reactos/dll/directx/wine/d3d9/CMakeLists.txt
Jérôme Gardou 23373acbb9 [CMAKE] Use modules instead of shared libraries
There is no need to compile our DLLs as shared libraries since we are
managing symbols exports and imports through spec files.

On my system, this reduces the configure-time by a factor of two.
2019-04-06 17:43:38 +02:00

36 lines
762 B
CMake

add_definitions(
-D__WINESRC__
-DUSE_WIN32_OPENGL)
include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3d9.dll d3d9.spec ADD_IMPORTLIB)
list(APPEND SOURCE
buffer.c
d3d9_main.c
device.c
directx.c
query.c
shader.c
stateblock.c
surface.c
swapchain.c
texture.c
vertexdeclaration.c
volume.c
precomp.h)
add_library(d3d9 MODULE
${SOURCE}
guid.c
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3d9_stubs.c
${CMAKE_CURRENT_BINARY_DIR}/d3d9.def)
set_module_type(d3d9 win32dll UNICODE)
target_link_libraries(d3d9 wine)
add_importlibs(d3d9 d3dwine user32 msvcrt kernel32 ntdll)
add_pch(d3d9 precomp.h SOURCE)
add_cd_file(TARGET d3d9 DESTINATION reactos/system32 FOR all)