reactos/win32ss/gdi/eng
Justin Miller 2a2556c5d0
[WIN32SS] Introduce the NATIVE_REACTX define and disable some Dx calls (#6025)
The code itself isn't wrong but we're entirely missing the logic needed
to make it work. This leads to spontaneous crashes with video drivers and
various unity games.
2024-04-17 21:47:49 -07:00
..
i386
alphablend.c
bitblt.c
bitblt_new.c
clip.c
copybits.c
debug.c
device.c [REACTOS] Fix typos in comments (#5591) 2023-08-22 16:20:29 +03:00
device.h
driverobj.c
driverobj.h
drvdbg.c
eng.h
engbrush.c
engevent.c
engevent.h
engmisc.c
engobjects.h
engwindow.c
error.c [WIN32SS:GDI] eng/error.c: Minor code tweaks (#6128) 2023-12-17 22:13:45 +01:00
float.c
floatobj.h
gradient.c
inteng.h
ldevobj.c [REACTOS] Fix typos (#6198) 2023-12-23 21:37:08 +01:00
ldevobj.h
lineto.c
mapping.c [WIN32K][NTOS] Fix parameter to MmMapViewOfSection 2023-09-09 12:15:24 +03:00
mapping.h
math.c
mdevobj.c
mdevobj.h
mem.c
mouse.c
mouse.h
multidisp.c
paint.c
pandisp.c
pathobj.c
pdevobj.c [WIN32SS] Introduce the NATIVE_REACTX define and disable some Dx calls (#6025) 2024-04-17 21:47:49 -07:00
pdevobj.h [WIN32SS][ENG][NTDDRAW] Manage DirectDraw instances when switching display mode (#4519) 2023-06-21 18:00:24 +02:00
perfcnt.c
rlecomp.c
semaphor.c
sort.c
stretchblt.c
string.c
stubs.c
surface.c
surface.h
transblt.c
umpdstubs.c
xlateobj.c
xlateobj.h