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![]() Fix some problems with the lock implementation - Add a 'generation' to the lock IRPs so we know if we've reprocessed them on any specific turn when we unlock something else. - Simplify coalescing of lock regions to just rebuilding the region by going through the shared lock list and expanding a new region with any overlaps. - Simplify coalescing new shared locks into larger regions in the same manner. svn path=/trunk/; revision=56953 |
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