reactos/dll/win32/kernel32/misc/timerqueue.c
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

360 lines
9 KiB
C

/* $Id$
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS system libraries
* PURPOSE: Timer Queue functions
* FILE: dll/win32/kernel32/misc/timerqueue.c
* PROGRAMER: Thomas Weidenmueller <w3seek@reactos.com>
*/
/* INCLUDES ******************************************************************/
#include <k32.h>
#define NDEBUG
#include <debug.h>
/* FUNCTIONS *****************************************************************/
HANDLE DefaultTimerQueue = NULL;
/*
* Create the default timer queue for the current process. This function is only
* called if CreateTimerQueueTimer() or SetTimerQueueTimer() is called.
* However, ChangeTimerQueueTimer() fails with ERROR_INVALID_PARAMETER if the
* default timer queue has not been created, because it assumes there has to be
* a timer queue with a timer if it want's to be changed.
*/
static BOOL
IntCreateDefaultTimerQueue(VOID)
{
NTSTATUS Status;
/* FIXME - make this thread safe */
/* create the timer queue */
Status = RtlCreateTimerQueue(&DefaultTimerQueue);
if(!NT_SUCCESS(Status))
{
SetLastErrorByStatus(Status);
DPRINT1("Unable to create the default timer queue!\n");
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
CancelTimerQueueTimer(HANDLE TimerQueue,
HANDLE Timer)
{
/* Since this function is not documented in PSDK and apparently does nothing
but delete the timer, we just do the same as DeleteTimerQueueTimer(), without
passing a completion event. */
NTSTATUS Status;
if(TimerQueue == NULL)
{
/* let's use the process' default timer queue. We assume the default timer
queue has been created with a previous call to CreateTimerQueueTimer() or
SetTimerQueueTimer(), otherwise this call wouldn't make much sense. */
if(!(TimerQueue = DefaultTimerQueue))
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
}
if(Timer == NULL)
{
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
/* delete the timer */
Status = RtlDeleteTimer(TimerQueue, Timer, NULL);
if(!NT_SUCCESS(Status))
{
SetLastErrorByStatus(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
ChangeTimerQueueTimer(HANDLE TimerQueue,
HANDLE Timer,
ULONG DueTime,
ULONG Period)
{
NTSTATUS Status;
if(TimerQueue == NULL)
{
/* let's use the process' default timer queue. We assume the default timer
queue has been created with a previous call to CreateTimerQueueTimer() or
SetTimerQueueTimer(), otherwise this call wouldn't make much sense. */
if(!(TimerQueue = DefaultTimerQueue))
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
}
if(Timer == NULL)
{
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
/* update the timer */
Status = RtlUpdateTimer(TimerQueue, Timer, DueTime, Period);
if(!NT_SUCCESS(Status))
{
SetLastErrorByStatus(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
HANDLE
WINAPI
CreateTimerQueue(VOID)
{
HANDLE Handle;
NTSTATUS Status;
/* create the timer queue */
Status = RtlCreateTimerQueue(&Handle);
if(!NT_SUCCESS(Status))
{
SetLastErrorByStatus(Status);
return NULL;
}
return Handle;
}
/*
* @implemented
*/
BOOL
WINAPI
CreateTimerQueueTimer(PHANDLE phNewTimer,
HANDLE TimerQueue,
WAITORTIMERCALLBACK Callback,
PVOID Parameter,
DWORD DueTime,
DWORD Period,
ULONG Flags)
{
NTSTATUS Status;
/* windows seems not to test this parameter at all, so we'll try to clear it here
so we don't crash somewhere inside ntdll */
*phNewTimer = NULL;
if(TimerQueue == NULL)
{
/* the default timer queue is requested, try to create it if it hasn't been already */
if(!(TimerQueue = DefaultTimerQueue))
{
if(!IntCreateDefaultTimerQueue())
{
/* IntCreateDefaultTimerQueue() set the last error code already, just fail */
return FALSE;
}
TimerQueue = DefaultTimerQueue;
}
}
/* !!! Win doesn't even check if Callback == NULL, so we don't, too! That'll
raise a nice exception later... */
/* create the timer */
Status = RtlCreateTimer(TimerQueue, phNewTimer, Callback, Parameter, DueTime,
Period, Flags);
if(!NT_SUCCESS(Status))
{
SetLastErrorByStatus(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
DeleteTimerQueue(HANDLE TimerQueue)
{
NTSTATUS Status;
/* We don't allow the user to delete the default timer queue */
if(TimerQueue == NULL)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
/* delete the timer queue */
Status = RtlDeleteTimerQueue(TimerQueue);
return NT_SUCCESS(Status);
}
/*
* @implemented
*/
BOOL
WINAPI
DeleteTimerQueueEx(HANDLE TimerQueue,
HANDLE CompletionEvent)
{
NTSTATUS Status;
/* We don't allow the user to delete the default timer queue */
if(TimerQueue == NULL)
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
/* delete the queue */
Status = RtlDeleteTimerQueueEx(TimerQueue, CompletionEvent);
if((CompletionEvent != INVALID_HANDLE_VALUE && Status == STATUS_PENDING) ||
!NT_SUCCESS(Status))
{
/* In case CompletionEvent == NULL, RtlDeleteTimerQueueEx() returns before
all callback routines returned. We set the last error code to STATUS_PENDING
and return FALSE. In case CompletionEvent == INVALID_HANDLE_VALUE we only
can get here if another error occured. In case CompletionEvent is something
else, we get here and fail, even though it isn't really an error (if Status == STATUS_PENDING).
We also handle all other failures the same way. */
SetLastErrorByStatus(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
BOOL
WINAPI
DeleteTimerQueueTimer(HANDLE TimerQueue,
HANDLE Timer,
HANDLE CompletionEvent)
{
NTSTATUS Status;
if(TimerQueue == NULL)
{
/* let's use the process' default timer queue. We assume the default timer
queue has been created with a previous call to CreateTimerQueueTimer() or
SetTimerQueueTimer(), otherwise this call wouldn't make much sense. */
if(!(TimerQueue = DefaultTimerQueue))
{
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
}
if(Timer == NULL)
{
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
/* delete the timer */
Status = RtlDeleteTimer(TimerQueue, Timer, CompletionEvent);
if((CompletionEvent != INVALID_HANDLE_VALUE && Status == STATUS_PENDING) ||
!NT_SUCCESS(Status))
{
/* In case CompletionEvent == NULL, RtlDeleteTimer() returns before
the callback routine returned. We set the last error code to STATUS_PENDING
and return FALSE. In case CompletionEvent == INVALID_HANDLE_VALUE we only
can get here if another error occured. In case CompletionEvent is something
else, we get here and fail, even though it isn't really an error (if Status == STATUS_PENDING).
We also handle all other failures the same way. */
SetLastErrorByStatus(Status);
return FALSE;
}
return TRUE;
}
/*
* @implemented
*/
HANDLE
WINAPI
SetTimerQueueTimer(HANDLE TimerQueue,
WAITORTIMERCALLBACK Callback,
PVOID Parameter,
DWORD DueTime,
DWORD Period,
BOOL PreferIo)
{
/* Since this function is not documented in PSDK and apparently does nothing
but create a timer, we just do the same as CreateTimerQueueTimer(). Unfortunately
I don't really know what PreferIo is supposed to be, it propably just affects the
Flags parameter of CreateTimerQueueTimer(). Looking at the PSDK documentation of
CreateTimerQueueTimer() there's only one flag (WT_EXECUTEINIOTHREAD) that causes
the callback function queued to an I/O worker thread. I guess it uses this flag
if PreferIo == TRUE, otherwise let's just use WT_EXECUTEDEFAULT. We should
test this though, this is only guess work and I'm too lazy to do further
investigation. */
HANDLE Timer;
NTSTATUS Status;
if(TimerQueue == NULL)
{
/* the default timer queue is requested, try to create it if it hasn't been already */
if(!(TimerQueue = DefaultTimerQueue))
{
if(!IntCreateDefaultTimerQueue())
{
/* IntCreateDefaultTimerQueue() set the last error code already, just fail */
return FALSE;
}
TimerQueue = DefaultTimerQueue;
}
}
/* create the timer */
Status = RtlCreateTimer(TimerQueue, &Timer, Callback, Parameter, DueTime,
Period, (PreferIo ? WT_EXECUTEINIOTHREAD : WT_EXECUTEDEFAULT));
if(!NT_SUCCESS(Status))
{
SetLastErrorByStatus(Status);
return NULL;
}
return Timer;
}
/* EOF */