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* sumatrapdf - vendor import * everything compiles (libjpeg, poppler, fitz, sumatrapdf) * does NOT link (remove the comment tags in the parent directory.rbuild file (rosapps dir) to build it) svn path=/trunk/; revision=29295
88 lines
1.9 KiB
C++
88 lines
1.9 KiB
C++
//========================================================================
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//
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// SplashPattern.h
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//
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//========================================================================
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#ifndef SPLASHPATTERN_H
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#define SPLASHPATTERN_H
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#ifdef USE_GCC_PRAGMAS
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#pragma interface
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#endif
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#include "SplashTypes.h"
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class SplashScreen;
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//------------------------------------------------------------------------
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// SplashPattern
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//------------------------------------------------------------------------
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class SplashPattern {
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public:
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SplashPattern();
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virtual SplashPattern *copy() = 0;
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virtual ~SplashPattern();
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// Return the color value for a specific pixel.
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virtual void getColor(int x, int y, SplashColorPtr c) = 0;
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// Returns true if this pattern object will return the same color
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// value for all pixels.
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virtual GBool isStatic() = 0;
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private:
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};
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//------------------------------------------------------------------------
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// SplashSolidColor
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//------------------------------------------------------------------------
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class SplashSolidColor: public SplashPattern {
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public:
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SplashSolidColor(SplashColorPtr colorA);
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virtual SplashPattern *copy() { return new SplashSolidColor(color); }
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virtual ~SplashSolidColor();
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virtual void getColor(int x, int y, SplashColorPtr c);
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virtual GBool isStatic() { return gTrue; }
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private:
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SplashColor color;
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};
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//------------------------------------------------------------------------
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// SplashHalftone
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//------------------------------------------------------------------------
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class SplashHalftone: public SplashPattern {
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public:
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SplashHalftone(SplashColorPtr color0A, SplashColorPtr color1A,
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SplashScreen *screenA, SplashCoord valueA);
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virtual SplashPattern *copy();
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virtual ~SplashHalftone();
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virtual void getColor(int x, int y, SplashColorPtr c);
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virtual GBool isStatic();
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private:
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SplashColor color0, color1;
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SplashScreen *screen;
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SplashCoord value;
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};
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#endif
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