mirror of
https://github.com/reactos/reactos.git
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a92216f309
- Fit apps better in dir structure. - Move old_wordpad to templates (Ged said it's a great framework). svn path=/trunk/; revision=34308
141 lines
3.5 KiB
C++
141 lines
3.5 KiB
C++
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS HTTP Daemon
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* FILE: include/socket.h
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*/
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#ifndef __SOCKET_H
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#define __SOCKET_H
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#include <stdio.h>
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#include <winsock2.h>
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#include <thread.h>
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#include <list.h>
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#include <exception>
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#include <assert.h>
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#define MAX_PENDING_CONNECTS 4 // The backlog allowed for listen()
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VOID InitWinsock();
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VOID DeinitWinsock();
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class CSocket;
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class CClientSocket;
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class CServerClientSocket;
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class CServerClientThread;
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class CServerSocket;
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typedef CSocket* LPCSocket;
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typedef CClientSocket* LPCClientSocket;
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typedef CServerClientSocket* LPCServerClientSocket;
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typedef CServerClientThread* LPCServerClientThread;
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typedef CServerSocket* LPCServerSocket;
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class ESocket {
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public:
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ESocket() { Description = NULL; }
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ESocket(LPTSTR description) { Description = description; }
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LPTSTR what() { return Description; }
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protected:
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LPTSTR Description;
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};
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class ESocketWinsock : public ESocket {
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public:
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ESocketWinsock(LPTSTR description) { Description = description; }
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};
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class ESocketDll : public ESocket {
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public:
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ESocketDll(LPTSTR description) { Description = description; }
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};
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class ESocketOpen : public ESocket {
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public:
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ESocketOpen(LPTSTR description) { Description = description; }
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};
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class ESocketClose : public ESocket {
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public:
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ESocketClose(LPTSTR description) { Description = description; }
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};
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class ESocketSend : public ESocket {
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public:
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ESocketSend(LPTSTR description) { Description = description; }
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};
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class ESocketReceive : public ESocket {
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public:
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ESocketReceive(LPTSTR description) { Description = description; }
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};
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class CSocket {
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public:
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CSocket();
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virtual ~CSocket();
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virtual SOCKET GetSocket();
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virtual VOID SetSocket(SOCKET socket);
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virtual SOCKADDR_IN GetSockAddrIn();
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virtual VOID SetSockAddrIn(SOCKADDR_IN sockaddrin);
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virtual VOID SetEvents(LONG lEvents);
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virtual LONG GetEvents();
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virtual VOID SetPort( UINT nPort) {};
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virtual VOID Open();
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virtual VOID Close();
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virtual INT Transmit( LPCSTR lpsBuffer, UINT nLength) { return 0; };
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virtual INT Receive(LPSTR lpsBuffer, UINT nLength) { return 0; };
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virtual INT SendText( LPCSTR lpsStr) { return 0; };
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protected:
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SOCKET Socket;
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SOCKADDR_IN SockAddrIn;
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WSAEVENT Event;
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UINT Port;
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BOOL Active;
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private:
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LONG Events;
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};
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class CServerClientSocket : public CSocket {
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public:
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CServerClientSocket() {};
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CServerClientSocket(LPCServerSocket lpServerSocket);
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CServerSocket *GetServerSocket();
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virtual INT Transmit( LPCSTR lpsBuffer, UINT nLength);
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virtual INT Receive(LPSTR lpsBuffer, UINT nLength);
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virtual INT SendText( LPCSTR lpsText);
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virtual VOID MessageLoop();
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virtual VOID OnRead() {};
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//virtual VOID OnWrite() {};
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virtual VOID OnClose() {};
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protected:
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LPCServerSocket ServerSocket;
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};
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class CServerClientThread : public CThread {
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public:
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CServerClientThread() {};
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CServerClientThread(CServerClientSocket *socket);
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virtual ~CServerClientThread();
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protected:
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CServerClientSocket *ClientSocket;
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};
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class CServerSocket : public CSocket {
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public:
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CServerSocket();
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virtual ~CServerSocket();
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virtual VOID SetPort( UINT nPort);
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virtual VOID Open();
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virtual VOID Close();
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virtual LPCServerClientSocket OnGetSocket(LPCServerSocket lpServerSocket);
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virtual LPCServerClientThread OnGetThread(LPCServerClientSocket lpSocket);
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virtual VOID OnAccept( LPCServerClientThread lpThread) {};
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virtual VOID MessageLoop();
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VOID InsertClient(LPCServerClientThread lpClient);
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VOID RemoveClient(LPCServerClientThread lpClient);
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protected:
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CList<LPCServerClientThread> Connections;
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};
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#endif /* __SOCKET_H */
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