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c424146e2c
svn path=/branches/cmake-bringup/; revision=48236
259 lines
6.7 KiB
C
259 lines
6.7 KiB
C
/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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/*
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** Author: Eric Veach, July 1994.
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**
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** $Date$ $Revision: 1.1 $
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** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libtess/priorityq-heap.c,v 1.1 2004/02/02 16:39:15 navaraf Exp $
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*/
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#include <stddef.h>
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#include <assert.h>
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#include "priorityq-heap.h"
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#include "memalloc.h"
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#define INIT_SIZE 32
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#define TRUE 1
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#define FALSE 0
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#ifdef FOR_TRITE_TEST_PROGRAM
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#define LEQ(x,y) (*pq->leq)(x,y)
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#else
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/* Violates modularity, but a little faster */
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#include "geom.h"
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#define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
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#endif
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/* really __gl_pqHeapNewPriorityQ */
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PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
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{
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PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
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if (pq == NULL) return NULL;
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pq->size = 0;
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pq->max = INIT_SIZE;
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pq->nodes = (PQnode *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
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if (pq->nodes == NULL) {
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memFree(pq);
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return NULL;
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}
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pq->handles = (PQhandleElem *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
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if (pq->handles == NULL) {
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memFree(pq->nodes);
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memFree(pq);
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return NULL;
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}
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pq->initialized = FALSE;
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pq->freeList = 0;
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pq->leq = leq;
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pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
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pq->handles[1].key = NULL;
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return pq;
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}
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/* really __gl_pqHeapDeletePriorityQ */
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void pqDeletePriorityQ( PriorityQ *pq )
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{
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memFree( pq->handles );
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memFree( pq->nodes );
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memFree( pq );
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}
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static void FloatDown( PriorityQ *pq, long curr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hCurr, hChild;
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long child;
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hCurr = n[curr].handle;
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for( ;; ) {
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child = curr << 1;
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if( child < pq->size && LEQ( h[n[child+1].handle].key,
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h[n[child].handle].key )) {
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++child;
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}
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assert(child <= pq->max);
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hChild = n[child].handle;
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if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
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n[curr].handle = hCurr;
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h[hCurr].node = curr;
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break;
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}
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n[curr].handle = hChild;
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h[hChild].node = curr;
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curr = child;
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}
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}
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static void FloatUp( PriorityQ *pq, long curr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hCurr, hParent;
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long parent;
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hCurr = n[curr].handle;
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for( ;; ) {
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parent = curr >> 1;
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hParent = n[parent].handle;
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if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
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n[curr].handle = hCurr;
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h[hCurr].node = curr;
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break;
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}
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n[curr].handle = hParent;
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h[hParent].node = curr;
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curr = parent;
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}
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}
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/* really __gl_pqHeapInit */
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void pqInit( PriorityQ *pq )
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{
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long i;
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/* This method of building a heap is O(n), rather than O(n lg n). */
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for( i = pq->size; i >= 1; --i ) {
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FloatDown( pq, i );
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}
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pq->initialized = TRUE;
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}
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/* really __gl_pqHeapInsert */
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/* returns LONG_MAX iff out of memory */
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PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
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{
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long curr;
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PQhandle free;
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curr = ++ pq->size;
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if( (curr*2) > pq->max ) {
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PQnode *saveNodes= pq->nodes;
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PQhandleElem *saveHandles= pq->handles;
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/* If the heap overflows, double its size. */
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pq->max <<= 1;
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pq->nodes = (PQnode *)memRealloc( pq->nodes,
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(size_t)
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((pq->max + 1) * sizeof( pq->nodes[0] )));
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if (pq->nodes == NULL) {
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pq->nodes = saveNodes; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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pq->handles = (PQhandleElem *)memRealloc( pq->handles,
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(size_t)
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((pq->max + 1) *
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sizeof( pq->handles[0] )));
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if (pq->handles == NULL) {
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pq->handles = saveHandles; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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}
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if( pq->freeList == 0 ) {
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free = curr;
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} else {
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free = pq->freeList;
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pq->freeList = pq->handles[free].node;
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}
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pq->nodes[curr].handle = free;
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pq->handles[free].node = curr;
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pq->handles[free].key = keyNew;
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if( pq->initialized ) {
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FloatUp( pq, curr );
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}
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assert(free != LONG_MAX);
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return free;
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}
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/* really __gl_pqHeapExtractMin */
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PQkey pqExtractMin( PriorityQ *pq )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hMin = n[1].handle;
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PQkey min = h[hMin].key;
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if( pq->size > 0 ) {
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n[1].handle = n[pq->size].handle;
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h[n[1].handle].node = 1;
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h[hMin].key = NULL;
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h[hMin].node = pq->freeList;
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pq->freeList = hMin;
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if( -- pq->size > 0 ) {
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FloatDown( pq, 1 );
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}
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}
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return min;
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}
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/* really __gl_pqHeapDelete */
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void pqDelete( PriorityQ *pq, PQhandle hCurr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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long curr;
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assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
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curr = h[hCurr].node;
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n[curr].handle = n[pq->size].handle;
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h[n[curr].handle].node = curr;
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if( curr <= -- pq->size ) {
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if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
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FloatDown( pq, curr );
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} else {
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FloatUp( pq, curr );
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}
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}
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h[hCurr].key = NULL;
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h[hCurr].node = pq->freeList;
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pq->freeList = hCurr;
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}
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