reactos/dll/directx/wine/wined3d/wined3d.rbuild
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

55 lines
1.5 KiB
Ruby

<?xml version="1.0"?>
<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true" crt="msvcrt">
<importlibrary definition="wined3d.spec" />
<include base="wined3d">.</include>
<include base="ReactOS">include/reactos/wine</include>
<define name="__WINESRC__" />
<define name="USE_WIN32_OPENGL" />
<library>wine</library>
<library>user32</library>
<library>opengl32</library>
<library>gdi32</library>
<library>advapi32</library>
<library>uuid</library>
<file>ati_fragment_shader.c</file>
<file>arb_program_shader.c</file>
<file>basetexture.c</file>
<file>buffer.c</file>
<file>clipper.c</file>
<file>context.c</file>
<file>cubetexture.c</file>
<file>device.c</file>
<file>directx.c</file>
<file>drawprim.c</file>
<file>gl_compat.c</file>
<file>glsl_shader.c</file>
<file>nvidia_texture_shader.c</file>
<file>palette.c</file>
<file>query.c</file>
<file>resource.c</file>
<file>shader.c</file>
<file>shader_sm1.c</file>
<file>shader_sm4.c</file>
<file>state.c</file>
<file>stateblock.c</file>
<file>surface_base.c</file>
<file>surface.c</file>
<file>surface_gdi.c </file>
<file>swapchain.c</file>
<file>swapchain_base.c</file>
<file>swapchain_gdi.c</file>
<file>texture.c</file>
<file>utils.c</file>
<file>vertexdeclaration.c</file>
<file>view.c</file>
<file>volume.c</file>
<file>volumetexture.c</file>
<file>wined3d_main.c</file>
<file>version.rc</file>
<dependency>wineheaders</dependency>
</module>