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![Katayama Hirofumi MZ](/assets/img/avatar_default.png)
- Save the position and size of the miniature window. - Improve drawing of the miniature window. - Sync with the canvas. CORE-18867
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*
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* PROJECT: PAINT for ReactOS
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* LICENSE: LGPL
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* FILE: base/applications/mspaint/selectionmodel.h
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* PURPOSE: Keep track of selection parameters, notify listeners
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* PROGRAMMERS: Benedikt Freisen
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* Katayama Hirofumi MZ
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*/
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#pragma once
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class SelectionModel
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{
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private:
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HBITMAP m_hbmColor;
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HBITMAP m_hbmMask;
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POINT *m_ptStack;
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int m_iPtSP;
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public:
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BOOL m_bShow;
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CRect m_rc; // in image pixel coordinates
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POINT m_ptHit; // in image pixel coordinates
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SelectionModel();
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~SelectionModel();
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void ResetPtStack();
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void PushToPtStack(POINT pt);
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int PtStackSize() const;
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void SetRectFromPoints(const POINT& ptFrom, const POINT& ptTo);
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void BuildMaskFromPtStack();
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BOOL TakeOff();
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void Landing();
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HBITMAP GetBitmap();
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void GetSelectionContents(HDC hDCImage);
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void DrawFramePoly(HDC hDCImage);
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void DrawBackgroundPoly(HDC hDCImage, COLORREF crBg);
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void DrawBackgroundRect(HDC hDCImage, COLORREF crBg);
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void DrawSelection(HDC hDCImage, LPCRECT prc, COLORREF crBg = 0, BOOL bBgTransparent = FALSE);
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void InsertFromHBITMAP(HBITMAP hBm, INT x = 0, INT y = 0);
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// operation
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void FlipHorizontally();
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void FlipVertically();
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void RotateNTimes90Degrees(int iN);
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void StretchSkew(int nStretchPercentX, int nStretchPercentY, int nSkewDegX, int nSkewDegY);
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void CancelSelection();
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void Dragging(CANVAS_HITTEST hit, POINT pt);
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void ClearMask();
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void ClearColor();
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private:
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SelectionModel(const SelectionModel&);
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SelectionModel& operator=(const SelectionModel&);
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void ShiftPtStack(BOOL bPlus);
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};
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