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c2d0d784c7
- Create a branch to do a proper merge of USB work from a trunk base instead of from cmake-bringup - In the future, DO NOT under any circumstances branch another branch. This leads to merge problems! svn path=/branches/usb-bringup-trunk/; revision=55018
120 lines
4.5 KiB
C
120 lines
4.5 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/device.c
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* PURPOSE: Direct3D9's device creation
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* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
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*/
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#include "device.h"
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#include <debug.h>
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#include "d3d9_helpers.h"
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#include "d3d9_create.h"
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static HRESULT InitD3D9ResourceManager(D3D9ResourceManager* pThisResourceManager, LPDIRECT3DDEVICE9_INT pDirect3DDevice9)
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{
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DWORD MaxSimultaneousTextures;
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MaxSimultaneousTextures = max(1, pDirect3DDevice9->DeviceData[0].DriverCaps.DriverCaps9.MaxSimultaneousTextures);
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if (FAILED(AlignedAlloc((LPVOID *)&pThisResourceManager->pTextureHeap, sizeof(DWORD) + MaxSimultaneousTextures * sizeof(int) * 3)))
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{
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DPRINT1("Could not allocate texture heap");
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return DDERR_OUTOFMEMORY;
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}
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// TODO: Init texture heap
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pThisResourceManager->MaxSimultaneousTextures = MaxSimultaneousTextures;
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pThisResourceManager->pBaseDevice = pDirect3DDevice9;
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return D3D_OK;
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}
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HRESULT InitD3D9BaseDevice(LPDIRECT3DDEVICE9_INT pThisBaseDevice, LPDIRECT3D9_INT pDirect3D9,
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UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags,
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D3DPRESENT_PARAMETERS* pPresentationParameters, DWORD NumAdaptersToCreate)
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{
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D3D9ResourceManager* pResourceManager;
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DWORD i;
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// Insert Reset/Ctor here
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if (FAILED(AlignedAlloc((LPVOID *)&pResourceManager, sizeof(D3D9ResourceManager))) ||
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FAILED(InitD3D9ResourceManager(pResourceManager, pThisBaseDevice)))
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{
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DPRINT1("Could not create resource manager");
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return DDERR_OUTOFMEMORY;
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}
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pThisBaseDevice->pResourceManager = pResourceManager;
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pThisBaseDevice->lpVtbl = &Direct3DDevice9HAL_Vtbl;
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pThisBaseDevice->lRefCnt = 1;
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pThisBaseDevice->dwProcessId = GetCurrentThreadId();
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pThisBaseDevice->pUnknown = (IUnknown*) &pThisBaseDevice->lpVtbl;
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InitializeCriticalSection(&pThisBaseDevice->CriticalSection);
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pThisBaseDevice->pDirect3D9 = pDirect3D9;
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pThisBaseDevice->DeviceType = DeviceType;
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pThisBaseDevice->hWnd = hFocusWindow;
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pThisBaseDevice->AdjustedBehaviourFlags = BehaviourFlags;
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pThisBaseDevice->BehaviourFlags = BehaviourFlags;
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pThisBaseDevice->NumAdaptersInDevice = NumAdaptersToCreate;
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// TODO: Query driver for correct DX version
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pThisBaseDevice->dwDXVersion = 9;
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for (i = 0; i < NumAdaptersToCreate; i++)
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{
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if (FALSE == CreateD3D9DeviceData(&pDirect3D9->DisplayAdapters[i], &pThisBaseDevice->DeviceData[i]))
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{
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DPRINT1("Failed to get device data for adapter: %d", i);
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return DDERR_GENERIC;
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}
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pThisBaseDevice->AdapterIndexInGroup[i] = i;
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pThisBaseDevice->CurrentDisplayMode[i].Width = pDirect3D9->DisplayAdapters[i].DriverCaps.dwDisplayWidth;
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pThisBaseDevice->CurrentDisplayMode[i].Height = pDirect3D9->DisplayAdapters[i].DriverCaps.dwDisplayHeight;
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pThisBaseDevice->CurrentDisplayMode[i].RefreshRate = pDirect3D9->DisplayAdapters[i].DriverCaps.dwRefreshRate;
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pThisBaseDevice->CurrentDisplayMode[i].Format = pDirect3D9->DisplayAdapters[i].DriverCaps.RawDisplayFormat;
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pThisBaseDevice->pSwapChains[i] = CreateDirect3DSwapChain9(RT_BUILTIN, pThisBaseDevice, i);
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pThisBaseDevice->pSwapChains2[i] = pThisBaseDevice->pSwapChains[i];
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if (FAILED(Direct3DSwapChain9_Init(pThisBaseDevice->pSwapChains[i], pPresentationParameters)))
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{
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DPRINT1("Failed to init swap chain: %d", i);
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return DDERR_GENERIC;
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}
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}
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return D3D_OK;
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}
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HRESULT CreateD3D9HalDevice(LPDIRECT3D9_INT pDirect3D9, UINT Adapter,
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HWND hFocusWindow, DWORD BehaviourFlags,
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D3DPRESENT_PARAMETERS* pPresentationParameters,
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DWORD NumAdaptersToCreate,
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struct IDirect3DDevice9** ppReturnedDeviceInterface)
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{
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HRESULT Ret;
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if (FAILED(AlignedAlloc((LPVOID *)ppReturnedDeviceInterface, sizeof(D3D9HALDEVICE))))
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{
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DPRINT1("Not enough memory to create HAL device");
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return DDERR_OUTOFMEMORY;
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}
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Ret = InitD3D9BaseDevice((LPDIRECT3DDEVICE9_INT)*ppReturnedDeviceInterface, pDirect3D9, Adapter,
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D3DDEVTYPE_HAL, hFocusWindow, BehaviourFlags,
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pPresentationParameters, NumAdaptersToCreate);
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if (FAILED(Ret))
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{
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AlignedFree((LPVOID)*ppReturnedDeviceInterface);
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return Ret;
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}
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return D3D_OK;
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}
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