reactos/ntoskrnl/ke/mutex.c

198 lines
4.9 KiB
C

/*
* PROJECT: ReactOS Kernel
* LICENSE: GPL - See COPYING in the top level directory
* FILE: ntoskrnl/ke/mutex.c
* PURPOSE: Implements the Mutant Dispatcher Object
* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
*/
/* INCLUDES ******************************************************************/
#include <ntoskrnl.h>
#define NDEBUG
#include <debug.h>
/* FUNCTIONS *****************************************************************/
/*
* @implemented
*/
VOID
NTAPI
KeInitializeMutant(IN PKMUTANT Mutant,
IN BOOLEAN InitialOwner)
{
PKTHREAD CurrentThread;
KIRQL OldIrql;
/* Check if we have an initial owner */
if (InitialOwner)
{
/* We also need to associate a thread */
CurrentThread = KeGetCurrentThread();
Mutant->OwnerThread = CurrentThread;
/* We're about to touch the Thread, so lock the Dispatcher */
OldIrql = KiAcquireDispatcherLock();
/* And insert it into its list */
InsertTailList(&CurrentThread->MutantListHead,
&Mutant->MutantListEntry);
/* Release Dispatcher Lock */
KiReleaseDispatcherLock(OldIrql);
}
else
{
/* In this case, we don't have an owner yet */
Mutant->OwnerThread = NULL;
}
/* Now we set up the Dispatcher Header */
Mutant->Header.Type = MutantObject;
Mutant->Header.Size = sizeof(KMUTANT) / sizeof(ULONG);
Mutant->Header.SignalState = InitialOwner ? 0 : 1;
InitializeListHead(&(Mutant->Header.WaitListHead));
/* Initialize the default data */
Mutant->Abandoned = FALSE;
Mutant->ApcDisable = 0;
}
/*
* @implemented
*/
VOID
NTAPI
KeInitializeMutex(IN PKMUTEX Mutex,
IN ULONG Level)
{
/* Set up the Dispatcher Header */
Mutex->Header.Type = MutantObject;
Mutex->Header.Size = sizeof(KMUTEX) / sizeof(ULONG);
Mutex->Header.SignalState = 1;
InitializeListHead(&(Mutex->Header.WaitListHead));
/* Initialize the default data */
Mutex->OwnerThread = NULL;
Mutex->Abandoned = FALSE;
Mutex->ApcDisable = 1;
}
/*
* @implemented
*/
LONG
NTAPI
KeReadStateMutant(IN PKMUTANT Mutant)
{
/* Return the Signal State */
return Mutant->Header.SignalState;
}
/*
* @implemented
*/
LONG
NTAPI
KeReleaseMutant(IN PKMUTANT Mutant,
IN KPRIORITY Increment,
IN BOOLEAN Abandon,
IN BOOLEAN Wait)
{
KIRQL OldIrql;
LONG PreviousState;
PKTHREAD CurrentThread = KeGetCurrentThread();
BOOLEAN EnableApc = FALSE;
ASSERT_MUTANT(Mutant);
ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
/* Lock the Dispatcher Database */
OldIrql = KiAcquireDispatcherLock();
/* Save the Previous State */
PreviousState = Mutant->Header.SignalState;
/* Check if it is to be abandonned */
if (Abandon == FALSE)
{
/* Make sure that the Owner Thread is the current Thread */
if (Mutant->OwnerThread != CurrentThread)
{
/* Release the lock */
KiReleaseDispatcherLock(OldIrql);
/* Raise an exception */
ExRaiseStatus(Mutant->Abandoned ? STATUS_ABANDONED :
STATUS_MUTANT_NOT_OWNED);
}
/* If the thread owns it, then increase the signal state */
Mutant->Header.SignalState++;
}
else
{
/* It's going to be abandonned */
Mutant->Header.SignalState = 1;
Mutant->Abandoned = TRUE;
}
/* Check if the signal state is only single */
if (Mutant->Header.SignalState == 1)
{
/* Check if it's below 0 now */
if (PreviousState <= 0)
{
/* Remove the mutant from the list */
RemoveEntryList(&Mutant->MutantListEntry);
/* Save if we need to re-enable APCs */
EnableApc = Mutant->ApcDisable;
}
/* Remove the Owning Thread and wake it */
Mutant->OwnerThread = NULL;
/* Check if the Wait List isn't empty */
if (!IsListEmpty(&Mutant->Header.WaitListHead))
{
/* Wake the Mutant */
KiWaitTest(&Mutant->Header, Increment);
}
}
/* Check if the caller wants to wait after this release */
if (Wait == FALSE)
{
/* Release the Lock */
KiReleaseDispatcherLock(OldIrql);
}
else
{
/* Set a wait */
CurrentThread->WaitNext = TRUE;
CurrentThread->WaitIrql = OldIrql;
}
/* Check if we need to re-enable APCs */
if (EnableApc) KeLeaveCriticalRegion();
/* Return the previous state */
return PreviousState;
}
/*
* @implemented
*/
LONG
NTAPI
KeReleaseMutex(IN PKMUTEX Mutex,
IN BOOLEAN Wait)
{
ASSERT_MUTANT(Mutex);
/* There's no difference at this level between the two */
return KeReleaseMutant(Mutex, 1, FALSE, Wait);
}
/* EOF */