();
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}
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/* Convert the timeout */
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TimePtr = BaseFormatTimeOut(&Time, dwMilliseconds);
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/* Start wait loop */
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do
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{
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/* Do the wait */
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Status = NtSignalAndWaitForSingleObject(hObjectToSignal,
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hObjectToWaitOn,
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(BOOLEAN)bAlertable,
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TimePtr);
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if (!NT_SUCCESS(Status))
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{
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/* The wait failed */
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BaseSetLastNTError(Status);
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Status = WAIT_FAILED;
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}
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} while ((Status == STATUS_ALERTED) && (bAlertable));
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/* Cleanup the activation context */
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if (bAlertable) RtlDeactivateActivationContextUnsafeFast(&ActCtx);
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/* Return wait status */
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return Status;
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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CreateWaitableTimerW(IN LPSECURITY_ATTRIBUTES lpTimerAttributes OPTIONAL,
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IN BOOL bManualReset,
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IN LPCWSTR lpTimerName OPTIONAL)
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{
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CreateNtObjectFromWin32Api(WaitableTimer, Timer, TIMER,
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lpTimerAttributes,
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lpTimerName,
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bManualReset ? NotificationTimer : SynchronizationTimer);
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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CreateWaitableTimerA(IN LPSECURITY_ATTRIBUTES lpTimerAttributes OPTIONAL,
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IN BOOL bManualReset,
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IN LPCSTR lpTimerName OPTIONAL)
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{
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ConvertWin32AnsiObjectApiToUnicodeApi(WaitableTimer, lpTimerName, lpTimerAttributes, bManualReset);
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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OpenWaitableTimerW(IN DWORD dwDesiredAccess,
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IN BOOL bInheritHandle,
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IN LPCWSTR lpTimerName)
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{
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OpenNtObjectFromWin32Api(Timer, dwDesiredAccess, bInheritHandle, lpTimerName);
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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OpenWaitableTimerA(IN DWORD dwDesiredAccess,
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IN BOOL bInheritHandle,
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IN LPCSTR lpTimerName)
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{
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ConvertOpenWin32AnsiObjectApiToUnicodeApi(WaitableTimer, dwDesiredAccess, bInheritHandle, lpTimerName);
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}
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/*
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* @implemented
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*/
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BOOL
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WINAPI
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SetWaitableTimer(IN HANDLE hTimer,
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IN const LARGE_INTEGER *pDueTime,
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IN LONG lPeriod,
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IN PTIMERAPCROUTINE pfnCompletionRoutine OPTIONAL,
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IN OPTIONAL LPVOID lpArgToCompletionRoutine,
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IN BOOL fResume)
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{
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NTSTATUS Status;
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/* Set the timer */
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Status = NtSetTimer(hTimer,
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(PLARGE_INTEGER)pDueTime,
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(PTIMER_APC_ROUTINE)pfnCompletionRoutine,
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lpArgToCompletionRoutine,
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(BOOLEAN)fResume,
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lPeriod,
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NULL);
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if (NT_SUCCESS(Status)) return TRUE;
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/* If we got here, then we failed */
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BaseSetLastNTError(Status);
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return FALSE;
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}
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/*
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* @implemented
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*/
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BOOL
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WINAPI
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CancelWaitableTimer(IN HANDLE hTimer)
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{
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NTSTATUS Status;
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/* Cancel the timer */
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Status = NtCancelTimer(hTimer, NULL);
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if (NT_SUCCESS(Status)) return TRUE;
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/* If we got here, then we failed */
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BaseSetLastNTError(Status);
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return FALSE;
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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CreateSemaphoreA(IN LPSECURITY_ATTRIBUTES lpSemaphoreAttributes OPTIONAL,
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IN LONG lInitialCount,
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IN LONG lMaximumCount,
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IN LPCSTR lpName OPTIONAL)
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{
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ConvertWin32AnsiObjectApiToUnicodeApi(Semaphore, lpName, lpSemaphoreAttributes, lInitialCount, lMaximumCount);
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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CreateSemaphoreW(IN LPSECURITY_ATTRIBUTES lpSemaphoreAttributes OPTIONAL,
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IN LONG lInitialCount,
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IN LONG lMaximumCount,
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IN LPCWSTR lpName OPTIONAL)
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{
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CreateNtObjectFromWin32Api(Semaphore, Semaphore, SEMAPHORE,
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lpSemaphoreAttributes,
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lpName,
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lInitialCount,
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lMaximumCount);
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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OpenSemaphoreA(IN DWORD dwDesiredAccess,
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IN BOOL bInheritHandle,
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IN LPCSTR lpName)
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{
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ConvertOpenWin32AnsiObjectApiToUnicodeApi(Semaphore, dwDesiredAccess, bInheritHandle, lpName);
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}
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/*
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* @implemented
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*/
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HANDLE
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WINAPI
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OpenSemaphoreW(IN DWORD dwDesiredAccess,
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IN BOOL bInheritHandle,
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IN LPCWSTR lpName)
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{
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OpenNtObjectFromWin32Api(Semaphore, dwDesiredAccess, bInheritHandle, lpName);
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}
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/*
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* @implemented
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*/
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BOOL
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WINAPI
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ReleaseSemaphore(IN HANDLE hSemaphore,
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IN LONG lReleaseCount,
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IN LPLONG lpPreviousCount)
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{
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NTSTATUS Status;
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/* Release the semaphore */
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Status = NtReleaseSemaphore(hSemaphore, lReleaseCount, lpPreviousCount);
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if (NT_SUCCESS(Status)) return TRUE;
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/* If we got here, then we failed */
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BaseSetLastNTError(Status);
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return FALSE;
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}
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|
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/*
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|
* @implemented
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|
*/
|
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HANDLE
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|
WINAPI
|
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CreateMutexA(IN LPSECURITY_ATTRIBUTES lpMutexAttributes OPTIONAL,
|
|
IN BOOL bInitialOwner,
|
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IN LPCSTR lpName OPTIONAL)
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{
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ConvertWin32AnsiObjectApiToUnicodeApi(Mutex, lpName, lpMutexAttributes, bInitialOwner);
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}
|
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|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
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|
WINAPI
|
|
CreateMutexW(IN LPSECURITY_ATTRIBUTES lpMutexAttributes OPTIONAL,
|
|
IN BOOL bInitialOwner,
|
|
IN LPCWSTR lpName OPTIONAL)
|
|
{
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CreateNtObjectFromWin32Api(Mutex, Mutant, MUTEX,
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lpMutexAttributes,
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lpName,
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bInitialOwner);
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}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
|
|
WINAPI
|
|
OpenMutexA(IN DWORD dwDesiredAccess,
|
|
IN BOOL bInheritHandle,
|
|
IN LPCSTR lpName)
|
|
{
|
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ConvertOpenWin32AnsiObjectApiToUnicodeApi(Mutex, dwDesiredAccess, bInheritHandle, lpName);
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}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
|
|
WINAPI
|
|
OpenMutexW(IN DWORD dwDesiredAccess,
|
|
IN BOOL bInheritHandle,
|
|
IN LPCWSTR lpName)
|
|
{
|
|
OpenNtObjectFromWin32Api(Mutant, dwDesiredAccess, bInheritHandle, lpName);
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|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
ReleaseMutex(IN HANDLE hMutex)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Release the mutant */
|
|
Status = NtReleaseMutant(hMutex, NULL);
|
|
if (NT_SUCCESS(Status)) return TRUE;
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|
|
|
/* If we got here, then we failed */
|
|
BaseSetLastNTError(Status);
|
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return FALSE;
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}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
|
|
WINAPI
|
|
CreateEventA(IN LPSECURITY_ATTRIBUTES lpEventAttributes OPTIONAL,
|
|
IN BOOL bManualReset,
|
|
IN BOOL bInitialState,
|
|
IN LPCSTR lpName OPTIONAL)
|
|
{
|
|
ConvertWin32AnsiObjectApiToUnicodeApi(Event, lpName, lpEventAttributes, bManualReset, bInitialState);
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
|
|
WINAPI
|
|
CreateEventW(IN LPSECURITY_ATTRIBUTES lpEventAttributes OPTIONAL,
|
|
IN BOOL bManualReset,
|
|
IN BOOL bInitialState,
|
|
IN LPCWSTR lpName OPTIONAL)
|
|
{
|
|
CreateNtObjectFromWin32Api(Event, Event, EVENT,
|
|
lpEventAttributes,
|
|
lpName,
|
|
bManualReset ? NotificationEvent : SynchronizationEvent,
|
|
bInitialState);
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
|
|
WINAPI
|
|
OpenEventA(IN DWORD dwDesiredAccess,
|
|
IN BOOL bInheritHandle,
|
|
IN LPCSTR lpName)
|
|
{
|
|
ConvertOpenWin32AnsiObjectApiToUnicodeApi(Event, dwDesiredAccess, bInheritHandle, lpName);
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
|
|
WINAPI
|
|
OpenEventW(IN DWORD dwDesiredAccess,
|
|
IN BOOL bInheritHandle,
|
|
IN LPCWSTR lpName)
|
|
{
|
|
OpenNtObjectFromWin32Api(Event, dwDesiredAccess, bInheritHandle, lpName);
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
PulseEvent(IN HANDLE hEvent)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Pulse the event */
|
|
Status = NtPulseEvent(hEvent, NULL);
|
|
if (NT_SUCCESS(Status)) return TRUE;
|
|
|
|
/* If we got here, then we failed */
|
|
BaseSetLastNTError(Status);
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
ResetEvent(IN HANDLE hEvent)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Clear the event */
|
|
Status = NtResetEvent(hEvent, NULL);
|
|
if (NT_SUCCESS(Status)) return TRUE;
|
|
|
|
/* If we got here, then we failed */
|
|
BaseSetLastNTError(Status);
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
SetEvent(IN HANDLE hEvent)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Set the event */
|
|
Status = NtSetEvent(hEvent, NULL);
|
|
if (NT_SUCCESS(Status)) return TRUE;
|
|
|
|
/* If we got here, then we failed */
|
|
BaseSetLastNTError(Status);
|
|
return FALSE;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
VOID
|
|
WINAPI
|
|
InitializeCriticalSection(OUT LPCRITICAL_SECTION lpCriticalSection)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Initialize the critical section and raise an exception if we failed */
|
|
Status = RtlInitializeCriticalSection((PVOID)lpCriticalSection);
|
|
if (!NT_SUCCESS(Status)) RtlRaiseStatus(Status);
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
InitializeCriticalSectionAndSpinCount(OUT LPCRITICAL_SECTION lpCriticalSection,
|
|
IN DWORD dwSpinCount)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Initialize the critical section */
|
|
Status = RtlInitializeCriticalSectionAndSpinCount((PVOID)lpCriticalSection,
|
|
dwSpinCount);
|
|
if (!NT_SUCCESS(Status))
|
|
{
|
|
/* Set failure code */
|
|
BaseSetLastNTError(Status);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Success */
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
VOID
|
|
WINAPI
|
|
Sleep(IN DWORD dwMilliseconds)
|
|
{
|
|
/* Call the new API */
|
|
SleepEx(dwMilliseconds, FALSE);
|
|
}
|
|
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
DWORD
|
|
WINAPI
|
|
SleepEx(IN DWORD dwMilliseconds,
|
|
IN BOOL bAlertable)
|
|
{
|
|
LARGE_INTEGER Time;
|
|
PLARGE_INTEGER TimePtr;
|
|
NTSTATUS errCode;
|
|
RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME ActCtx;
|
|
|
|
/* APCs must execute with the default activation context */
|
|
if (bAlertable)
|
|
{
|
|
/* Setup the frame */
|
|
RtlZeroMemory(&ActCtx, sizeof(ActCtx));
|
|
ActCtx.Size = sizeof(ActCtx);
|
|
ActCtx.Format = RTL_CALLER_ALLOCATED_ACTIVATION_CONTEXT_STACK_FRAME_FORMAT_WHISTLER;
|
|
RtlActivateActivationContextUnsafeFast(&ActCtx, NULL);
|
|
}
|
|
|
|
/* Convert the timeout */
|
|
TimePtr = BaseFormatTimeOut(&Time, dwMilliseconds);
|
|
if (!TimePtr)
|
|
{
|
|
/* Turn an infinite wait into a really long wait */
|
|
Time.LowPart = 0;
|
|
Time.HighPart = 0x80000000;
|
|
TimePtr = &Time;
|
|
}
|
|
|
|
/* Loop the delay while APCs are alerting us */
|
|
do
|
|
{
|
|
/* Do the delay */
|
|
errCode = NtDelayExecution((BOOLEAN)bAlertable, TimePtr);
|
|
}
|
|
while ((bAlertable) && (errCode == STATUS_ALERTED));
|
|
|
|
/* Cleanup the activation context */
|
|
if (bAlertable) RtlDeactivateActivationContextUnsafeFast(&ActCtx);
|
|
|
|
/* Return the correct code */
|
|
return (errCode == STATUS_USER_APC) ? WAIT_IO_COMPLETION : 0;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
RegisterWaitForSingleObject(OUT PHANDLE phNewWaitObject,
|
|
IN HANDLE hObject,
|
|
IN WAITORTIMERCALLBACK Callback,
|
|
IN PVOID Context,
|
|
IN ULONG dwMilliseconds,
|
|
IN ULONG dwFlags)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Get real handle */
|
|
hObject = TranslateStdHandle(hObject);
|
|
|
|
/* Check for console handle */
|
|
if ((IsConsoleHandle(hObject)) && (VerifyConsoleIoHandle(hObject)))
|
|
{
|
|
/* Get the real wait handle */
|
|
hObject = GetConsoleInputWaitHandle();
|
|
}
|
|
|
|
/* Register the wait now */
|
|
Status = RtlRegisterWait(phNewWaitObject,
|
|
hObject,
|
|
Callback,
|
|
Context,
|
|
dwMilliseconds,
|
|
dwFlags);
|
|
if (!NT_SUCCESS(Status))
|
|
{
|
|
/* Return failure */
|
|
BaseSetLastNTError(Status);
|
|
return FALSE;
|
|
}
|
|
|
|
/* All good */
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
HANDLE
|
|
WINAPI
|
|
RegisterWaitForSingleObjectEx(IN HANDLE hObject,
|
|
IN WAITORTIMERCALLBACK Callback,
|
|
IN PVOID Context,
|
|
IN ULONG dwMilliseconds,
|
|
IN ULONG dwFlags)
|
|
{
|
|
NTSTATUS Status;
|
|
HANDLE hNewWaitObject;
|
|
|
|
/* Get real handle */
|
|
hObject = TranslateStdHandle(hObject);
|
|
|
|
/* Check for console handle */
|
|
if ((IsConsoleHandle(hObject)) && (VerifyConsoleIoHandle(hObject)))
|
|
{
|
|
/* Get the real wait handle */
|
|
hObject = GetConsoleInputWaitHandle();
|
|
}
|
|
|
|
/* Register the wait */
|
|
Status = RtlRegisterWait(&hNewWaitObject,
|
|
hObject,
|
|
Callback,
|
|
Context,
|
|
dwMilliseconds,
|
|
dwFlags);
|
|
if (!NT_SUCCESS(Status))
|
|
{
|
|
/* Return failure */
|
|
BaseSetLastNTError(Status);
|
|
return NULL;
|
|
}
|
|
|
|
/* Return the object */
|
|
return hNewWaitObject;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
UnregisterWait(IN HANDLE WaitHandle)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Check for invalid handle */
|
|
if (!WaitHandle)
|
|
{
|
|
/* Fail */
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Deregister the wait and check status */
|
|
Status = RtlDeregisterWaitEx(WaitHandle, NULL);
|
|
if (!(NT_SUCCESS(Status)) || (Status == STATUS_PENDING))
|
|
{
|
|
/* Failure or non-blocking call */
|
|
BaseSetLastNTError(Status);
|
|
return FALSE;
|
|
}
|
|
|
|
/* All good */
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOL
|
|
WINAPI
|
|
UnregisterWaitEx(IN HANDLE WaitHandle,
|
|
IN HANDLE CompletionEvent)
|
|
{
|
|
NTSTATUS Status;
|
|
|
|
/* Check for invalid handle */
|
|
if (!WaitHandle)
|
|
{
|
|
/* Fail */
|
|
SetLastError(ERROR_INVALID_HANDLE);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Deregister the wait and check status */
|
|
Status = RtlDeregisterWaitEx(WaitHandle, CompletionEvent);
|
|
if (!(NT_SUCCESS(Status)) ||
|
|
((CompletionEvent != INVALID_HANDLE_VALUE) && (Status == STATUS_PENDING)))
|
|
{
|
|
/* Failure or non-blocking call */
|
|
BaseSetLastNTError(Status);
|
|
return FALSE;
|
|
}
|
|
|
|
/* All good */
|
|
return TRUE;
|
|
}
|
|
|
|
/* EOF */
|