reactos/reactos/base/applications/charmap_new/GridView.cpp
Ged Murphy ca255520d6 [CHARMAP_NEW]
- Allow the dialog to be resized, which in turn will grow / shrink the grid view and the fonts inside it. This means users can make the grid larger if they don't have their glasses on or want to see all the fonts in more detail. We no longer need a large font window popping out from the grid when you click on a cell (which I was never a fan of). 
- Don't allow scrolling previous to row 0 or after the last row

svn path=/trunk/; revision=70101
2015-11-24 21:17:43 +00:00

523 lines
No EOL
12 KiB
C++

/*
* PROJECT: ReactOS Character Map
* LICENSE: GPL - See COPYING in the top level directory
* FILE: base/applications/charmap/GridView.cpp
* PURPOSE: Class for for the window which contains the font matrix
* COPYRIGHT: Copyright 2015 Ged Murphy <gedmurphy@reactos.org>
*/
#include "precomp.h"
#include "GridView.h"
#include "Cell.h"
/* DATA *****************************************************/
extern HINSTANCE g_hInstance;
/* PUBLIC METHODS **********************************************/
CGridView::CGridView() :
m_xNumCells(20),
m_yNumCells(10),
m_ScrollPosition(0),
m_NumRows(0)
{
m_szMapWndClass = L"CharGridWClass";
}
CGridView::~CGridView()
{
}
bool
CGridView::Create(
_In_ HWND hParent
)
{
WNDCLASSW wc = { 0 };
wc.style = CS_DBLCLKS;
wc.lpfnWndProc = MapWndProc;
wc.cbWndExtra = sizeof(CGridView *);
wc.hInstance = g_hInstance;
wc.hCursor = LoadCursorW(NULL, (LPWSTR)IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszClassName = m_szMapWndClass;
if (RegisterClassW(&wc))
{
m_hwnd = CreateWindowExW(0,
m_szMapWndClass,
NULL,
WS_CHILD | WS_VISIBLE | WS_TABSTOP | WS_VSCROLL,
0,0,0,0,
hParent,
NULL,
g_hInstance,
this);
}
return !!(m_hwnd != NULL);
}
bool
CGridView::SetFont(
_In_ CAtlString& FontName
)
{
// Create a temperary container for the new font
CurrentFont NewFont = { 0 };
NewFont.FontName = FontName;
// Get the DC for the full grid window
HDC hdc;
hdc = GetDC(m_hwnd);
if (hdc == NULL) return false;
// Setup the logfont structure
NewFont.Font.lfHeight = 0; // This is set in WM_SIZE
NewFont.Font.lfCharSet = DEFAULT_CHARSET;
StringCchCopyW(NewFont.Font.lfFaceName, LF_FACESIZE, FontName);
// Get a handle to the new font
NewFont.hFont = CreateFontIndirectW(&NewFont.Font);
if (NewFont.hFont == NULL)
{
ReleaseDC(m_hwnd, hdc);
return false;
}
// Setup an array of all possible non-BMP indices
WCHAR ch[MAX_GLYPHS];
for (int i = 0; i < MAX_GLYPHS; i++)
ch[i] = (WCHAR)i;
HFONT hOldFont;
hOldFont = (HFONT)SelectObject(hdc, NewFont.hFont);
// Translate all the indices into glyphs
WORD out[MAX_GLYPHS];
DWORD Status;
Status = GetGlyphIndicesW(hdc,
ch,
MAX_GLYPHS,
out,
GGI_MARK_NONEXISTING_GLYPHS);
ReleaseDC(m_hwnd, hdc);
if (Status == GDI_ERROR)
{
SelectObject(hdc, hOldFont);
return false;
}
// Loop all the glyphs looking for valid ones
// and store those in our font data
int j = 0;
for (int i = 0; i < MAX_GLYPHS; i++)
{
if (out[i] != 0xffff)
{
NewFont.ValidGlyphs[j] = ch[i];
j++;
}
}
NewFont.NumValidGlyphs = j;
// Calculate the number of rows required to hold all glyphs
m_NumRows = NewFont.NumValidGlyphs / m_xNumCells;
if (NewFont.NumValidGlyphs % m_xNumCells)
m_NumRows += 1;
// Set the scrollbar in relation to the rows
SetScrollRange(m_hwnd, SB_VERT, 0, m_NumRows - m_yNumCells, FALSE);
// We're done, update the current font
m_CurrentFont = NewFont;
// We changed the font, we'll need to repaint the whole window
InvalidateRect(m_hwnd,
NULL,
TRUE);
return true;
}
/* PRIVATE METHODS **********************************************/
bool
CGridView::UpdateCellCoordinates(
)
{
// Go through all the cells and calculate
// their coordinates within the grid
for (int y = 0; y < m_yNumCells; y++)
for (int x = 0; x < m_xNumCells; x++)
{
RECT CellCoordinates;
CellCoordinates.left = x * m_CellSize.cx;
CellCoordinates.top = y * m_CellSize.cy;
CellCoordinates.right = (x + 1) * m_CellSize.cx + 1;
CellCoordinates.bottom = (y + 1) * m_CellSize.cy + 1;
m_Cells[y][x]->SetCellCoordinates(CellCoordinates);
}
return true;
}
LRESULT
CGridView::OnCreate(
_In_ HWND hwnd,
_In_ HWND hParent
)
{
m_hwnd = hwnd;
m_hParent = hParent;
// C++ doesn't allow : "CCells ***C = new CCell***[x * y]"
// so we have to build the 2d array up manually
m_Cells = new CCell**[m_yNumCells]; // rows
for (int i = 0; i < m_yNumCells; i++)
m_Cells[i] = new CCell*[m_xNumCells]; // columns
for (int y = 0; y < m_yNumCells; y++)
for (int x = 0; x < m_xNumCells; x++)
{
m_Cells[y][x] = new CCell(m_hwnd);
}
// Give the first cell focus
SetCellFocus(m_Cells[0][0]);
return 0;
}
LRESULT
CGridView::OnSize(
_In_ INT Width,
_In_ INT Height
)
{
// Get the client area of the main dialog
RECT ParentRect;
GetClientRect(m_hParent, &ParentRect);
// Calculate the grid size using the parent
m_ClientCoordinates.left = ParentRect.left + 25;
m_ClientCoordinates.top = ParentRect.top + 50;
m_ClientCoordinates.right = ParentRect.right - m_ClientCoordinates.left - 10;
m_ClientCoordinates.bottom = ParentRect.bottom - m_ClientCoordinates.top - 70;
// Resize the grid window
SetWindowPos(m_hwnd,
NULL,
m_ClientCoordinates.left,
m_ClientCoordinates.top,
m_ClientCoordinates.right,
m_ClientCoordinates.bottom,
SWP_NOZORDER | SWP_SHOWWINDOW);
// Get the client area we can draw on. The position we set above includes
// a scrollbar which we obvioulsy can't draw on. GetClientRect gives us
// the size without the scroll, and it's more efficient than getting the
// scroll metrics and calculating the size from that
RECT ClientRect;
GetClientRect(m_hwnd, &ClientRect);
m_CellSize.cx = ClientRect.right / m_xNumCells;
m_CellSize.cy = ClientRect.bottom / m_yNumCells;
// Let all the cells know about their new coords
UpdateCellCoordinates();
// We scale the font size up or down depending on the cell size
if (m_CurrentFont.hFont)
{
// Delete the existing font
DeleteObject(m_CurrentFont.hFont);
HDC hdc;
hdc = GetDC(m_hwnd);
if (hdc)
{
// Update the font size with respect to the cell size
m_CurrentFont.Font.lfHeight = (m_CellSize.cy - 5);
m_CurrentFont.hFont = CreateFontIndirectW(&m_CurrentFont.Font);
ReleaseDC(m_hwnd, hdc);
}
}
// Redraw the whole grid
InvalidateRect(m_hwnd, &ClientRect, TRUE);
return 0;
}
VOID
CGridView::OnVScroll(_In_ INT Value,
_In_ INT Pos)
{
INT PrevScrollPosition = m_ScrollPosition;
switch (Value)
{
case SB_LINEUP:
m_ScrollPosition -= 1;
break;
case SB_LINEDOWN:
m_ScrollPosition += 1;
break;
case SB_PAGEUP:
m_ScrollPosition -= m_yNumCells;
break;
case SB_PAGEDOWN:
m_ScrollPosition += m_yNumCells;
break;
case SB_THUMBTRACK:
m_ScrollPosition = Pos;
break;
default:
break;
}
// Make sure we don't scroll past row 0 or max rows
m_ScrollPosition = max(0, m_ScrollPosition);
m_ScrollPosition = min(m_ScrollPosition, m_NumRows);
// Check if there's a difference from the previous position
INT ScrollDiff;
ScrollDiff = PrevScrollPosition - m_ScrollPosition;
if (ScrollDiff)
{
// Set the new scrollbar position in the scroll box
SetScrollPos(m_hwnd,
SB_VERT,
m_ScrollPosition,
TRUE);
// Check if the scrollbar has moved more than the
// number of visible rows (draged or paged)
if (abs(ScrollDiff) < m_yNumCells)
{
RECT rect;
GetClientRect(m_hwnd, &rect);
// Scroll the visible cells which remain within the grid
// and invalidate any new ones which appear from the top / bottom
ScrollWindowEx(m_hwnd,
0,
ScrollDiff * m_CellSize.cy,
&rect,
&rect,
NULL,
NULL,
SW_INVALIDATE);
}
else
{
// All the cells need to be redrawn
InvalidateRect(m_hwnd,
NULL,
TRUE);
}
}
}
LRESULT
CGridView::OnPaint(
_In_opt_ HDC hdc
)
{
PAINTSTRUCT PaintStruct = { 0 };
HDC LocalHdc = NULL;
BOOL bSuccess = FALSE;
// Check if we were passed a DC
if (hdc == NULL)
{
// We weren't, let's get one
LocalHdc = BeginPaint(m_hwnd, &PaintStruct);
if (LocalHdc) bSuccess = TRUE;
}
else
{
// Use the existing DC and just get the region to paint
bSuccess = GetUpdateRect(m_hwnd,
&PaintStruct.rcPaint,
TRUE);
if (bSuccess)
{
// Update the struct with the DC we were passed
PaintStruct.hdc = (HDC)hdc;
}
}
// Make sure we have a valid DC
if (bSuccess)
{
// Paint the grid and chars
DrawGrid(&PaintStruct);
if (LocalHdc)
{
EndPaint(m_hwnd, &PaintStruct);
}
}
return 0;
}
LRESULT
CALLBACK
CGridView::MapWndProc(
HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
)
{
CGridView *This;
LRESULT RetCode = 0;
// Get the object pointer from window context
This = (CGridView *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
if (This == NULL)
{
// Check that this isn't a create message
if (uMsg != WM_CREATE)
{
// Don't handle null info pointer
goto HandleDefaultMessage;
}
}
switch (uMsg)
{
case WM_CREATE:
{
// Get the object pointer from the create param
This = (CGridView *)((LPCREATESTRUCT)lParam)->lpCreateParams;
// Store the pointer in the window's global user data
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)This);
This->OnCreate(hwnd, ((LPCREATESTRUCTW)lParam)->hwndParent);
break;
}
case WM_SIZE:
{
INT Width, Height;
Width = LOWORD(lParam);
Height = HIWORD(lParam);
This->OnSize(Width, Height);
break;
}
case WM_VSCROLL:
{
INT Value, Pos;
Value = LOWORD(wParam);
Pos = HIWORD(wParam);
This->OnVScroll(Value, Pos);
break;
}
case WM_PAINT:
{
This->OnPaint((HDC)wParam);
break;
}
case WM_DESTROY:
{
This->DeleteCells();
break;
}
default:
{
HandleDefaultMessage:
RetCode = DefWindowProcW(hwnd, uMsg, wParam, lParam);
break;
}
}
return RetCode;
}
void
CGridView::DrawGrid(
_In_ LPPAINTSTRUCT PaintStruct
)
{
// Calculate which glyph to start at based on scroll position
int i;
i = m_xNumCells * m_ScrollPosition;
// Make sure we have the correct font on the DC
HFONT hOldFont;
hOldFont = (HFONT)SelectFont(PaintStruct->hdc,
m_CurrentFont.hFont);
// Traverse all the cells
for (int y = 0; y < m_yNumCells; y++)
for (int x = 0; x < m_xNumCells; x++)
{
// Update the glyph for this cell
WCHAR ch = (WCHAR)m_CurrentFont.ValidGlyphs[i];
m_Cells[y][x]->SetChar(ch);
// Tell it to paint itself
m_Cells[y][x]->OnPaint(*PaintStruct);
i++;
}
SelectObject(PaintStruct->hdc, hOldFont);
}
void
CGridView::DeleteCells()
{
if (m_Cells == nullptr)
return;
// Free cells withing the 2d array
for (int i = 0; i < m_yNumCells; i++)
delete[] m_Cells[i];
delete[] m_Cells;
m_Cells = nullptr;
}
void
CGridView::SetCellFocus(
_In_ CCell* NewActiveCell
)
{
if (m_ActiveCell)
{
// Remove focus from any existing cell
m_ActiveCell->SetFocus(false);
InvalidateRect(m_hwnd, m_ActiveCell->GetCellCoordinates(), TRUE);
}
// Set the new active cell and give it focus
m_ActiveCell = NewActiveCell;
m_ActiveCell->SetFocus(true);
}