reactos/dll/directx/d3d9/device.c

120 lines
4.5 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS ReactX
* FILE: dll/directx/d3d9/device.c
* PURPOSE: Direct3D9's device creation
* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
*/
#include "device.h"
#include <debug.h>
#include "d3d9_helpers.h"
#include "d3d9_create.h"
static HRESULT InitD3D9ResourceManager(D3D9ResourceManager* pThisResourceManager, LPDIRECT3DDEVICE9_INT pDirect3DDevice9)
{
DWORD MaxSimultaneousTextures;
MaxSimultaneousTextures = max(1, pDirect3DDevice9->DeviceData[0].DriverCaps.DriverCaps9.MaxSimultaneousTextures);
if (FAILED(AlignedAlloc((LPVOID *)&pThisResourceManager->pTextureHeap, sizeof(DWORD) + MaxSimultaneousTextures * sizeof(int) * 3)))
{
DPRINT1("Could not allocate texture heap");
return DDERR_OUTOFMEMORY;
}
// TODO: Init texture heap
pThisResourceManager->MaxSimultaneousTextures = MaxSimultaneousTextures;
pThisResourceManager->pBaseDevice = pDirect3DDevice9;
return D3D_OK;
}
HRESULT InitD3D9BaseDevice(LPDIRECT3DDEVICE9_INT pThisBaseDevice, LPDIRECT3D9_INT pDirect3D9,
UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters, DWORD NumAdaptersToCreate)
{
D3D9ResourceManager* pResourceManager;
DWORD i;
// Insert Reset/Ctor here
if (FAILED(AlignedAlloc((LPVOID *)&pResourceManager, sizeof(D3D9ResourceManager))) ||
FAILED(InitD3D9ResourceManager(pResourceManager, pThisBaseDevice)))
{
DPRINT1("Could not create resource manager");
return DDERR_OUTOFMEMORY;
}
pThisBaseDevice->pResourceManager = pResourceManager;
pThisBaseDevice->lpVtbl = &Direct3DDevice9HAL_Vtbl;
pThisBaseDevice->lRefCnt = 1;
pThisBaseDevice->dwProcessId = GetCurrentThreadId();
pThisBaseDevice->pUnknown = (IUnknown*) &pThisBaseDevice->lpVtbl;
InitializeCriticalSection(&pThisBaseDevice->CriticalSection);
pThisBaseDevice->pDirect3D9 = pDirect3D9;
pThisBaseDevice->DeviceType = DeviceType;
pThisBaseDevice->hWnd = hFocusWindow;
pThisBaseDevice->AdjustedBehaviourFlags = BehaviourFlags;
pThisBaseDevice->BehaviourFlags = BehaviourFlags;
pThisBaseDevice->NumAdaptersInDevice = NumAdaptersToCreate;
// TODO: Query driver for correct DX version
pThisBaseDevice->dwDXVersion = 9;
for (i = 0; i < NumAdaptersToCreate; i++)
{
if (FALSE == CreateD3D9DeviceData(&pDirect3D9->DisplayAdapters[i], &pThisBaseDevice->DeviceData[i]))
{
DPRINT1("Failed to get device data for adapter: %d", i);
return DDERR_GENERIC;
}
pThisBaseDevice->AdapterIndexInGroup[i] = i;
pThisBaseDevice->CurrentDisplayMode[i].Width = pDirect3D9->DisplayAdapters[i].DriverCaps.dwDisplayWidth;
pThisBaseDevice->CurrentDisplayMode[i].Height = pDirect3D9->DisplayAdapters[i].DriverCaps.dwDisplayHeight;
pThisBaseDevice->CurrentDisplayMode[i].RefreshRate = pDirect3D9->DisplayAdapters[i].DriverCaps.dwRefreshRate;
pThisBaseDevice->CurrentDisplayMode[i].Format = pDirect3D9->DisplayAdapters[i].DriverCaps.RawDisplayFormat;
pThisBaseDevice->pSwapChains[i] = CreateDirect3DSwapChain9(RT_BUILTIN, pThisBaseDevice, i);
pThisBaseDevice->pSwapChains2[i] = pThisBaseDevice->pSwapChains[i];
if (FAILED(Direct3DSwapChain9_Init(pThisBaseDevice->pSwapChains[i], pPresentationParameters)))
{
DPRINT1("Failed to init swap chain: %d", i);
return DDERR_GENERIC;
}
}
return D3D_OK;
}
HRESULT CreateD3D9HalDevice(LPDIRECT3D9_INT pDirect3D9, UINT Adapter,
HWND hFocusWindow, DWORD BehaviourFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters,
DWORD NumAdaptersToCreate,
struct IDirect3DDevice9** ppReturnedDeviceInterface)
{
HRESULT Ret;
if (FAILED(AlignedAlloc((LPVOID *)ppReturnedDeviceInterface, sizeof(D3D9HALDEVICE))))
{
DPRINT1("Not enough memory to create HAL device");
return DDERR_OUTOFMEMORY;
}
Ret = InitD3D9BaseDevice((LPDIRECT3DDEVICE9_INT)*ppReturnedDeviceInterface, pDirect3D9, Adapter,
D3DDEVTYPE_HAL, hFocusWindow, BehaviourFlags,
pPresentationParameters, NumAdaptersToCreate);
if (FAILED(Ret))
{
AlignedFree((LPVOID)*ppReturnedDeviceInterface);
return Ret;
}
return D3D_OK;
}