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![Daniel Reimer](/assets/img/avatar_default.png)
Make the GUI version actually work by disabling wmain per ifdef which will be set only at CUI build. Fix resources to make the text fit nicely and get rid of the RLEXT/LTEXT mess Add German translation svn path=/trunk/; revision=67319
74 lines
1.5 KiB
Plaintext
74 lines
1.5 KiB
Plaintext
#include <windef.h>
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#include <winuser.h>
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#include "resource.h"
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#include "windows.h"
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LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
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IDB_LOGO BITMAP "Fraginator Motif Icon.bmp"
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IDI_ICON ICON "icon1.ico"
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,3,0,0
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PRODUCTVERSION 1,3,0,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", " "
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VALUE "FileDescription", "Fraginator"
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VALUE "FileVersion", "1.03"
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VALUE "InternalName", "Fraginator"
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VALUE "LegalCopyright", "Copyright © 2000-2002 Rick Brewster"
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VALUE "OriginalFilename", "Fraginator.exe"
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VALUE "ProductName", "Fraginator"
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VALUE "ProductVersion", "1.03"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#include <reactos/manifest_exe.rc>
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/* UTF-8 */
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#pragma code_page(65001)
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#ifdef LANGUAGE_DE_DE
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#include "lang/de-DE.rc"
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#endif
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#ifdef LANGUAGE_EN_US
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#include "lang/en-US.rc"
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#endif
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#ifdef LANGUAGE_ES_ES
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#include "lang/es-ES.rc"
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#endif
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#ifdef LANGUAGE_FR_FR
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#include "lang/fr-FR.rc"
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#endif
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#ifdef LANGUAGE_NO_NO
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#include "lang/no-NO.rc"
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#endif
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#ifdef LANGUAGE_RO_RO
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#include "lang/ro-RO.rc"
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#endif
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#ifdef LANGUAGE_SK_SK
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#include "lang/sk-SK.rc"
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#endif
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#ifdef LANGUAGE_UK_UA
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#include "lang/uk-UA.rc"
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#endif
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